changeset 4688:0a35ec3585ef

[gaim-migrate @ 4999] This is an important file. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 10 Mar 2003 05:34:45 +0000
parents 283fb289c510
children 69b19e132df0
files src/list.h
diffstat 1 files changed, 407 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/list.h	Mon Mar 10 05:34:45 2003 +0000
@@ -0,0 +1,407 @@
+/**
+ * @file list.h Buddy List API
+ *
+ * gaim
+ *
+ * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+/* I can't believe I let ChipX86 inspire me to write good code. -Sean */
+
+#ifndef _LIST_H_
+#define _LIST_H_
+
+#include <glib.h>
+
+/**************************************************************************/
+/* Enumerations                                                           */
+/**************************************************************************/
+enum gaim_blist_node_type {
+	GAIM_BLIST_GROUP_NODE,
+	GAIM_BLIST_BUDDY_NODE,
+	GAIM_BLIST_OTHER_NODE,
+};
+
+#define GAIM_BLIST_NODE_IS_BUDDY(n) (n->type == GAIM_BLIST_BUDDY_NODE)
+#define GAIM_BLIST_NODE_IS_GROUP(n) (n->type == GAIM_BLIST_GROUP_NODE)
+
+/**************************************************************************/
+/* Data Structures                                                        */
+/**************************************************************************/
+
+typedef struct _GaimBlistNode GaimBlistNode;
+/**
+ * A Buddy list node.  This can represent a group, a buddy, or anything else.  This is a base class for struct buddy and
+ * struct group and for anything else that wants to put itself in the buddy list. */
+struct _GaimBlistNode {
+	enum gaim_blist_node_type type;        /**< The type of node this is       */
+	GaimBlistNode *prev;                   /**< The sibling before this buddy. */
+	GaimBlistNode *next;                   /**< The sibling after this buddy.  */
+        GaimBlistNode *parent;                 /**< The parent of this node        */
+	GaimBlistNode *child;                  /**< The child of this node         */
+	void          *ui_data;                /**< The UI can put data here.      */
+};
+
+/**
+ * A buddy.  This contains everything Gaim will ever need to know about someone on the buddy list.  Everything.
+ */
+struct buddy {
+	GaimBlistNode node;                     /**< The node that this buddy inherits from */
+	char *name;                             /**< The screenname of the buddy. */
+	char *alias;                            /**< The user-set alias of the buddy */
+	char *server_alias;                     /**< The server-specified alias of the buddy.  (i.e. MSN "Friendly Names") */ 
+	int present;                            /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
+						    he has recently signed on */
+	int evil;                               /**< The warning level */
+	time_t signon;                          /**< The time the buddy signed on. */
+	int idle;                               /**< The time the buddy has been idle in minutes. */
+        int uc;                                 /**< This is a cryptic bitmask that makes sense only to the prpl.  This will get changed */
+	void *proto_data;                       /**< This allows the prpl to associate whatever data it wants with a buddy */
+	struct gaim_account *account;           /**< the account this buddy belongs to */ 
+	GHashTable *settings;                   /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */
+};
+
+/**
+ * A group.  This contains everything Gaim will ever need to know about a group.
+ */
+struct group {
+	GaimBlistNode node;                    /**< The node that this group inherits from */
+	char *name;                            /**< The name of this group. */
+	GSList *members;                       /**< The buddies in this group.  This is different from node.child in that it will only
+						  contain buddies. */
+};
+
+
+/**
+ * The Buddy List
+ */
+struct gaim_buddy_list {
+	GaimBlistNode *root;                    /**< The first node in the buddy list */
+	struct gaim_blist_ui_ops *ui_ops;       /**< The UI operations for the buddy list */
+};
+
+/**
+ * Buddy list UI operations.
+ *
+ * Any UI representing a buddy list must assign a filled-out gaim_window_ops
+ * structure to the buddy list core.
