changeset 8250:b248c1f4efbd

[gaim-migrate @ 8973] 1) Minor changes to the network listen code again. Tim, let me know if you have any other suggestions. 2) Changed how charsets are handled in oscar a tad bit. I think this should guarantee that Gaim doesn't crash when people send funky messages, or have funky away messages or really anything that is using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii. Ethan, this should fix the problem with that person's away message. Although, the message itself still looks kinda funky to me. The encoding is Windows-31J, which is apparently a valid iconv encoding? You would know more than I. 3) Fix the following crash: 1. IM yourself a message on AIM 2. Do NOT begin to type a second message, but instead hit CTRL+up committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 13 Feb 2004 05:37:12 +0000
parents b51ed4506180
children 86b8d8b4287e
files plugins/autorecon.c src/gtkimhtml.c src/network.c src/network.h src/protocols/oscar/oscar.c
diffstat 5 files changed, 32 insertions(+), 21 deletions(-) [+]
line wrap: on
line diff
--- a/plugins/autorecon.c	Thu Feb 12 23:51:39 2004 +0000
+++ b/plugins/autorecon.c	Fri Feb 13 05:37:12 2004 +0000
@@ -53,9 +53,9 @@
 			info->delay = INITIAL;
 		} else {
 			info->delay = MIN(2 * info->delay, MAXTIME);
+			if (info->timeout != 0)
+				g_source_remove(info->timeout);
 		}
-		if (info->timeout != 0)
-			g_source_remove(info->timeout);
 		info->timeout = g_timeout_add(info->delay, do_signon, account);
 	} else if (info != NULL) {
 		g_hash_table_remove(hash, account);
--- a/src/gtkimhtml.c	Thu Feb 12 23:51:39 2004 +0000
+++ b/src/gtkimhtml.c	Fri Feb 13 05:37:12 2004 +0000
@@ -2428,7 +2428,7 @@
 		span->end = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 	}
 	if (size != -1) {
-		span = g_malloc(sizeof(GtkIMHtmlFormatSpan));
+		span = g_malloc0(sizeof(GtkIMHtmlFormatSpan));
 		span->start = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 		span->end = NULL;
 		span->buffer = imhtml->text_buffer;
@@ -2458,7 +2458,7 @@
 		span->end = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 	}
 
-	span = g_malloc(sizeof(GtkIMHtmlFormatSpan));
+	span = g_malloc0(sizeof(GtkIMHtmlFormatSpan));
 	span->start = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 	span->end = NULL;
 	span->buffer = imhtml->text_buffer;
@@ -2487,7 +2487,7 @@
 		span->end = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 	}
 
-	span = g_malloc(sizeof(GtkIMHtmlFormatSpan));
+	span = g_malloc0(sizeof(GtkIMHtmlFormatSpan));
 	span->start = gtk_text_buffer_create_mark(imhtml->text_buffer, NULL, &iter, TRUE);
 	span->end = NULL;
 	span->tag = NULL;
--- a/src/network.c	Thu Feb 12 23:51:39 2004 +0000
+++ b/src/network.c	Fri Feb 13 05:37:12 2004 +0000
@@ -189,19 +189,23 @@
 	return listenfd;
 }
 
-int gaim_network_listen(short port)
+int gaim_network_listen(unsigned short port)
 {
+	g_return_val_if_fail(port != 0, -1);
+
 	return gaim_network_do_listen(port);
 }
 
-int gaim_network_listen_range(short start, short end)
+int gaim_network_listen_range(unsigned short start, unsigned short end)
 {
 	int ret = -1;
 
-	if (gaim_prefs_get_bool("/core/network/ports_range_use") ||
-		(start > end) || (start < 0) || (end < 0)) {
+	if (gaim_prefs_get_bool("/core/network/ports_range_use")) {
 		start = gaim_prefs_get_int("/core/network/ports_range_start");
 		end = gaim_prefs_get_int("/core/network/ports_range_end");
+	} else {
+		if (end < start)
+			end = start;
 	}
 
 	for (; start <= end; start++) {
--- a/src/network.h	Thu Feb 12 23:51:39 2004 +0000
+++ b/src/network.h	Fri Feb 13 05:37:12 2004 +0000
@@ -88,10 +88,10 @@
 const char *gaim_network_get_ip_for_account(const GaimAccount *account, int fd);
 
