Mercurial > pidgin
changeset 9944:e4a27c9aec4c
[gaim-migrate @ 10838]
with much rejoicing, and massive thanks to the efforts of Christian, and
all who have helped him, I present to you the incomplete status
rewrite!
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 03 Sep 2004 21:35:52 +0000 |
parents | f8e395a054e2 |
children | d308de939c33 |
files | COPYRIGHT README.CVS src/account.c src/account.h src/away.c src/blist.c src/blist.h src/connection.c src/connection.h src/core.c src/gaim.h src/gtkaccount.c src/gtkblist.c src/gtkconn.c src/gtkdialogs.c src/gtkprefs.c src/idle.c src/main.c src/protocols/gg/gg.c src/protocols/irc/irc.c src/protocols/jabber/buddy.c src/protocols/jabber/presence.h src/protocols/oscar/oscar.c src/protocols/rendezvous/mdns.c src/protocols/rendezvous/mdns_cache.c src/protocols/rendezvous/mdns_cache.h src/prpl.h src/server.c src/sound.c src/status.c src/status.h |
diffstat | 31 files changed, 1585 insertions(+), 193 deletions(-) [+] |
line wrap: on
line diff
--- a/COPYRIGHT Fri Sep 03 21:21:25 2004 +0000 +++ b/COPYRIGHT Fri Sep 03 21:35:52 2004 +0000 @@ -21,6 +21,7 @@ Graham Booker Craig Boston Chris Boyle +Matt Brenneke Jeremy Brooks Philip Brown Sean Burke
--- a/README.CVS Fri Sep 03 21:21:25 2004 +0000 +++ b/README.CVS Fri Sep 03 21:35:52 2004 +0000 @@ -1,9 +1,9 @@ If you plan to use gaim CVS, PLEASE read this message in its entirety! -Gaim is a fast-moving project with a somewhat regular release schedule. -Due to the rate of gaim development, CVS undergoes frequent bursts of -massive changes, often leaving behind brokenness and partial -functionality while the responsible developers rewrite some portion of +Gaim is a fast-moving project with a somewhat regular release schedule. +Due to the rate of gaim development, CVS undergoes frequent bursts of +massive changes, often leaving behind brokenness and partial +functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that CVS _WILL_ sometimes be broken.
--- a/src/account.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/account.c Fri Sep 03 21:35:52 2004 +0000 @@ -30,8 +30,9 @@ #include "prefs.h" #include "prpl.h" #include "request.h" +#include "server.h" #include "signals.h" -#include "server.h" +#include "status.h" #include "util.h" typedef enum @@ -126,9 +127,9 @@ { GaimAccount *account = NULL; - g_return_val_if_fail(username != NULL, NULL); + g_return_val_if_fail(username != NULL, NULL); - if(protocol_id) + if (protocol_id != NULL) account = gaim_accounts_find(username, protocol_id); if (account != NULL) @@ -138,7 +139,8 @@ gaim_account_set_username(account, username); - gaim_account_set_protocol_id(account, protocol_id ? protocol_id : GAIM_PROTO_DEFAULT); + gaim_account_set_protocol_id(account, + (protocol_id ? protocol_id : GAIM_PROTO_DEFAULT)); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); @@ -146,6 +148,8 @@ g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; + account->presence = gaim_presence_new_for_account(account); + return account; } @@ -156,14 +160,12 @@ g_return_if_fail(account != NULL); - gaim_debug(GAIM_DEBUG_INFO, "account", - "Destroying account %p\n", account); + gaim_debug_info("account", "Destroying account %p\n", account); if (account->gc != NULL) gaim_connection_destroy(account->gc); - gaim_debug(GAIM_DEBUG_INFO, "account", - "Continuing to destroy account %p\n", account); + gaim_debug_info("account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { @@ -182,6 +184,10 @@ g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); + gaim_account_set_status_types(account, NULL); + + gaim_presence_destroy(account->presence); + if(account->system_log) gaim_log_free(account->system_log); @@ -200,8 +206,8 @@ gc = gaim_connection_new(account); - gaim_debug(GAIM_DEBUG_INFO, "account", - "Registering account %p. gc = %p\n", account, gc); + gaim_debug_info("account", "Registering account %p. gc = %p\n", + account, gc); gaim_connection_register(gc); @@ -220,8 +226,8 @@ gc = gaim_connection_new(account); - gaim_debug(GAIM_DEBUG_INFO, "account", - "Connecting to account %p. gc = %p\n", account, gc); + gaim_debug_info("account", "Connecting to account %p. gc = %p\n", + account, gc); gaim_connection_connect(gc); @@ -236,8 +242,7 @@ g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); - gaim_debug(GAIM_DEBUG_INFO, "account", - "Disconnecting account %p\n", account); + gaim_debug_info("account", "Disconnecting account %p\n", account); gc = gaim_account_get_connection(account); @@ -512,6 +517,57 @@ } void +gaim_account_set_status_types(GaimAccount *account, GList *status_types) +{ + g_return_if_fail(account != NULL); + + if (account->status_types != NULL) + { + GList *l; + + for (l = account->status_types; l != NULL; l = l->next) + gaim_status_type_destroy((GaimStatusType *)l->data); + + g_list_free(account->status_types); + } + + account->status_types = status_types; +} + +void +gaim_account_set_status(GaimAccount *account, const char *status_id, + gboolean active, ...) +{ + GaimStatus *status; + + g_return_if_fail(account != NULL); + g_return_if_fail(status_id != NULL); + + status = gaim_account_get_status(account, status_id); + + if (status == NULL) + { + gaim_debug(GAIM_DEBUG_ERROR, "accounts", + "Invalid status ID %s for account %s (%s)\n", + status_id, gaim_account_get_username(account), + gaim_account_get_protocol_id(account)); + return; + } + + if (!active && gaim_status_is_independent(status)) + { + gaim_debug(GAIM_DEBUG_ERROR, "accounts", + "Cannot deactivate an exclusive status.\n"); + return; + } + + if (gaim_status_is_active(status) == active) + return; + + gaim_status_set_active(status, active); +} + +void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); @@ -780,6 +836,60 @@ return account->proxy_info; } +GaimStatus * +gaim_account_get_status(const GaimAccount *account, const char *status_id) +{ + g_return_val_if_fail(account != NULL, NULL); + g_return_val_if_fail(status_id != NULL, NULL); + + return gaim_presence_get_status(account->presence, status_id); +} + +GaimStatusType * +gaim_account_get_status_type(const GaimAccount *account, const char *id) +{ + const GList *l; + + g_return_val_if_fail(account != NULL, NULL); + g_return_val_if_fail(id != NULL, NULL); + + for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) + { + GaimStatusType *status_type = (GaimStatusType *)l->data; + + if (!strcmp(gaim_status_type_get_id(status_type), id)) + return status_type; + } + + return NULL; +} + +GaimPresence * +gaim_account_get_presence(const GaimAccount *account) +{ + g_return_val_if_fail(account != NULL, NULL); + + return account->presence; +} + +gboolean +gaim_account_is_status_active(const GaimAccount *account, + const char *status_id) +{ + g_return_val_if_fail(account != NULL, FALSE); + g_return_val_if_fail(status_id != NULL, FALSE); + + return gaim_presence_is_status_active(account->presence, status_id); +} + +const GList * +gaim_account_get_status_types(const GaimAccount *account) +{ + g_return_val_if_fail(account != NULL, NULL); + + return account->status_types; +} + int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value)
--- a/src/account.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/account.h Fri Sep 03 21:35:52 2004 +0000 @@ -44,6 +44,7 @@ void (*notify_added)(GaimAccount *account, const char *remote_user, const char *id, const char *alias, const char *message); + void (*status_changed)(GaimAccount *account, GaimStatus *status); }; struct _GaimAccount @@ -71,6 +72,10 @@ GSList *permit; /**< Permit list. */ GSList *deny; /**< Deny list. */ int perm_deny; /**< The permit/deny setting. */ + + GList *status_types; /**< Status types. */ + + GaimPresence *presence; /**< Presence. */ GaimLog *system_log; /**< The system log */ void *ui_data; /**< The UI can put data here. */ @@ -252,6 +257,37 @@ void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info); /** + * Sets the account's status types. + * + * @param account The account. + * @param status_types The list of status types. + */ +void gaim_account_set_status_types(GaimAccount *account, GList *status_types); + +/** + * Sets the account's presence. + * + * @param account The account. + * @param presence The presence. + */ +void gaim_account_set_presence(GaimAccount *account, GaimPresence *presence); + +/** + * Activates or deactivates a status. + * + * Only independent statuses can be deactivated with this. To deactivate + * an exclusive status, activate a separate status. + * + * @param account The account. + * @param status_id The ID of the status. + * @param active The active state. + * @param ... Optional NULL-terminated attributes passed for the + * new status, in an id, value pair. + */ +void gaim_account_set_status(GaimAccount *account, const char *status_id, + gboolean active, ...); + +/** * Clears all protocol-specific settings on an account. * * @param account The account. @@ -441,6 +477,60 @@ GaimProxyInfo *gaim_account_get_proxy_info(const GaimAccount *account); /** + * Returns the account status with the specified ID. + * + * Note that this works differently than gaim_buddy_get_status() in that + * it will only return NULL if the status was not registered. + * + * @param account The account. + * @param status_id The status ID. + * + * @return The status, or NULL if it was never registered. + */ +GaimStatus *gaim_account_get_status(const GaimAccount *account, + const char *status_id); + +/** + * Returns the account status type with the specified ID. + * + * @param account The account. + * @param id The ID of the status type. + * + * @return The status type if found, or NULL. + */ +GaimStatusType *gaim_account_get_status_type(const GaimAccount *account, + const char *id); + +/** + * Returns the account's presence. + * + * @param account The account. + * + * @return The account's presence. + */ +GaimPresence *gaim_account_get_presence(const GaimAccount *account); + +/** + * Returns whether or not an account status is active. + * + * @param account The account. + * @param status_id The status ID. + * + * @return TRUE if active, or FALSE if not. + */ +gboolean gaim_account_is_status_active(const GaimAccount *account, + const char *status_id); + +/** + * Returns the account's status types. + * + * @param account The account. + * + * @return The account's status types. + */ +const GList *gaim_account_get_status_types(const GaimAccount *account); + +/** * Returns a protocol-specific integer setting for an account. * * @param account The account.