+ */
+struct gaim_blist_ui_ops
+{
+	void (*show)(struct gaim_buddy_list *list);     /**< The core will call this when its finished doing it's core stuff */
+	void (*update)(struct gaim_buddy_list *list, 
+		       GaimBlistNode *node);            /**< This will update a node in the buddy list. */
+	void (*remove)(struct gaim_buddy_list *list,
+		       GaimBlistNode *node);            /**< This removes a node from the list */
+	void (*destroy)(struct gaim_buddy_list *list);  /**< When the list gets destroyed, this gets called to destroy the UI. */
+	void (*set_visible)(struct gaim_buddy_list *list, 
+			    gboolean show);             /**< Hides or unhides the buddy list */
+	
+}; 
+
+/**************************************************************************/
+/* Globals                                                                */
+/**************************************************************************/
+extern struct gaim_buddy_list *gaimbuddylist;      /**< A global for the core buddy list. */
+
+
+/**************************************************************************/
+/** @name Buddy List API                                                  */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new buddy list
+ */
+struct gaim_buddy_list *gaim_blist_new();
+
+
+/**
+ * Shows the buddy list, creating a new one if necessary.
+ *
+ */
+void gaim_blist_show();
+
+
+/**
+ * Destroys the buddy list window.
+ */
+void gaim_blist_destroy();
+
+/**
+ * Hides or unhides the buddy list.
+ *
+ * @param show   Whether or not to show the buddy list
+ */
+void gaim_blist_set_visible(gboolean show);
+
+/**
+ * Updates a buddy's status.
+ * 
+ * This needs to not take an int.
+ *
+ * @param buddy   The buddy whose status has changed
+ * @param status  The new status in cryptic prpl-understood code
+ */
+void gaim_blist_update_buddy_status(struct buddy *buddy, int status);
+
+
+/**
+ * Updates a buddy's presence.
+ *
+ * @param buddy    The buddy whose presence has changed
+ * @param presence The new presence
+ */
+void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence);
+
+
+/**
+ * Updates a buddy's idle time.
+ *
+ * @param buddy  The buddy whose idle time has changed
+ * @param idle   The buddy's idle time in minutes.
+ */
+void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle);
+
+
+/**
+ * Updates a buddy's warning level.
+ * 
+ * @param buddy  The buddy whose warning level has changed
+ * @param evil   The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird)
+ */
+void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning);
+
+
+/**
+ * Renames a buddy in the buddy list.
+ *
+ * @param buddy  The buddy whose name will be changed.
+ * @param name   The new name of the buddy.
+ */
+void gaim_blist_rename_buddy(struct buddy *buddy, const char *name);
+
+
+/**
+ * Aliases a buddy in the buddy list.
+ *
+ * @param buddy  The buddy whose alias will be changed.
+ * @param alias  The buddy's alias.
+ */
+void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias);
+
+
+/**
+ * Renames a group
+ *
+ * @param group  The group to rename
+ * @param name   The new name
+ */
+void gaim_blist_rename_group(struct group *group, const char *name);
+
+
+/**
+ * Creates a new buddy
+ *
+ * @param account    The account this buddy will get added to
+ * @param screenname The screenname of the new buddy
+ * @param alias      The alias of the new buddy (or NULL if unaliased)
+ * @return           A newly allocated buddy
+ */
+struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias);
+
+/**
+ * Adds a new buddy to the buddy list.
+ *
+ * The buddy will be inserted right after node or appended to the end
+ * of group if node is NULL.  If both are NULL, the buddy will be added to
+ * the "Buddies" group.
+ *
+ * @param buddy  The new buddy who gets added
+ * @param group  The group to add the new buddy to.
+ * @param node   The insertion point 
+ */
+void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node);
+
+/**
+ * Creates a new group
+ *
+ * You can't have more than one group with the same name.  Sorry.  If you pass this the 
+ * name of a group that already exists, it will return that group.
+ *
+ * @param name   The name of the new group
+ * @return       A new group struct 
+*/
+struct group *gaim_group_new(const char *name);
+
+/**
+ * Adds a new group to the buddy list.
