Mercurial > pidgin
changeset 4688:0a35ec3585ef
[gaim-migrate @ 4999]
This is an important file.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Mon, 10 Mar 2003 05:34:45 +0000 |
parents | 283fb289c510 |
children | 69b19e132df0 |
files | src/list.h |
diffstat | 1 files changed, 407 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/list.h Mon Mar 10 05:34:45 2003 +0000 @@ -0,0 +1,407 @@ +/** + * @file list.h Buddy List API + * + * gaim + * + * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +/* I can't believe I let ChipX86 inspire me to write good code. -Sean */ + +#ifndef _LIST_H_ +#define _LIST_H_ + +#include <glib.h> + +/**************************************************************************/ +/* Enumerations */ +/**************************************************************************/ +enum gaim_blist_node_type { + GAIM_BLIST_GROUP_NODE, + GAIM_BLIST_BUDDY_NODE, + GAIM_BLIST_OTHER_NODE, +}; + +#define GAIM_BLIST_NODE_IS_BUDDY(n) (n->type == GAIM_BLIST_BUDDY_NODE) +#define GAIM_BLIST_NODE_IS_GROUP(n) (n->type == GAIM_BLIST_GROUP_NODE) + +/**************************************************************************/ +/* Data Structures */ +/**************************************************************************/ + +typedef struct _GaimBlistNode GaimBlistNode; +/** + * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and + * struct group and for anything else that wants to put itself in the buddy list. */ +struct _GaimBlistNode { + enum gaim_blist_node_type type; /**< The type of node this is */ + GaimBlistNode *prev; /**< The sibling before this buddy. */ + GaimBlistNode *next; /**< The sibling after this buddy. */ + GaimBlistNode *parent; /**< The parent of this node */ + GaimBlistNode *child; /**< The child of this node */ + void *ui_data; /**< The UI can put data here. */ +}; + +/** + * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. + */ +struct buddy { + GaimBlistNode node; /**< The node that this buddy inherits from */ + char *name; /**< The screenname of the buddy. */ + char *alias; /**< The user-set alias of the buddy */ + char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ + int present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if + he has recently signed on */ + int evil; /**< The warning level */ + time_t signon; /**< The time the buddy signed on. */ + int idle; /**< The time the buddy has been idle in minutes. */ + int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */ + void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ + struct gaim_account *account; /**< the account this buddy belongs to */ + GHashTable *settings; /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */ +}; + +/** + * A group. This contains everything Gaim will ever need to know about a group. + */ +struct group { + GaimBlistNode node; /**< The node that this group inherits from */ + char *name; /**< The name of this group. */ + GSList *members; /**< The buddies in this group. This is different from node.child in that it will only + contain buddies. */ +}; + + +/** + * The Buddy List + */ +struct gaim_buddy_list { + GaimBlistNode *root; /**< The first node in the buddy list */ + struct gaim_blist_ui_ops *ui_ops; /**< The UI operations for the buddy list */ +}; + +/** + * Buddy list UI operations. + * + * Any UI representing a buddy list must assign a filled-out gaim_window_ops + * structure to the buddy list core. + */ +struct gaim_blist_ui_ops +{ + void (*show)(struct gaim_buddy_list *list); /**< The core will call this when its finished doing it's core stuff */ + void (*update)(struct gaim_buddy_list *list, + GaimBlistNode *node); /**< This will update a node in the buddy list. */ + void (*remove)(struct gaim_buddy_list *list, + GaimBlistNode *node); /**< This removes a node from the list */ + void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ + void (*set_visible)(struct gaim_buddy_list *list, + gboolean show); /**< Hides or unhides the buddy list */ + +}; + +/**************************************************************************/ +/* Globals */ +/**************************************************************************/ +extern struct gaim_buddy_list *gaimbuddylist; /**< A global for the core buddy list. */ + + +/**************************************************************************/ +/** @name Buddy List API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new buddy list + */ +struct gaim_buddy_list *gaim_blist_new(); + + +/** + * Shows the buddy list, creating a new one if necessary. + * + */ +void gaim_blist_show(); + + +/** + * Destroys the buddy list window. + */ +void gaim_blist_destroy(); + +/** + * Hides or unhides the buddy list. + * + * @param show Whether or not to show the buddy list + */ +void gaim_blist_set_visible(gboolean show); + +/** + * Updates a buddy's status. + * + * This needs to not take an int. + * + * @param buddy The buddy whose status has changed + * @param status The new status in cryptic prpl-understood code + */ +void gaim_blist_update_buddy_status(struct buddy *buddy, int status); + + +/** + * Updates a buddy's presence. + * + * @param buddy The buddy whose presence has changed + * @param presence The new presence + */ +void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence); + + +/** + * Updates a buddy's idle time. + * + * @param buddy The buddy whose idle time has changed + * @param idle The buddy's idle time in minutes. + */ +void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle); + + +/** + * Updates a buddy's warning level. + * + * @param buddy The buddy whose warning level has changed + * @param evil The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird) + */ +void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning); + + +/** + * Renames a buddy in the buddy list. + * + * @param buddy The buddy whose name will be changed. + * @param name