--- a/src/away.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/away.c Fri Sep 03 21:35:52 2004 +0000 @@ -33,6 +33,7 @@ #include "util.h" #include "request.h" +#if 0 /* XXX CORE/UI: Until we can get rid of the message queue stuff... */ #include "away.h" #include "gaim.h" @@ -915,3 +916,4 @@ gtk_widget_show_all(ca->window); gtk_container_set_focus_chain(GTK_CONTAINER(vbox), focus_chain); } +#endif /* 0 */
--- a/src/blist.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/blist.c Fri Sep 03 21:35:52 2004 +0000 @@ -1118,6 +1118,7 @@ void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) { +#if 0 GaimBlistUiOps *ops; GaimBlistNode *gnode = (GaimBlistNode*)group; @@ -1272,6 +1273,8 @@ if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); g_hash_table_destroy(buddy->node.settings); + gaim_presence_remove_buddy(buddy->presence, buddy); + gaim_presence_destroy(buddy->presence); g_free(buddy->name); g_free(buddy->alias); g_free(buddy); @@ -1728,8 +1731,7 @@ ((GaimBuddy*)bnode)->present = GAIM_BUDDY_OFFLINE; ((GaimBuddy*)bnode)->uc = 0; - ((GaimBuddy*)bnode)->idle = 0; - ((GaimBuddy*)bnode)->evil = 0; + /* XXX ((GaimBuddy*)bnode)->idle = 0; */ if (ops && ops->remove)
--- a/src/blist.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/blist.h Fri Sep 03 21:35:52 2004 +0000 @@ -42,6 +42,7 @@ #include "account.h" #include "buddyicon.h" +#include "status.h" /**************************************************************************/ /* Enumerations */ @@ -56,10 +57,10 @@ } GaimBlistNodeType; -#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) -#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) +#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) +#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) #define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE) -#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) +#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) typedef enum { @@ -70,9 +71,9 @@ } GaimBuddyPresenceState; -#define GAIM_BUDDY_IS_ONLINE(b) ((b)->account->gc && \ - ((b)->present == GAIM_BUDDY_ONLINE || \ - (b)->present == GAIM_BUDDY_SIGNING_ON)) +#define GAIM_BUDDY_IS_ONLINE(b) \ + ((b) != NULL && gaim_account_is_connected((b)->account) && \ + gaim_presence_is_online(gaim_buddy_get_presence(b))) typedef enum { @@ -270,29 +271,12 @@ /** * Updates a buddy's signon time. * - * @param buddy The buddy whose idle time has changed. + * @param buddy The buddy whose sign-on time has changed. * @param signon The buddy's signon time since the dawn of the UNIX epoch. */ void gaim_blist_update_buddy_signon(GaimBuddy *buddy, time_t signon); /** - * Updates a buddy's idle time. - * - * @param buddy The buddy whose idle time has changed - * @param idle The buddy's idle time in minutes. - */ -void gaim_blist_update_buddy_idle(GaimBuddy *buddy, int idle); - - -/** - * Updates a buddy's warning level. - * - * @param buddy The buddy whose warning level has changed. - * @param warning The warning level as an int from 0 to 100. - */ -void gaim_blist_update_buddy_evil(GaimBuddy *buddy, int warning); - -/** * Updates a buddy's icon. * * @param buddy The buddy whose buddy icon has changed @@ -413,6 +397,15 @@ GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy); /** + * Returns a buddy's presence. + * + * @param buddy The buddy. + * + * @return The buddy's presence. + */ +GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy); + +/** * Adds a new buddy to the buddy list. * * The buddy will be inserted right after node or prepended to the @@ -513,6 +506,13 @@ /** + * Re-calculates the priority buddy for a contact. + * + * @param contact The contact. + */ +void gaim_contact_compute_priority_buddy(GaimContact *contact); + +/** * Removes a buddy from the buddy list and frees the memory allocated to it. * * @param buddy The buddy to be removed
--- a/src/connection.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/connection.c Fri Sep 03 21:35:52 2004 +0000 @@ -79,12 +79,6 @@ if (gc->display_name != NULL) g_free(gc->display_name); - if (gc->away != NULL) - g_free(gc->away); - - if (gc->away_state != NULL) - g_free(gc->away_state); - if (gc->disconnect_timeout) gaim_timeout_remove(gc->disconnect_timeout);
--- a/src/connection.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/connection.h Fri Sep 03 21:35:52 2004 +0000 @@ -91,13 +91,8 @@ time_t last_sent_time; /**< The time something was last sent. */ int is_idle; /**< Idle state of the connection. */ - char *away; /**< The current away message, or NULL */ - char *away_state; /**< The last away type. */ gboolean is_auto_away; /**< Whether or not it's auto-away. */ - int evil; /**< Warning level for AIM (why is - this here?) */ - gboolean wants_to_die; /**< Wants to Die state. This is set when the user chooses to sign off, or when the protocol is
--- a/src/core.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/core.c Fri Sep 03 21:35:52 2004 +0000 @@ -35,6 +35,7 @@ #include "proxy.h" #include "signals.h" #include "sslconn.h" +#include "status.h" #include "sound.h" struct GaimCore @@ -74,7 +75,8 @@ gaim_prefs_init(); - if (ops != NULL) { + if (ops != NULL) + { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); @@ -82,6 +84,7 @@ ops->debug_ui_init(); } + gaim_statuses_init(); gaim_accounts_init(); gaim_connections_init(); gaim_conversations_init(); @@ -123,6 +126,7 @@ gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); + gaim_statuses_uninit(); gaim_prefs_uninit(); gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
--- a/src/gaim.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gaim.h Fri Sep 03 21:35:52 2004 +0000 @@ -32,9 +32,11 @@ extern char *opt_away_arg; extern int opt_debug; +/* XXX CORE/UI extern GSList *message_queue; extern GSList *unread_message_queue; extern GSList *away_time_queue; +*/ /* Functions in idle.c */ extern gint check_idle(gpointer);
--- a/src/gtkaccount.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gtkaccount.c Fri Sep 03 21:35:52 2004 +0000 @@ -2511,7 +2511,8 @@ static GaimAccountUiOps ui_ops = { - gaim_gtk_accounts_notify_added + gaim_gtk_accounts_notify_added, + NULL }; GaimAccountUiOps *
--- a/src/gtkblist.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gtkblist.c Fri Sep 03 21:35:52 2004 +0000 @@ -893,7 +893,9 @@ static void gtk_blist_button_away_cb(GtkWidget *w, gpointer data) { - gtk_menu_popup(GTK_MENU(awaymenu), NULL, NULL, NULL, NULL, 1, GDK_CURRENT_TIME); + /* FIXME: Status */ + gtk_menu_popup(GTK_MENU(awaymenu), NULL, NULL, NULL, NULL, + 1, GDK_CURRENT_TIME); } static void gtk_blist_row_expanded_cb(GtkTreeView *tv, GtkTreeIter *iter, GtkTreePath *path, gpointer user_data) { @@ -2477,6 +2479,10 @@ } else if(GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *b; + GaimPresence *presence; + gboolean idle; + time_t idle_secs; + unsigned int warning_level; char *statustext = NULL; char *contactaliastext = NULL; char *aliastext = NULL, *nicktext = NULL; @@ -2523,8 +2529,8 @@ if(b->server_alias) nicktext = g_markup_escape_text(b->server_alias, -1); - if (b->evil > 0) - warning = g_strdup_printf(_("%d%%"), b->evil); + if (warning_level > 0) + warning = g_strdup_printf(_("%d%%"), warning_level); if(g_list_length(gaim_connections_get_all()) > 1) accounttext = g_markup_escape_text(b->account->username, -1); @@ -2578,7 +2584,8 @@ int y; }; -GdkPixbuf *gaim_gtk_blist_get_status_icon(GaimBlistNode *node, GaimStatusIconSize size) +GdkPixbuf * +gaim_gtk_blist_get_status_icon(GaimBlistNode *node, GaimStatusIconSize size) { GdkPixbuf *scale, *status = NULL; int i, scalesize = 30; @@ -2587,7 +2594,7 @@ struct _gaim_gtk_blist_node *gtknode = node->ui_data; struct _emblem_data emblems[4] = {{NULL, 15, 15}, {NULL, 0, 15}, {NULL, 0, 0}, {NULL, 15, 0}}; - + GaimPresence *presence = NULL; GaimBuddy *buddy = NULL; GaimChat *chat = NULL; @@ -2690,11 +2697,15 @@ } if(buddy) { - if(buddy->present == GAIM_BUDDY_OFFLINE) + presence = gaim_buddy_get_presence(buddy); + + if (!GAIM_BUDDY_IS_ONLINE(buddy)) gdk_pixbuf_saturate_and_pixelate(scale, scale, 0.0, FALSE); - else if(buddy->idle && - gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) + else if (gaim_presence_is_idle(presence) && + gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) + { gdk_pixbuf_saturate_and_pixelate(scale, scale, 0.25, FALSE); + } } return scale; @@ -2725,11 +2736,18 @@ gdk_pixbuf_loader_close(loader, NULL); g_object_unref(G_OBJECT(loader)); - if (buf) { + if (buf) + { + GaimPresence *presence = gaim_buddy_get_presence(b); + if (!GAIM_BUDDY_IS_ONLINE(b)) gdk_pixbuf_saturate_and_pixelate(buf, buf, 0.0, FALSE); - if (b->idle && gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) + + if (gaim_presence_is_idle(presence) && + gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) + { gdk_pixbuf_saturate_and_pixelate(buf, buf, 0.25, FALSE); + } ret = gdk_pixbuf_scale_simple(buf,30,30, GDK_INTERP_BILINEAR); g_object_unref(G_OBJECT(buf)); @@ -2745,9 +2763,10 @@ GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; GaimContact *contact; + GaimPresence *presence; struct _gaim_gtk_blist_node *gtkcontactnode = NULL; - int ihrs, imin; char *idletime = NULL, *warning = NULL, *statustext = NULL; + unsigned int warning_level; time_t t; /* XXX Clean up this crap */ @@ -2766,27 +2785,26 @@ if (prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); + presence = gaim_buddy_get_presence(b); + if (!gaim_prefs_get_bool("/gaim/gtk/blist/show_buddy_icons")) { - if ((b->idle && !selected && + + if ((gaim_presence_is_idle(presence) && !selected && gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) || - !GAIM_BUDDY_IS_ONLINE(b)) { + !GAIM_BUDDY_IS_ONLINE(b)) + { if (selected) text = g_strdup(esc); else - text = g_strdup_printf("<span color='dim grey'>%s</span>", - esc); + text = g_strdup_printf("<span color='dim grey'>%s</span>", + esc); g_free(esc); return text; } - else { + else return esc; - } } - time(&t); - ihrs = (t - b->idle) / 3600; - imin = ((t - b->idle) / 60) % 60; - if (prpl_info && prpl_info->status_text && b->account->gc) { char *tmp = prpl_info->status_text(b); const char *end; @@ -2829,22 +2847,40 @@ } } - if (b->idle > 0 && - gaim_prefs_get_bool("/gaim/gtk/blist/show_idle_time")) { - if (ihrs) - idletime = g_strdup_printf(_("Idle (%dh%02dm) "), ihrs, imin); + if (gaim_presence_is_idle(presence) && + gaim_prefs_get_bool("/gaim/gtk/blist/show_idle_time")) + { + time_t idle_secs = gaim_presence_get_idle_time(presence); + + if (idle_secs > 0) + { + int ihrs, imin; + + time(&t); + ihrs = (t - idle_secs) / 3600; + imin = ((t - idle_secs) / 60) % 60; + + if (ihrs) + idletime = g_strdup_printf(_("Idle (%dh%02dm) "), ihrs, imin); + else + idletime = g_strdup_printf(_("Idle (%dm) "), imin); + } else - idletime = g_strdup_printf(_("Idle (%dm) "), imin); + idletime = g_strdup(_("Idle ")); } - if (b->evil > 0 && - gaim_prefs_get_bool("/gaim/gtk/blist/show_warning_level")) - warning = g_strdup_printf(_("Warned (%d%%) "), b->evil); + warning_level = gaim_presence_get_warning_level(presence); + + if (warning_level > 0 && + gaim_prefs_get_bool("/gaim/gtk/blist/show_warning_level")) + { + warning = g_strdup_printf(_("Warned (%d%%) "), warning_level); + } if(!GAIM_BUDDY_IS_ONLINE(b) && !statustext) statustext = g_strdup(_("Offline ")); - if (b->idle && !selected && + if (gaim_presence_is_idle(presence) && !selected && gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies")) { text = g_strdup_printf("<span color='dim grey'>%s</span>\n" @@ -2917,9 +2953,14 @@ continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { - GaimBuddy *buddy = gaim_contact_get_priority_buddy((GaimContact*)cnode); - if(buddy && buddy->idle) - gaim_gtk_blist_update(list, cnode); + GaimBuddy *buddy; + GaimPresence *presence; + + buddy = gaim_contact_get_priority_buddy((GaimContact*)cnode); + presence = gaim_buddy_get_presence(buddy); + + if (buddy && gaim_presence_is_idle(presence)) + gaim_gtk_blist_update(list, cnode); } } } @@ -3117,7 +3158,11 @@ gtk_box_pack_start(GTK_BOX(gtkblist->vbox), gtk_item_factory_get_widget(gtkblist->ift, "<GaimMain>"), FALSE, FALSE, 0); awaymenu = gtk_item_factory_get_widget(gtkblist->ift, N_("/Tools/Away")); + + /* FIXME: Status */ +#if 0 do_away_menu(); +#endif gtkblist->bpmenu = gtk_item_factory_get_widget(gtkblist->ift, N_("/Tools/Buddy Pounce")); gaim_gtkpounce_menu_build(gtkblist->bpmenu); @@ -3618,12 +3663,15 @@ static void buddy_node(GaimBuddy *buddy, GtkTreeIter *iter, GaimBlistNode *node) { + GaimPresence *presence; GdkPixbuf *status, *avatar; char *mark; char *warning = NULL, *idle = NULL; - + unsigned int warning_level; gboolean selected = (gtkblist->selected_node == node); + presence = gaim_buddy_get_presence(buddy); + status = gaim_gtk_blist_get_status_icon((GaimBlistNode*)buddy, (gaim_prefs_get_bool("/gaim/gtk/blist/show_buddy_icons") ? GAIM_STATUS_ICON_LARGE : GAIM_STATUS_ICON_SMALL)); @@ -3631,34 +3679,43 @@ avatar = gaim_gtk_blist_get_buddy_icon(buddy); mark = gaim_gtk_blist_get_name_markup(buddy, selected); - if (buddy->idle > 0) { - time_t t; - int ihrs, imin; - time(&t); - ihrs = (t - buddy->idle) / 3600; - imin = ((t - buddy->idle) / 60) % 60; - if(ihrs > 0) - idle = g_strdup_printf("(%d:%02d)", ihrs, imin); - else - idle = g_strdup_printf("(%d)", imin); + if (gaim_presence_is_idle(presence)) + { + time_t idle_secs = gaim_presence_get_idle_time(presence); + + if (idle_secs > 0) + { + time_t t; + int ihrs, imin; + time(&t); + ihrs = (t - idle_secs) / 3600; + imin = ((t - idle_secs) / 60) % 60; + + if (ihrs > 0) + idle = g_strdup_printf("(%d:%02d)", ihrs, imin); + else + idle = g_strdup_printf("(%d)", imin); + } } - if (buddy->evil > 0) - warning = g_strdup_printf("%d%%", buddy->evil); + warning_level = gaim_presence_get_warning_level(presence); + + if (warning_level > 0) + warning = g_strdup_printf("%d%%", warning_level); if (gaim_prefs_get_bool("/gaim/gtk/blist/grey_idle_buddies") && - buddy->idle) { - - if(warning && !selected) { + gaim_presence_is_idle(presence)) + { + if (warning && !selected) { char *w2 = g_strdup_printf("<span color='dim grey'>%s</span>", warning); g_free(warning); warning = w2; } - if(idle && !selected) { + if (idle && !selected) { char *i2 = g_strdup_printf("<span color='dim grey'>%s</span>", - idle); + idle); g_free(idle); idle = i2; } @@ -4840,7 +4897,8 @@ } do { - int cmp; + gint name_cmp; + gint presence_cmp; gtk_tree_model_get_value (GTK_TREE_MODEL(gtkblist->treemodel), &more_z, NODE_COLUMN, &val); n = g_value_get_pointer(&val); @@ -4851,33 +4909,40 @@ this_buddy = NULL; } - cmp = gaim_utf8_strcasecmp(my_buddy ? - gaim_contact_get_alias(gaim_buddy_get_contact(my_buddy)) - : NULL, this_buddy ? - gaim_contact_get_alias(gaim_buddy_get_contact(this_buddy)) - : NULL); - - /* Hideous */ - if(!this_buddy || - ((my_buddy->present > this_buddy->present) || - (my_buddy->present == this_buddy->present && - (((my_buddy->uc & UC_UNAVAILABLE) < (this_buddy->uc & UC_UNAVAILABLE)) || - (((my_buddy->uc & UC_UNAVAILABLE) == (this_buddy->uc & UC_UNAVAILABLE)) && - (((my_buddy->idle == 0) && (this_buddy->idle != 0)) || - (this_buddy->idle && (my_buddy->idle > this_buddy->idle)) || - ((my_buddy->idle == this_buddy->idle) && - (cmp < 0 || (cmp == 0 && node < n))))))))) { - if(cur) { + name_cmp = gaim_utf8_strcasecmp( + (my_buddy + ? gaim_contact_get_alias(gaim_buddy_get_contact(my_buddy)) + : NULL), + (this_buddy + ? gaim_contact_get_alias(gaim_buddy_get_contact(this_buddy)) + : NULL)); + + presence_cmp = gaim_presence_compare( + gaim_buddy_get_presence(my_buddy), + gaim_buddy_get_presence(this_buddy)); + + if (this_buddy == NULL || + (presence_cmp > 0 || + (presence_cmp == 0 && + (name_cmp < 0 || (name_cmp == 0 && node < n))))) + { + if (cur != NULL) + { gtk_tree_store_move_before(gtkblist->treemodel, cur, &more_z); return *cur; - } else { + } + else + { gtk_tree_store_insert_before(gtkblist->treemodel, &iter, - &groupiter, &more_z); + &groupiter, &more_z); return iter; } } + g_value_unset(&val); - } while (gtk_tree_model_iter_next (GTK_TREE_MODEL(gtkblist->treemodel), &more_z)); + } + while (gtk_tree_model_iter_next(GTK_TREE_MODEL(gtkblist->treemodel), + &more_z)); if(cur) { gtk_tree_store_move_before(gtkblist->treemodel, cur, NULL);
--- a/src/gtkconn.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gtkconn.c Fri Sep 03 21:35:52 2004 +0000 @@ -243,7 +243,9 @@ gaim_setup(gc); +#if 0 /* XXX CORE/UI */ do_away_menu(); +#endif gaim_gtk_blist_update_protocol_actions(); if (meter) @@ -254,7 +256,9 @@ { struct signon_meter *meter = find_signon_meter(gc); +#if 0 /* XXX CORE/UI */ do_away_menu(); +#endif gaim_gtk_blist_update_protocol_actions(); if (meter) @@ -682,11 +686,12 @@ } /* - * This function needs to be moved out of here once away messages are + * This function needs to be moved out of here once away messages are * core/UI split. */ void away_on_login(const char *mesg) { +#if 0 /* XXX CORE/UI */ GSList *awy = away_messages; struct away_message *a, *message = NULL; GaimGtkBuddyList *gtkblist; @@ -713,4 +718,5 @@ message = away_messages->data; } do_away_message(NULL, message); +#endif }
