Mercurial > pidgin
changeset 13400:6a8a595e17b1
[gaim-migrate @ 15775]
and the developer part of third party translatable plugins..
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Mon, 06 Mar 2006 18:16:46 +0000 |
parents | 18d5d4018604 |
children | 855cacea69df |
files | doc/Makefile.am doc/plugin-i18n.dox |
diffstat | 2 files changed, 101 insertions(+), 0 deletions(-) [+] |
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--- a/doc/Makefile.am Mon Mar 06 17:01:32 2006 +0000 +++ b/doc/Makefile.am Mon Mar 06 18:16:46 2006 +0000 @@ -23,6 +23,7 @@ gtkrc-2.0 \ log-signals.dox \ notify-signals.dox \ + plugin-i18n.dox \ plugin-ids.dox \ plugin-signals.dox \ savedstatus-signals.dox \
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/plugin-i18n.dox Mon Mar 06 18:16:46 2006 +0000 @@ -0,0 +1,100 @@ +/** @page plugin-i18n Third Party Plugin Translation Support + + @section Introduction + For a plugin to have translation support there are a few steps that need to + followed: + + - The plugin must be setup to use autotools. It may be possible to add + translation support without autotools, but I have no idea how. + - In your autogen.sh, bootstrap.sh, or whatever you called it, add the + following after your other utility checks: + @code +(intltoolize --version) < /dev/null > /dev/null 2>&1 || { + echo; + echo "You must have intltool installed to compile <YOUR PLUGIN NAME>"; + echo; + exit; +} + @endcode + Then before your call aclocal add: + @code +intltoolize --force --copy + @endcode + - Now edit configure.ac, configure.in, or whatever you may have called it + and add the following: + @code +AC_PROG_INTLTOOL + +GETTEXT_PACKAGE=<YOUR PLUGIN NAME> +AC_SUBST(GETTEXT_PACKAGE) +AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE, ["$GETTEXT_PACKAGE"], [Define the gettext package to be used]) + +ALL_LINGUAS="" +AM_GLIB_GNU_GETTEXT + @endcode + The position of these macros in the file don't really matter, but if you + have issues either play around with it or feel free to ask one of the Gaim + developers. Finally add 'po/Makefile.in' to you 'AC_OUTPUT' command. + - Now create a directory named 'po'. + - 'cd' into the 'po' directory. + - Create/edit the file 'POTFILE.in' in your favorite editor. Each line + should be the name of a file that could or does have strings marked for + translating (we're getting to that step). These file names should be + relative to the top directory of your plugin. + - 'cd' back to the top directory of your plugin. + - Open 'Makefile.am' and add 'po' to your 'SUBDIRS' variable. + - While still in the top directory of your plugin execute + 'intltool-prepare'. This will setup anything extra that intltool needs. + - Fire off an 'autogen.sh' and when it's completed, verify that you have a + 'po/POTFILES', notice the lack of a .in. If you do, everything should be + set on the autotools side. + - Take a break, stretch your legs, smoke a cigarette, whatever, because + we're done with the autotools part. + - When you're ready, 'cd' into the directory with the source files for your + plugin. + - Open the file containing the GaimPluginInfo structure. + - If you're not already, please make sure that you are including the + 'config.h' file for you plugin. Note that 'config.h' could be whatever + you told autohead to use with AM_CONFIG_HEADER. Also add the following: + @code +#include <glib/gi18n-lib.h> + @endcode + Make sure that this include is after you include of your 'config.h', + otherwise you will break your build. + - This is where things get a bit goofy. Gaim is going to try and translate + our strings using the Gaim gettext package. So we have to convert them + before Gaim attempts to. + - To do this, we're going to change the entries for name, summary, and + description to NULL. + - Next, locate your 'init_plugin' function. Your name for this function + may vary, but it's the second parameter to 'GAIM_INIT_PLUGIN'. + - Now add the following within your 'init_plugin' function: + @code +#ifdef ENABLE_NLS + bindtextdomain(GETTEXT_PACKAGE, LOCALEDIR); + bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8"); +#endif /* ENABLE_NLS */ + + info.name = _("<YOUR PLUGIN NAME>"); + info.summary = _("<YOUR PLUGIN SUMMARY>"); + info.description = _("<YOUR PLUGIN DESCRIPTION>"); + @endcode + Note that the _() is intentional, and that it is telling intltool that + this string should be translated. There is also N_() which says that a + string should only be marked for translation but should not be translated + yet. + - Go through the rest of your code and mark all the other strings for + translation with _(). + - When thats done, feel free to commit your work, creat your po template + (pot file) or whatever. + - To create you po template, 'cd' to 'po' and execute: + @code +intltool-update --pot + @endcode + - To add new translations to your plugin, all you have to do is add the + language code to the 'ALL_LINGUAS' variable in your configure.ac. Take + note that this list of languages should be separated by a space. After + you have added the language code to 'ALL_LINGUAS', drop the xx.po file + into 'po', and re-'autogen.sh'. After a full build you should now be + able to use the translation. + */