The new name of the buddy. + */ +void gaim_blist_rename_buddy(struct buddy *buddy, const char *name); + + +/** + * Aliases a buddy in the buddy list. + * + * @param buddy The buddy whose alias will be changed. + * @param alias The buddy's alias. + */ +void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias); + + +/** + * Renames a group + * + * @param group The group to rename + * @param name The new name + */ +void gaim_blist_rename_group(struct group *group, const char *name); + + +/** + * Creates a new buddy + * + * @param account The account this buddy will get added to + * @param screenname The screenname of the new buddy + * @param alias The alias of the new buddy (or NULL if unaliased) + * @return A newly allocated buddy + */ +struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias); + +/** + * Adds a new buddy to the buddy list. + * + * The buddy will be inserted right after node or appended to the end + * of group if node is NULL. If both are NULL, the buddy will be added to + * the "Buddies" group. + * + * @param buddy The new buddy who gets added + * @param group The group to add the new buddy to. + * @param node The insertion point + */ +void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node); + +/** + * Creates a new group + * + * You can't have more than one group with the same name. Sorry. If you pass this the + * name of a group that already exists, it will return that group. + * + * @param name The name of the new group + * @return A new group struct +*/ +struct group *gaim_group_new(const char *name); + +/** + * Adds a new group to the buddy list. + * + * The new group will be inserted after insert or appended to the end of + * the list if node is NULL. + * + * @param group The group to add the new buddy to. + * @param node The insertion point + */ +void gaim_blist_add_group(struct group *group, GaimBlistNode *node); + +/** + * Removes a buddy from the buddy list and frees the memory allocated to it. + * + * @param buddy The buddy to be removed + */ +void gaim_blist_remove_buddy(struct buddy *buddy); + +/** + * Removes a group from the buddy list and frees the memory allocated to it and to + * its children + * + * @param group The group to be removed + */ +void gaim_blist_remove_group(struct group *group); + + +/** + * Returns the alias of a buddy. + * + * @param buddy The buddy whose name will be returned. + * @return The alias (if set), server alias (if option is set), or NULL. + */ +char *gaim_get_buddy_alias_only(struct buddy *buddy); + + +/** + * Returns the correct name to display for a buddy. + * + * @param buddy The buddy whose name will be returned. + * @return The alias (if set), server alias (if option is set), screenname, or "Unknown" + */ +char *gaim_get_buddy_alias(struct buddy *buddy); + +/** + * Finds the buddy struct given a screenname and an account + * + * @param name The buddy's screenname + * @param account The account this buddy belongs to + * @return The buddy or NULL if the buddy does not exist + */ +struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name); + +/** + * Finds a group by name + * + * @param name The groups name + * @return The group or NULL if the group does not exist + */ +struct group *gaim_find_group(const char *name); + +/** + * Returns the group of which the buddy is a member. + * + * @param buddy The buddy + * @return The group or NULL if the buddy is not in a group + */ +struct group *gaim_find_buddys_group(struct buddy *buddy); + + +/** + * Returns a list of accounts that have buddies in this group + * + * @param group The group + * @return A list of gaim_accounts + */ +GSList *gaim_group_get_accounts(struct group *g); + +/** + * Determines whether an account owns any buddies in a given group + * + * @param g The group to search through. + * @account The account. + */ +gboolean gaim_group_on_account(struct group *g, struct gaim_account *account); + +/** + * Called when an account gets signed off. Sets the presence of all the buddies to 0 + * and tells the UI to update them. + * + * @param account The account + */ +void gaim_blist_remove_account(struct gaim_account *account); + + +/*@}*/ + +/****************************************************************************************/ +/** @name Buddy list file management API */ +/****************************************************************************************/ + +/*@{*/ +/** + * Saves the buddy list to file + */ +void gaim_blist_save(); + +/** + * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c + * + * @param account This is the account that the buddies and groups from config will get added to + * @param config This is the toc-style buddy list data + */ +void parse_toc_buddy_list(struct gaim_account *account, char *config); + + +/** + * Loads the buddy list from ~/.gaim/blist.xml. + */ +void gaim_blist_load(); + +/** + * Associates some data with the buddy in the xml buddy list + * + * @param b The buddy the data is associated with + * @param key The key used to retrieve the data + * @param value The data to set + */ +void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value); + +/** + * Retrieves data from the XML buddy list set by gaim_buddy_set_setting()) + * + * @param b The buddy to retrieve data from + * @param key The key to retrieve the data with + * @return The associated data or NULL if no data is associated + */ +char *gaim_buddy_get_setting(struct buddy *b, const char *key); + +/*@}*/ + +/**************************************************************************/ +/** @name UI Registration Functions */ +/**************************************************************************/ +/*@{*/ + +/** + * Sets the UI operations structure to be used for the buddy list. + * + * @param ops The ops struct. + */ +void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops); + +/*@}*/ + +#endif /* _LIST_H_ */