--- a/src/gtkdialogs.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gtkdialogs.c Fri Sep 03 21:35:52 2004 +0000 @@ -861,6 +861,7 @@ g_free(text); } +#endif /* 0 */ static void gaim_gtkdialogs_remove_chat_cb(GaimChat *chat)
--- a/src/gtkprefs.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/gtkprefs.c Fri Sep 03 21:35:52 2004 +0000 @@ -94,7 +94,9 @@ static void delete_prefs(GtkWidget *, void *); static void update_plugin_list(void *data); +/* XXX CORE/UI static void set_default_away(GtkWidget *, gpointer); +*/ static void update_spin_value(GtkWidget *w, GtkWidget *spin) @@ -2241,14 +2243,24 @@ GValue val = { 0, }; gchar buffer[BUF_LONG]; char *tmp; +/* XXX CORE/UI struct away_message *am; +*/ if (! gtk_tree_selection_get_selected (sel, &model, &iter)) return; gtk_tree_model_get_value (model, &iter, 1, &val); + +/* XXX CORE/UI am = g_value_get_pointer(&val); +*/ + gtk_imhtml_clear(GTK_IMHTML(away_text)); + +/* XXX CORE/UI strncpy(buffer, am->message, BUF_LONG); +*/ + tmp = stylize(buffer, BUF_LONG); gtk_imhtml_append_text(GTK_IMHTML(away_text), tmp, GTK_IMHTML_NO_TITLE | GTK_IMHTML_NO_COMMENTS | GTK_IMHTML_NO_SCROLL); @@ -2296,9 +2308,16 @@ if (! gtk_tree_selection_get_selected (sel, &model, &iter)) return; gtk_tree_model_get_value (GTK_TREE_MODEL(prefs_away_store), &iter, 1, &val); + +/* XXX CORE/UI am = g_value_get_pointer (&val); +*/ + gtk_imhtml_clear(GTK_IMHTML(away_text)); + +/* XXX CORE/UI rem_away_mess(NULL, am); +*/ } GtkWidget *away_message_page() { @@ -2306,13 +2325,15 @@ GtkWidget *hbox; GtkWidget *button; GtkWidget *sw; - GtkTreeIter iter; GtkWidget *event_view; GtkCellRenderer *rend; GtkTreeViewColumn *col; GtkTreeSelection *sel; +/* XXX CORE/UI + GtkTreeIter iter; GSList *awy = away_messages; struct away_message *a; +*/ GtkSizeGroup *sg; ret = gtk_vbox_new(FALSE, 18); @@ -2326,6 +2347,7 @@ gtk_box_pack_start(GTK_BOX(ret), sw, TRUE, TRUE, 0); prefs_away_store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_POINTER); +/* XXX CORE/UI while (awy) { a = (struct away_message *)awy->data; gtk_list_store_append (prefs_away_store, &iter); @@ -2334,6 +2356,7 @@ 1, a, -1); awy = awy->next; } +*/ event_view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(prefs_away_store)); rend = gtk_cell_renderer_text_new(); @@ -2634,16 +2657,20 @@ void default_away_menu_init(GtkWidget *omenu) { - GtkWidget *menu, *opt; + GtkWidget *menu; +/* XXX CORE/UI + GtkWidget *opt; int index = 0, default_index = 0; GSList *awy = away_messages; struct away_message *a; +*/ const char *default_name; menu = gtk_menu_new(); default_name = gaim_prefs_get_string("/core/away/default_message"); +/* XXX CORE/UI while (awy) { a = (struct away_message *)awy->data; opt = gtk_menu_item_new_with_label(a->name); @@ -2658,12 +2685,18 @@ awy = awy->next; index++; } +*/ gtk_option_menu_remove_menu(GTK_OPTION_MENU(omenu)); gtk_option_menu_set_menu(GTK_OPTION_MENU(omenu), menu); + +/* XXX CORE/UI gtk_option_menu_set_history(GTK_OPTION_MENU(omenu), default_index); +*/ } +/* XXX CORE/UI */ +#if 0 void set_default_away(GtkWidget *w, gpointer data) { struct away_message *default_away = NULL; @@ -2682,6 +2715,7 @@ else gaim_prefs_set_string("/core/away/default_message", ""); } +#endif static void smiley_theme_pref_cb(const char *name, GaimPrefType type, gpointer value,
--- a/src/idle.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/idle.c Fri Sep 03 21:35:52 2004 +0000 @@ -108,14 +108,19 @@ if(!default_away && away_messages) default_away = away_messages->data; +*/ gaim_debug(GAIM_DEBUG_INFO, "idle", "Making %s away automatically\n", gaim_account_get_username(account)); + +/* XXX CORE/UI if (g_list_length(gaim_connections_get_all()) == 1) do_away_message(NULL, default_away); else if (default_away) serv_set_away(gc, GAIM_AWAY_CUSTOM, default_away->message); +*/ + gc->is_auto_away = 1; } else gc->is_auto_away = 2; @@ -126,6 +131,8 @@ return TRUE; } gc->is_auto_away = 0; + +/* XXX CORE/UI if (awaymessage == NULL) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Removing auto-away message for %s\n", gaim_account_get_username(account)); @@ -140,6 +147,7 @@ serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); } } +*/ }
--- a/src/main.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/main.c Fri Sep 03 21:35:52 2004 +0000 @@ -861,7 +861,7 @@ gaim_plugins_load_saved("/gaim/gtk/plugins/loaded"); gaim_pounces_load(); - gaim_status_load(); + gaim_statuses_load(); ui_main();
--- a/src/protocols/gg/gg.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/gg/gg.c Fri Sep 03 21:35:52 2004 +0000 @@ -1,6 +1,6 @@ /* * gaim - Gadu-Gadu Protocol Plugin - * $Id: gg.c 10835 2004-09-03 21:21:25Z faceprint $ + * $Id: gg.c 10838 2004-09-03 21:35:52Z lschiere $ * * Copyright (C) 2001 Arkadiusz Mi¶kiewicz <misiek@pld.ORG.PL> * @@ -435,6 +435,7 @@ static void main_callback(gpointer data, gint source, GaimInputCondition cond) { GaimConnection *gc = data; + GaimAccount *account = gaim_connection_get_account(gc); struct agg_data *gd = gc->proto_data; struct gg_event *e; @@ -1557,19 +1558,19 @@ static void agg_list_emblems(GaimBuddy *b, char **se, char **sw, char **nw, char **ne) { - int status; - if (b->present == GAIM_BUDDY_OFFLINE) + GaimPresence *presence = gaim_buddy_get_presence(b); + + if (!GAIM_BUDDY_IS_ONLINE(b)) *se = "offline"; - else if (b->uc == UC_UNAVAILABLE) + else if (gaim_presence_is_status_active(presence, "away") || + gaim_presence_is_status_active(presence, "away-friends")) + { *se = "away"; - else { - status = b->uc >> 5; - /* Drop all masks */ - status &= ~(GG_STATUS_FRIENDS_MASK); - if (status == GG_STATUS_BUSY) - *se = "away"; - else if (status == GG_STATUS_INVISIBLE) - *se = "invisiible"; + } + else if (gaim_presence_is_status_active(presence, "invisible") || + gaim_presence_is_status_active(presence, "invisible-friends")) + { + *se = "invisible"; } }
--- a/src/protocols/irc/irc.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/irc/irc.c Fri Sep 03 21:35:52 2004 +0000 @@ -145,9 +145,30 @@ *se = "offline"; } -static GList *irc_away_states(GaimConnection *gc) +static GList *irc_status_types(GaimAccount *account) { - return g_list_append(NULL, (gpointer)GAIM_AWAY_CUSTOM); + GaimStatusType *type; + GList *types = NULL; + + type = gaim_status_type_new(GAIM_STATUS_OFFLINE, "offline", + _("Offline"), FALSE); + types = g_list_append(types, type); + + type = gaim_status_type_new(GAIM_STATUS_ONLINE, "online", + _("Online"), FALSE); + types = g_list_append(types, type); + + type = gaim_status_type_new(GAIM_STATUS_AVAILABLE, "available", + _("Available"), TRUE); + types = g_list_append(types, type); + + type = gaim_status_type_new_with_attrs( + GAIM_STATUS_AWAY, "away", _("Away"), TRUE, TRUE, FALSE, + "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING)); + + types = g_list_append(types, type); + + return types; } static GList *irc_actions(GaimPlugin *plugin, gpointer context) @@ -344,20 +365,18 @@ irc_cmd_whois(irc, "whois", NULL, args); } -static void irc_set_away(GaimConnection *gc, const char *state, const char *msg) +static void irc_set_status(GaimAccount *account, GaimStatus *status) { + GaimConnection *gc = gaim_account_get_connection(account); struct irc_conn *irc = gc->proto_data; const char *args[1]; + const char *status_id = gaim_status_get_id(status); - if (gc->away) { - g_free(gc->away); - gc->away = NULL; - } + if (!strcmp(status_id, "away")) + args[0] = gaim_status_get_attr_string(status, "message"); + else if (!strcmp(status_id, "available")) + args[0] = NULL; - if (msg) - gc->away = g_strdup(msg); - - args[0] = msg; irc_cmd_away(irc, "away", NULL, args); }
--- a/src/protocols/jabber/buddy.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/jabber/buddy.c Fri Sep 03 21:35:52 2004 +0000 @@ -818,10 +818,17 @@ static void jabber_buddy_set_invisibility(JabberStream *js, const char *who, gboolean invisible) { + GaimPresence *gpresence; + GaimAccount *account; + GaimStatus *status; JabberBuddy *jb = jabber_buddy_find(js, who, TRUE); xmlnode *presence; - presence = jabber_presence_create(js->gc->away_state, js->gc->away); + account = gaim_connection_get_account(js->gc); + gpresence = gaim_account_get_presence(account); + status = gaim_presence_get_active_status(gpresence); + + presence = jabber_presence_create(status); xmlnode_set_attrib(presence, "to", who); if(invisible) { xmlnode_set_attrib(presence, "type", "invisible");
