changeset 213:0eb9e6928d7e

[gaim-migrate @ 223] A few changes to reflect the new automake system. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 03 May 2000 19:46:00 +0000
parents 89c9334d3484
children 2e0c2450280b
files README.plugins
diffstat 1 files changed, 6 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/README.plugins	Wed May 03 10:01:19 2000 +0000
+++ b/README.plugins	Wed May 03 19:46:00 2000 +0000
@@ -7,13 +7,13 @@
 
 If you do not wish to enable the plugin support within GAIM, run the
 ./configure script with the --disable-plugins option and recompile your
-source code.  This will stop any plugins from loading.
+source code.  This will prevent the ability to load plugins.
 
-If you wish to make use of the gaim plugins, enter the directory where you
-untarred gaim/plugins and type: 'make'.  Copy the resulting .so files to
-a safe location ($HOME/.gaim/plugins) and load them from within gaim. Note
-that plugins do not have to have a .so extension, but that is what is built
-by default, and that is what gaim looks for by default.
+'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you
+specified when you ./configure'd - it defaults to /usr/local). Gaim looks
+for the plugins in $HOME/.gaim/plugins/ by default, but they do not have
+to be there to use them. Also, plugins have a .so extension by default,
+though they do not have to.
 
 Enjoy and Happy Hacking!