+ *
+ * The new group will be inserted after insert or appended to the end of
+ * the list if node is NULL.
+ *
+ * @param group  The group to add the new buddy to.
+ * @param node   The insertion point 
+ */
+void gaim_blist_add_group(struct group *group, GaimBlistNode *node);
+
+/**
+ * Removes a buddy from the buddy list and frees the memory allocated to it.
+ *
+ * @param buddy   The buddy to be removed
+ */
+void gaim_blist_remove_buddy(struct buddy *buddy);
+
+/**
+ * Removes a group from the buddy list and frees the memory allocated to it and to
+ * its children
+ *
+ * @param group   The group to be removed
+ */
+void gaim_blist_remove_group(struct group *group);
+
+
+/**
+ * Returns the alias of a buddy.
+ *
+ * @param buddy   The buddy whose name will be returned.
+ * @return        The alias (if set), server alias (if option is set), or NULL.
+ */
+char *gaim_get_buddy_alias_only(struct buddy *buddy);
+
+
+/**
+ * Returns the correct name to display for a buddy.
+ *
+ * @param buddy   The buddy whose name will be returned.
+ * @return        The alias (if set), server alias (if option is set), screenname, or "Unknown"
+ */
+char *gaim_get_buddy_alias(struct buddy *buddy);
+
+/**
+ * Finds the buddy struct given a screenname and an account
+ *
+ * @param name    The buddy's screenname
+ * @param account The account this buddy belongs to
+ * @return        The buddy or NULL if the buddy does not exist
+ */
+struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name);   
+
+/**
+ * Finds a group by name
+ *
+ * @param name    The groups name
+ * @return        The group or NULL if the group does not exist
+ */
+struct group *gaim_find_group(const char *name);   
+
+/**
+ * Returns the group of which the buddy is a member.
+ *
+ * @param buddy   The buddy
+ * @return        The group or NULL if the buddy is not in a group
+ */
+struct group *gaim_find_buddys_group(struct buddy *buddy);
+
+
+/**
+ * Returns a list of accounts that have buddies in this group
+ *
+ * @param group   The group
+ * @return        A list of gaim_accounts
+ */
+GSList *gaim_group_get_accounts(struct group *g);
+
+/**
+ * Determines whether an account owns any buddies in a given group
+ *
+ * @param g  The group to search through.
+ * @account  The account.
+ */
+gboolean gaim_group_on_account(struct group *g, struct gaim_account *account);
+
+/**
+ * Called when an account gets signed off.  Sets the presence of all the buddies to 0
+ * and tells the UI to update them.
+ *
+ * @param account   The account 
+ */
+void gaim_blist_remove_account(struct gaim_account *account);
+
+
+/*@}*/
+
+/****************************************************************************************/
+/** @name Buddy list file management API                                                */
+/****************************************************************************************/
+
+/*@{*/
+/**
+ * Saves the buddy list to file
+ */
+void gaim_blist_save();
+
+/**
+ * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c
+ *
+ * @param account  This is the account that the buddies and groups from config will get added to
+ * @param config   This is the toc-style buddy list data
+ */
+void parse_toc_buddy_list(struct gaim_account *account, char *config);
+
+
+/**
+ * Loads the buddy list from ~/.gaim/blist.xml.
+ */
+void gaim_blist_load();
+
+/**
+ * Associates some data with the buddy in the xml buddy list
+ *
+ * @param b      The buddy the data is associated with
+ * @param key    The key used to retrieve the data
+ * @param value  The data to set
+ */
+void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value);
+
+/**
+ * Retrieves data from the XML buddy list set by gaim_buddy_set_setting())
+ *
+ * @param b      The buddy to retrieve data from
+ * @param key    The key to retrieve the data with
+ * @return       The associated data or NULL if no data is associated
+ */
+char *gaim_buddy_get_setting(struct buddy *b, const char *key);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Sets the UI operations structure to be used for the buddy list.
+ *
+ * @param ops The ops struct.
+ */
+void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops);
+
+/*@}*/
+
+#endif /* _LIST_H_ */