--- a/src/protocols/jabber/presence.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/jabber/presence.h Fri Sep 03 21:35:52 2004 +0000 @@ -33,7 +33,7 @@ void jabber_presence_send(GaimConnection *gc, const char *state, const char *msg); -xmlnode *jabber_presence_create(const char *state, const char *msg); +xmlnode *jabber_presence_create(GaimStatus *status); void jabber_presence_parse(JabberStream *js, xmlnode *packet); void jabber_presence_subscription_set(JabberStream *js, const char *who, const char *type);
--- a/src/protocols/oscar/oscar.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/oscar/oscar.c Fri Sep 03 21:35:52 2004 +0000 @@ -4985,6 +4985,16 @@ } #endif +static void oscar_string_append(GString *str, char *name, char *value) +{ + gchar *utf8; + + if (value && value[0] && (utf8 = gaim_utf8_try_convert(value))) { + g_string_append_printf(str, "\n<br><b>%s:</b> %s", name, utf8); + g_free(utf8); + } +} + static int gaim_icqinfo(aim_session_t *sess, aim_frame_t *fr, ...) { GaimConnection *gc = sess->aux_data;
--- a/src/protocols/rendezvous/mdns.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/rendezvous/mdns.c Fri Sep 03 21:35:52 2004 +0000 @@ -1383,6 +1383,7 @@ /** * If invalid data is encountered at any point when parsing data * then the entire packet is discarded and NULL is returned. + * */ DNSPacket * mdns_read(int fd)
--- a/src/protocols/rendezvous/mdns_cache.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/rendezvous/mdns_cache.c Fri Sep 03 21:35:52 2004 +0000 @@ -51,8 +51,6 @@ void mdns_cache_add(const ResourceRecord *rr) { - ResourceRecord *new; - g_return_if_fail(rr != NULL); g_return_if_fail((rr->type != 0) && (rr->type != RENDEZVOUS_RRTYPE_ALL)); @@ -78,15 +76,14 @@ mdns_free_rr(rr); } -void -mdns_cache_remove_all() +void mdns_cache_remove_all() { - mdns_free_rrs(rrs); + while (resourcerecords != NULL) + mdns_cache_remove(resourcerecords->data); rrs = NULL; } -void -mdns_cache_respond(int fd, const Question *q) +void mdns_cache_respond(int fd, Question *q) { GSList *slist; ResourceRecord *cur;
--- a/src/protocols/rendezvous/mdns_cache.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/protocols/rendezvous/mdns_cache.h Fri Sep 03 21:35:52 2004 +0000 @@ -31,24 +31,54 @@ #include "mdns.h" -/** - * - */ -void mdns_cache_add(const ResourceRecord *rr); +void mdns_cache_add(ResourceRecord *rr); -/** - * - */ void mdns_cache_remove(gchar *name, unsigned short type); -/** - * - */ void mdns_cache_remove_all(); +void mdns_cache_respond(int fd, Question *q); + +#endif /* _MDNS_CACHE_H_ */ /** + * @file mdns_cache.h Multicast DNS resource record caching code. + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ -void mdns_cache_respond(int fd, const Question *q); + +#ifndef _MDNS_CACHE_H_ +#define _MDNS_CACHE_H_ + +#include "internal.h" +#include "debug.h" + +#include "mdns.h" + +void mdns_cache_add(ResourceRecord *rr); + +void mdns_cache_remove(ResourceRecord *rr); + +void mdns_cache_remove_all(); + +void mdns_cache_respond(int fd, Question *q); #endif /* _MDNS_CACHE_H_ */
--- a/src/prpl.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/prpl.h Fri Sep 03 21:35:52 2004 +0000 @@ -94,6 +94,7 @@ #include "blist.h" #include "proxy.h" #include "plugin.h" +#include "status.h" struct proto_chat_entry { char *label; @@ -176,9 +177,6 @@ } GaimProtocolOptions; -/** Custom away message. */ -#define GAIM_AWAY_CUSTOM _("Custom") - /** Some structs defined in roomlist.h */ struct _GaimRoomlist; struct _GaimRoomlistRoom; @@ -317,6 +315,131 @@ extern "C" { #endif +/**************************************************************************/ +/** @name Protocol Plugin API */ +/**************************************************************************/ +/*@{*/ + +/** + * Notifies Gaim that an account's idle state and time have changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account. + * @param idle The user's idle state. + * @param idle_time The user's idle time. + */ +void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, + time_t idle_time); + +/** + * Notifies Gaim of an account's log-in time. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param login_time The user's log-in time. + */ +void gaim_prpl_got_account_login_time(GaimAccount *account, const char *name, + time_t login_time); + +/** + * Notifies Gaim that an account's status has changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param status_id The status ID. + * @param attr_id The first attribute ID, or NULL for no attribute updates. + * @param ... A NULL-terminated list of attribute IDs and values, + * beginning with the value for @a attr_id. + */ +void gaim_prpl_got_account_status(GaimAccount *account, + const char *status_id, const char *attr_id, + ...); + +/** + * Notifies Gaim that an account's warning level has changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param username The user that warned the account. + * @param level The new warning level. + */ +void gaim_prpl_got_account_warning_level(GaimAccount *account, + const char *username, + unsigned int level); + + +/** + * Notifies Gaim that a user's idle state and time have changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param name The screen name of the user. + * @param idle The user's idle state. + * @param idle_time The user's idle time. + */ +void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, + gboolean idle, time_t idle_time); + +/** + * Notifies Gaim of a user's log-in time. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param name The screen name of the user. + * @param login_time The user's log-in time. + */ +void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, + time_t login_time); + +/** + * Notifies Gaim that a user's status has changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param name The screen name of the user. + * @param status_id The status ID. + * @param attr_id The first attribute ID, or NULL for no attribute updates. + * @param ... A NULL-terminated list of attribute IDs and values, + * beginning with the value for @a attr_id. + */ +void gaim_prpl_got_user_status(GaimAccount *account, const char *name, + const char *status_id, const char *attr_id, ...); + +/** + * Notifies Gaim that a user's warning level has changed. + * + * This is meant to be called from protocol plugins. + * + * @param account The account the user is on. + * @param name The screen name of the user. + * @param level The new warning level. + */ +void gaim_prpl_got_user_warning_level(GaimAccount *account, const char *name, + unsigned int level); + +/** + * Informs the server that an account's status changed. + * + * @param account The account the user is on. + * @param status The status that was activated, or deactivated + * (in the case of independent statuses). + */ +void gaim_prpl_set_account_status(GaimAccount *account, GaimStatus *status); + +/*@}*/ + +/**************************************************************************/ +/** @name Protocol Plugin Subsystem API */ +/**************************************************************************/ +/*@{*/ + /** * Finds a protocol plugin structure of the specified type. * @@ -324,6 +447,8 @@ */ GaimPlugin *gaim_find_prpl(const char *id); +/*@}*/ + #ifdef __cplusplus } #endif
