Mercurial > pidgin
changeset 14269:d1cb45dec12f
[gaim-migrate @ 16951]
Use lazy initialization for wgaim_data_dir() to allow it to be used before the core is initialized.
Make win32 debug printing not allocate memory when it doesn't need to.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Mon, 21 Aug 2006 15:17:22 +0000 |
parents | e6892c0050ad |
children | 4c82afb76534 |
files | libgaim/win32/win32dep.c |
diffstat | 1 files changed, 28 insertions(+), 34 deletions(-) [+] |
line wrap: on
line diff
--- a/libgaim/win32/win32dep.c Mon Aug 21 08:20:11 2006 +0000 +++ b/libgaim/win32/win32dep.c Mon Aug 21 15:17:22 2006 +0000 @@ -45,10 +45,6 @@ */ #define _(x) gettext(x) -/* - * DATA STRUCTS - */ - /* For shfolder.dll */ typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHA)(HWND, int, HANDLE, DWORD, LPSTR); typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHW)(HWND, int, HANDLE, DWORD, LPWSTR); @@ -56,32 +52,25 @@ /* * LOCALS */ -static char *app_data_dir, *install_dir, *lib_dir, *locale_dir; - -/* - * GLOBALS - */ -HINSTANCE libgaimdll_hInstance = 0; +static char *app_data_dir = NULL, *install_dir = NULL, + *lib_dir = NULL, *locale_dir = NULL; -/* - * PROTOS - */ +static HINSTANCE libgaimdll_hInstance = 0; -FARPROC wgaim_find_and_loadproc(char*, char*); -char* wgaim_data_dir(void); /* * STATIC CODE */ -static void wgaim_debug_print(GaimDebugLevel level, const char *category, const char *format, va_list args) { +static void wgaim_debug_print(GaimDebugLevel level, const char *category, + const char *format, va_list args) { char *str = NULL; - if (args != NULL) { + if (args != NULL) str = g_strdup_vprintf(format, args); - } else { - str = g_strdup(format); - } - printf("%s%s%s", category ? category : "", category ? ": " : "", str); + printf("%s%s%s", + category ? category : "", + category ? ": " : "", + str ? str : format); g_free(str); } @@ -263,6 +252,21 @@ } char* wgaim_data_dir(void) { + + if (!app_data_dir) { + /* Set app data dir, used by gaim_home_dir */ + const char *newenv = g_getenv("GAIMHOME"); + if (newenv) + app_data_dir = g_strdup(newenv); + else { + app_data_dir = wgaim_get_special_folder(CSIDL_APPDATA); + if (!app_data_dir) + app_data_dir = g_strdup("C:"); + } + gaim_debug(GAIM_DEBUG_INFO, "wgaim", "Gaim settings dir: %s\n", + app_data_dir); + } + return app_data_dir; } @@ -318,19 +322,6 @@ gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "putenv failed\n"); g_free(newenv); - /* Set app data dir, used by gaim_home_dir */ - newenv = (char*) g_getenv("GAIMHOME"); - if (newenv) { - app_data_dir = g_strdup(newenv); - } else { - app_data_dir = wgaim_get_special_folder(CSIDL_APPDATA); - if (!app_data_dir) { - app_data_dir = g_strdup("C:"); - } - } - - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "Gaim settings dir: %s\n", app_data_dir); - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init end\n"); } @@ -343,6 +334,9 @@ WSACleanup(); g_free(app_data_dir); + app_data_dir = NULL; + + libgaimdll_hInstance = NULL; } /* DLL initializer */