 /**
- * Attempts to open a listening port ONLY on the specified port number.  
- * You probably want to use gaim_network_listen_range() instead of this.  
- * This function is useful, for example, if you wanted to write a telnet 
- * server as a Gaim plugin, and you had to listen on port 23.  Why anyone 
+ * Attempts to open a listening port ONLY on the specified port number.
+ * You probably want to use gaim_network_listen_range() instead of this.
+ * This function is useful, for example, if you wanted to write a telnet
+ * server as a Gaim plugin, and you HAD to listen on port 23.  Why anyone
  * would want to do that is beyond me.
  *
  * This opens a listening port. The caller will want to set up a watcher
@@ -100,18 +100,18 @@
  * the listening socket, and add a new watcher on the new socket accept
  * returned.
  *
- * @param port The port number to bind to.
+ * @param port The port number to bind to.  Must be greater than 0.
  *
  * @return The file descriptor of the listening socket, or -1 if
  *         no socket could be established.
  */
-int gaim_network_listen(short port);
+int gaim_network_listen(unsigned short port);
 
 /**
- * Opens a listening port selected from a range of ports.  The range of 
+ * Opens a listening port selected from a range of ports.  The range of
  * ports used is chosen in the following manner:
  * If a range is specified in preferences, these values are used.
- * If a non-0 values are passed to the function as parameters, these 
+ * If a non-0 values are passed to the function as parameters, these
  * values are used.
  * Otherwise a port is chosen at random by the kernel.
  *
@@ -126,10 +126,11 @@
  * @param end The highest possible port in the range of ports to listen on,
  *            or 0 to pick a random port.  Users are allowed to override this
  *            arg in prefs.
+ *
  * @return The file descriptor of the listening socket, or -1 if
  *         no socket could be established.
  */
-int gaim_network_listen_range(short start, short end);
+int gaim_network_listen_range(unsigned short start, unsigned short end);
 
 /**
  * Gets a port number from a file descriptor.
--- a/src/protocols/oscar/oscar.c	Thu Feb 12 23:51:39 2004 +0000
+++ b/src/protocols/oscar/oscar.c	Fri Feb 13 05:37:12 2004 +0000
@@ -375,8 +375,8 @@
 		return AIM_IMFLAGS_UNICODE;
 	} else {
 		gaim_debug(GAIM_DEBUG_WARNING, "oscar",
-				   "Unrecognized character encoding '%s', falling back to ASCII\n", encoding);
-		return 0;
+				   "Unrecognized character encoding '%s', attempting to convert to utf8 anyway\n", encoding);
+		return 99;
 	}
 }
 
@@ -387,7 +387,7 @@
 
 	switch (flags) {
 	case 0:
-		utf8 = g_strndup(text, textlen);
+		utf8 = g_convert(text, textlen, "UTF-8", "UTF-8", NULL, NULL, NULL);
 		break;
 	case AIM_IMFLAGS_ISO_8859_1:
 		utf8 = g_convert(text, textlen, "UTF-8", "ISO-8859-1", NULL, NULL, NULL);
@@ -395,6 +395,12 @@
 	case AIM_IMFLAGS_UNICODE:
 		utf8 = g_convert(text, textlen, "UTF-8", "UCS-2BE", NULL, NULL, NULL);
 		break;
+	case 99:
+		utf8 = g_convert(text, textlen, "UTF-8", encoding, NULL, NULL, NULL);
+		if (utf8 == NULL) {
+			utf8 = g_convert(text, textlen, "UTF-8", "UTF-8", NULL, NULL, NULL);
+		}
+		break;
 	}
 
 	return utf8;