--- a/src/server.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/server.c Fri Sep 03 21:35:52 2004 +0000 @@ -21,6 +21,7 @@ * */ #include "internal.h" +#include "blist.h" #include "conversation.h" #include "debug.h" #include "log.h" @@ -31,6 +32,7 @@ #include "signals.h" #include "server.h" #include "sound.h" +#include "status.h" #include "util.h" /* XXX UI Stuff */ @@ -791,6 +793,7 @@ } +#if 0 int find_queue_row_by_name(char *name) { gchar *temp; @@ -829,6 +832,7 @@ return i; } +#endif /* * woo. i'm actually going to comment this function. isn't that fun. make @@ -837,12 +841,18 @@ void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimConvImFlags imflags, time_t mtime) { + GaimAccount *account; GaimConversation *cnv; + GaimPresence *presence; + GaimStatus *status; GaimMessageFlags msgflags; char *message, *name; char *angel, *buffy; int plugin_return; + account = gaim_connection_get_account(gc); + presence = gaim_account_get_presence(account); + /* * We should update the conversation window buttons and menu, * if it exists. @@ -916,6 +926,7 @@ * this to be queued properly, we have to make sure that the * imaway dialog actually exists, first. */ +#if 0 if (!cnv && awayqueue && gaim_prefs_get_bool("/gaim/gtk/away/queue_messages")) { /* @@ -961,7 +972,10 @@ 2, _("(1 message)"), -1); } - } else { + } + else +#endif + { /* * Make sure the conversation * exists and is updated (partly handled above already), play @@ -969,7 +983,7 @@ * while away), and then write it to the convo window. */ if (cnv == NULL) - cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); + cnv = gaim_conversation_new(GAIM_CONV_IM, account, name); gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime); gaim_conv_window_flash(gaim_conversation_get_window(cnv)); @@ -1016,13 +1030,14 @@ lar->sent = t; /* apply default fonts and colors */ - tmpmsg = stylize(gc->away, MSG_LEN); + tmpmsg = stylize(away_msg, MSG_LEN); /* Move this to oscar.c! */ buffy = gaim_str_sub_away_formatters(tmpmsg, alias); serv_send_im(gc, name, buffy, GAIM_CONV_IM_AUTO_RESP); g_free(buffy); +#if 0 if (!cnv && awayqueue && gaim_prefs_get_bool("/gaim/gtk/away/queue_messages")) { @@ -1035,12 +1050,20 @@ qm->tm = mtime; qm->flags = GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP; message_queue = g_slist_append(message_queue, qm); - } else if (cnv != NULL) - gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, gaim_str_sub_away_formatters(tmpmsg, alias), - GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP, mtime); + } + else if (cnv != NULL) +#endif + { + gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, + gaim_str_sub_away_formatters(tmpmsg, alias), + GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP, + mtime); + } g_free(tmpmsg); - } else { + } + else + { /* * We're not away. This is easy. If the convo window doesn't * exist, create and update it (if it does exist it was updated @@ -1052,6 +1075,8 @@ * Robot101 will fix this after his exams. honest. * I guess he didn't specify WHICH exams, exactly... */ +/* XXX CORE/UI */ +#if 0 if (docklet_count && gaim_prefs_get_bool("/plugins/gtk/docklet/queue_messages") && !gaim_find_conversation_with_account(name, gc->account)) { @@ -1069,12 +1094,15 @@ unread_message_queue = g_slist_append(unread_message_queue, qm); } else { +#endif if (cnv == NULL) cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime); gaim_conv_window_flash(gaim_conversation_get_window(cnv)); +#if 0 } +#endif } g_free(name); @@ -1174,7 +1202,7 @@ alias = gaim_escape_html(gaim_buddy_get_alias(b)); - old_idle = b->idle; + presence = gaim_buddy_get_presence(b); if (loggedin) { if (!GAIM_BUDDY_IS_ONLINE(b)) {
--- a/src/sound.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/sound.c Fri Sep 03 21:35:52 2004 +0000 @@ -59,8 +59,11 @@ void gaim_sound_play_file(const char *filename) { + /* FIXME */ +#if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; +#endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); @@ -68,8 +71,11 @@ void gaim_sound_play_event(GaimSoundEventID event) { + /* FIXME */ +#if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; +#endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event);
--- a/src/status.c Fri Sep 03 21:21:25 2004 +0000 +++ b/src/status.c Fri Sep 03 21:35:52 2004 +0000 @@ -1,10 +1,13 @@ -/* +/** + * @file status.h Status API + * @ingroup core + * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. - * + * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or
--- a/src/status.h Fri Sep 03 21:21:25 2004 +0000 +++ b/src/status.h Fri Sep 03 21:35:52 2004 +0000 @@ -1,10 +1,13 @@ -/* +/** + * @file status.h Status API + * @ingroup core + * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. - * + * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -19,6 +22,853 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#ifndef _GAIM_STATUS_H_ +#define _GAIM_STATUS_H_ -void gaim_status_sync(); -void gaim_status_load(); +typedef struct _GaimStatusType GaimStatusType; +typedef struct _GaimStatusAttr GaimStatusAttr; +typedef struct _GaimPresence GaimPresence; +typedef struct _GaimStatus GaimStatus; + +/** + * A context for a presence. + * + * The context indicates what the presence applies to. + */ +typedef enum +{ + GAIM_PRESENCE_CONTEXT_UNSET = 0, + GAIM_PRESENCE_CONTEXT_ACCOUNT, + GAIM_PRESENCE_CONTEXT_CONV, + GAIM_PRESENCE_CONTEXT_BUDDY + +} GaimPresenceContext; + +/** + * A primitive defining the basic structure of a status type. + */ +typedef enum +{ + GAIM_STATUS_UNSET = -1, + GAIM_STATUS_OFFLINE = 0, + GAIM_STATUS_ONLINE, + GAIM_STATUS_AVAILABLE, + GAIM_STATUS_UNAVAILABLE, + GAIM_STATUS_HIDDEN, + GAIM_STATUS_AWAY, + GAIM_STATUS_EXTENDED_AWAY + +} GaimStatusPrimitive; + +#include "account.h" +#include "blist.h" +#include "conversation.h" +#include "value.h" + +/**************************************************************************/ +/** @name GaimStatusType API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status type. + * + * @param primitive The primitive status type. + * @param id The ID of the status type. + * @param name The name presented to the user. + * @param saveable TRUE if the information set for this status by the + * user can be saved for future sessions. + * @param user_settable TRUE if this is a status the user can manually set. + * @param independent TRUE if this is an independent (non-exclusive) + * status type. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, + const char *id, const char *name, + gboolean saveable, + gboolean user_settable, + gboolean independent); + +/** + * Creates a new status type with some default values. + * + * @param primitive The primitive status type. + * @param id The ID of the status type. + * @param name The name presented to the user. + * @param user_settable TRUE if this is a status the user can manually set. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, + const char *id, const char *name, + gboolean user_settable); + +/** + * Creates a new status type with attributes. + * + * @param primitive The primitive status type. + * @param id The ID of the status type. + * @param name The name presented to the user. + * @param saveable TRUE if the information set for this status by the + * user can be saved for future sessions. + * @param user_settable TRUE if this is a status the user can manually set. + * @param independent TRUE if this is an independent (non-exclusive) + * status type. + * @param attr_id The ID of the first attribute. + * @param attr_name The name of the first attribute. + * @param attr_value The value type of the first attribute attribute. + * @param ... Additional attribute information. + * + * @return A new status type. + */ +GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, + const char *id, + const char *name, + gboolean saveable, + gboolean user_settable, + gboolean independent, + const char *attr_id, + const char *attr_name, + GaimValue *attr_value, ...); + +/** + * Destroys a status type. + * + * @param status_type The status type to destroy. + */ +void gaim_status_type_destroy(GaimStatusType *status_type); + +/** + * Sets a status type's primary attribute. + * + * The value for the primary attribute is used as the description for + * the particular status type. An example is an away message. The message + * would be the primary attribute. + * + * @param status_type The status type. + * @param attr_id The ID of the primary attribute. + */ +void gaim_status_type_set_primary_attr(GaimStatusType *status_type, + const char *attr_id); + +/** + * Adds an attribute to a status type. + * + * @param status_type The status type to add the attribute to. + * @param id The ID of the attribute. + * @param name The name presented to the user. + * @param value The value type of this attribute. + */ +void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, + const char *name, GaimValue *value); + +/** + * Adds multiple attributes to a status type. + * + * @param status_type The status type to add the attribute to. + * @param id The ID of the first attribute. + * @param name The description of the first attribute. + * @param value The value type of the first attribute attribute. + * @param ... Additional attribute information. + */ +void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, + const char *name, GaimValue *value, ...); + +/** + * Adds multiple attributes to a status type using a va_list. + * + * @param status_type The status type to add the attribute to. + * @param args The va_list of attributes. + */ +void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, + va_list args); + +/** + * Returns the primitive type of a status type. + * + * @param status_type The status type. + * + * @return The primitive type of the status type. + */ +GaimStatusPrimitive gaim_status_type_get_primitive( + const GaimStatusType *status_type); + +/** + * Returns the ID of a status type. + * + * @param status_type The status type. + * + * @return The ID of the status type. + */ +const char *gaim_status_type_get_id(const GaimStatusType *status_type); + +/** + * Returns the name of a status type. + * + * @param status_type The status type. + * + * @return The name of the status type. + */ +const char *gaim_status_type_get_name(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type is saveable. + * + * @param status_type The status type. + * + * @return TRUE if user-defined statuses based off this type are saveable. + * FALSE otherwise. + */ +gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type can be set or modified by the + * user. + * + * @param status_type The status type. + * + * @return TRUE if the status type can be set or modified by the user. + * FALSE if it's a protocol-set setting. + */ +gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); + +/** + * Returns whether or not the status type is independent. + * + * Independent status types are non-exclusive. If other status types on + * the same hierarchy level are set, this one will not be affected. + * + * @param status_type The status type. + * + * @return TRUE if the status type is independent, or FALSE otherwise. + */ +gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); + +/** + * Returns whether or not a status type is available. + * + * Available status types are online and possibly hidden, but not away. + * + * @param status_type The status type. + * + * @return TRUE if the status is available, or FALSE otherwise. + */ +gboolean gaim_status_type_is_available(const GaimStatusType *status_type); + +/** + * Returns a status type's primary attribute ID. + * + * @param type The status type. + * + * @return The primary attribute's ID. + */ +const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); + +/** + * Returns the attribute with the specified ID. + * + * @param status_type The status type containing the attribute. + * @param id The ID of the desired attribute. + * + * @return The attribute, if found. NULL otherwise. + */ +GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, + const char *id); + +/** + * Returns a list of all attributes in a status type. + * + * @param status_type The status type. + * + * @return The list of attributes. + */ +const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimStatusAttr API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status attribute. + * + * @param id The ID of the attribute. + * @param name The name presented to the user. + * @param value_type The type of data contained in the attribute. + * + * @return A new status attribute. + */ +GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, + GaimValue *value_type); + +/** + * Destroys a status attribute. + * + * @param attr The status attribute to destroy. + */ +void gaim_status_attr_destroy(GaimStatusAttr *attr); + +/** + * Returns the ID of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's ID. + */ +const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); + +/** + * Returns the name of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's name. + */ +const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); + +/** + * Returns the value type of a status attribute. + * + * @param attr The status attribute. + * + * @return The status attribute's value type. + */ +GaimValue *gaim_status_attr_get_value_type(const GaimStatusAttr *attr); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimStatus API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new status. + * + * @param status_type The type of status. + * @param presence The parent presence. + * + * @return The new status. + */ +GaimStatus *gaim_status_new(GaimStatusType *status_type, + GaimPresence *presence); + +/** + * Destroys a status. + * + * @param status The status to destroy. + */ +void gaim_status_destroy(GaimStatus *status); + +/** + * Sets whether or not a status is active. + * + * This should only be called by the account, conversation, and buddy APIs. + * + * @param status The status. + * @param active The active state. + */ +void gaim_status_set_active(GaimStatus *status, gboolean active); + +/** + * Sets the boolean value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The boolean value. + */ +void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, + gboolean value); + +/** + * Sets the integer value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The integer value. + */ +void gaim_status_set_attr_int(GaimStatus *status, const char *id, + int value); + +/** + * Sets the string value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * @param value The string value. + */ +void gaim_status_set_attr_string(GaimStatus *status, const char *id, + const char *value); + +/** + * Returns the status's type. + * + * @param status The status. + * + * @return The status's type. + */ +GaimStatusType *gaim_status_get_type(const GaimStatus *status); + +/** + * Returns the status's presence. + * + * @param status The status. + * + * @return The status's presence. + */ +GaimPresence *gaim_status_get_presence(const GaimStatus *status); + +/** + * Returns the status's type ID. + * + * This is a convenience method for + * gaim_status_type_get_id(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return The status's ID. + */ +const char *gaim_status_get_id(const GaimStatus *status); + +/** + * Returns the status's name. + * + * This is a convenience method for + * gaim_status_type_get_name(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return The status's name. + */ +const char *gaim_status_get_name(const GaimStatus *status); + +/** + * Returns whether or not a status is independent. + * + * This is a convenience method for + * gaim_status_type_is_independent(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return TRUE if the status is independent, or FALSE otherwise. + */ +gboolean gaim_status_is_independent(const GaimStatus *status); + +/** + * Returns whether or not a status is available. + * + * Available statuses are online and possibly hidden, but not away or idle. + * + * This is a convenience method for + * gaim_status_type_is_available(gaim_status_get_type(status)). + * + * @param status The status. + * + * @return TRUE if the status is available, or FALSE otherwise. + */ +gboolean gaim_status_is_available(const GaimStatus *status); + +/** + * Returns the active state of a status. + * + * @param status The status. + * + * @return The active state of the status. + */ +gboolean gaim_status_is_active(const GaimStatus *status); + +/** + * Returns the value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The value of the attribute. + */ +GaimValue *gaim_status_get_attr_value(const GaimStatus *status, + const char *id); + +/** + * Returns the boolean value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The boolean value of the attribute. + */ +gboolean gaim_status_get_attr_boolean(const GaimStatus *status, + const char *id); + +/** + * Returns the integer value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The integer value of the attribute. + */ +int gaim_status_get_attr_int(const GaimStatus *status, const char *id); + +/** + * Returns the string value of an attribute in a status with the specified ID. + * + * @param status The status. + * @param id The attribute ID. + * + * @return The string value of the attribute. + */ +const char *gaim_status_get_attr_string(const GaimStatus *status, + const char *id); + +/** + * Compares two statuses for availability. + * + * @param status1 The first status. + * @param status2 The second status. + * + * @return -1 if @a status1 is more available than @a status2. + * 0 if @a status1 is equal to @a status2. + * 1 if @a status2 is more available than @a status1. + */ +gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); + +/*@}*/ + +/**************************************************************************/ +/** @name GaimPresence API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new presence. + * + * @param context The presence context. + * + * @return A new presence. + */ +GaimPresence *gaim_presence_new(GaimPresenceContext context); + +/** + * Creates a presence for an account. + * + * @param account The account. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_account(GaimAccount *account); + +/** + * Creates a presence for a conversation. + * + * @param conv The conversation. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); + +/** + * Creates a presence for a buddy. + * + * @param buddy The buddy. + * + * @return The new presence. + */ +GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); + +/** + * Destroys a presence. + * + * All statuses added to this list will be destroyed along with + * the presence. + * + * If this presence belongs to a buddy, you must call + * gaim_presence_remove_buddy() first. + * + * @param presence The presence to destroy. + */ +void gaim_presence_destroy(GaimPresence *presence); + +/** + * Removes a buddy from a presence. + * + * This must be done before destroying a buddy in a presence. + * + * @param presence The presence. + * @param buddy The buddy. + */ +void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); + +/** + * Adds a status to a presence. + * + * @param presence The presence. + * @param status The status to add. + */ +void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); + +/** + * Adds a list of statuses to the presence. + * + * @param presence The presence. + * @param source_list The source list of statuses to add. + */ +void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); + +/** + * Sets the active state of a status in a presence. + * + * Only independent statuses can be set unactive. Normal statuses can only + * be set active, so if you wish to disable a status, set another + * non-independent status to active, or use gaim_presence_switch_status(). + * + * @param presence The presence. + * @param status_id The ID of the status. + * @param active The active state. + */ +void gaim_presence_set_status_active(GaimPresence *presence, + const char *status_id, gboolean active); + +/** + * Switches the active status in a presence. + * + * This is similar to gaim_presence_set_status_active(), except it won't + * activate independent statuses. + * + * @param presence The presence. + * @param status_id The status ID to switch to. + */ +void gaim_presence_switch_status(GaimPresence *presence, + const char *status_id); + +/** + * Sets the idle state and time on a presence. + * + * @param presence The presence. + * @param idle The idle state. + * @param idle_time The idle time, if @a idle is TRUE. + */ +void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, + time_t idle_time); + +/** + * Sets the warning level on a presence. + * + * @param presence The presence. + * @param level The warning level. + */ +void gaim_presence_set_warning_level(GaimPresence *presence, + unsigned int level); + +/** + * Returns the presence's context. + * + * @param presence The presence. + * + * @return The presence's context. + */ +GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); + +/** + * Returns a presence's account. + * + * @param presence The presence. + * + * @return The presence's account. + */ +GaimAccount *gaim_presence_get_account(const GaimPresence *presence); + +/** + * Returns a presence's conversation. + * + * @param presence The presence. + * + * @return The presence's conversation. + */ +GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); + +/** + * Returns a presence's chat user. + * + * @param presence The presence. + * + * @return The chat's user. + */ +const char *gaim_presence_get_chat_user(const GaimPresence *presence); + +/** + * Returns a presence's list of buddies. + * + * @param presence The presence. + * + * @return The presence's list of buddies. + */ +const GList *gaim_presence_get_buddies(const GaimPresence *presence); + +/** + * Returns all the statuses in a presence. + * + * @param presence The presence. + * + * @return The statuses. + */ +const GList *gaim_presence_get_statuses(const GaimPresence *presence); + +/** + * Returns the status with the specified ID from a presence. + * + * @param presence The presence. + * @param status_id The ID of the status. + * + * @return The status if found, or NULL. + */ +GaimStatus *gaim_presence_get_status(const GaimPresence *presence, + const char *status_id); + +/** + * Returns the active exclusive status from a presence. + * + * @param presence The presence. + * + * @return The active exclusive status. + */ +GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); + +/** + * Returns whether or not a presence is available. + * + * Available presences are online and possibly hidden, but not away or idle. + * + * @param presence The presence. + * + * @return TRUE if the presence is available, or FALSE otherwise. + */ +gboolean gaim_presence_is_available(const GaimPresence *presence); + +/** + * Returns whether or not a presence is online. + * + * @param presence The presence. + * + * @return TRUE if the presence is online, or FALSE otherwise. + */ +gboolean gaim_presence_is_online(const GaimPresence *presence); + +/** + * Returns whether or not a status in a presence is active. + * + * A status is active if itself or any of its sub-statuses are active. + * + * @param presence The presence. + * @param status_id The ID of the status. + * + * @return TRUE if the status is active, or FALSE. + */ +gboolean gaim_presence_is_status_active(const GaimPresence *presence, + const char *status_id); + +/** + * Returns whether or not a status with the specified primitive type + * in a presence is active. + * + * A status is active if itself or any of its sub-statuses are active. + * + * @param presence The presence. + * @param primitive The status primitive. + * + * @return TRUE if the status is active, or FALSE. + */ +gboolean gaim_presence_is_status_primitive_active( + const GaimPresence *presence, GaimStatusPrimitive primitive); + +/** + * Returns whether or not a presence is idle. + * + * @param presence The presence. + * + * @return TRUE if the presence is idle, or FALSE otherwise. + */ +gboolean gaim_presence_is_idle(const GaimPresence *presence); + +/** + * Returns the presence's idle time. + * + * @param presence The presence. + * + * @return The presence's idle time. + */ +time_t gaim_presence_get_idle_time(const GaimPresence *presence); + +/** + * Returns the presence's warning level. + * + * @param presence The presence. + * + * @return The presence's warning level. + */ +unsigned int gaim_presence_get_warning_level(const GaimPresence *presence); + +/** + * Compares two presences for availability. + * + * @param presence1 The first presence. + * @param presence2 The second presence. + * + * @return -1 if @a presence1 is less available than @a presence2. + * 0 if @a presence1 is equal to @a presence2. + * 1 if @a presence2 is more available than @a presence1. + */ +gint gaim_presence_compare(const GaimPresence *presence1, + const GaimPresence *presence2); + +/*@}*/ + + +/**************************************************************************/ +/** @name Status subsystem */ +/**************************************************************************/ +/*@{*/ + +/** + * Returns all stored statuses. + * + * @return A list of stored statuses. + */ +const GList *gaim_statuses_get_stored(void); + +/** + * Finds a stored status with the specified status type and primary ID. + * + * @param status_type The status type of the status. + * @param id The primary attribute ID. + * + * @return The stored status if found, or NULL. + */ +GaimStatus *gaim_statuses_find_stored(const GaimStatusType *status_type, + const char *id); + +/** + * Initializes the status subsystem. + */ +void gaim_statuses_init(void); + +/** + * Uninitializes the status subsystem. + */ +void gaim_statuses_uninit(void); + +/** + * Syncs status information to the file. + */ +void gaim_statuses_sync(void); + +/** + * Syncs status information from a file. + */ +void gaim_statuses_load(void); + +/*@}*/ + +#endif /* _GAIM_STATUS_H_ */