Mercurial > pidgin
changeset 12363:f758af0373cb
[gaim-migrate @ 14667]
this gets rid of the warnings and should express my intent more clearly
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 23:41:29 +0000 |
parents | e7e3144760b0 |
children | 6fd82071a7b8 |
files | src/gtkconv.c |
diffstat | 1 files changed, 22 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/src/gtkconv.c Mon Dec 05 22:50:03 2005 +0000 +++ b/src/gtkconv.c Mon Dec 05 23:41:29 2005 +0000 @@ -7563,7 +7563,7 @@ static GdkColor* generate_nick_colors(guint numcolors, GdkColor background) { - guint i = 0; + guint i = 0, j = 0; GdkColor *colors = g_new(GdkColor, numcolors); GdkColor nick_highlight; GdkColor send_color; @@ -7573,9 +7573,16 @@ srand(background.red + background.green + background.blue + 1); - for (i ; i < numcolors; ) + /* first we look through the list of "good" colors: colors that differ from every other color in the + * list. only some of them will differ from the background color though. lets see if we can find + * numcolors of them that do + */ + while (i < numcolors && j < NUM_NICK_SEED_COLORS ) { - GdkColor color = nick_seed_colors[i]; + GdkColor color = nick_seed_colors[j]; + + gaim_debug(GAIM_DEBUG_INFO, NULL, + "Looking for colors from safe list, I have found %i so far.\n",i); if (color_is_visible(color, background, MIN_COLOR_CONTRAST, MIN_BRIGHTNESS_CONTRAST) && color_is_visible(color, nick_highlight, MIN_COLOR_CONTRAST / 2, 0) && @@ -7584,12 +7591,21 @@ colors[i] = color; i++; } - } - - for (i ; i < numcolors; ) + j++; + } + + /* we might not have found numcolors in the last loop. if we did, we'll never enter this one. + * if we did not, lets just find some colors that don't conflict with the background. its + * expensive to find colors that not only don't conflict with the background, but also do not + * conflict with each other. + */ + while(i < numcolors ) { GdkColor color = { 0, rand() % 65536, rand() % 65536, rand() % 65536 }; + gaim_debug(GAIM_DEBUG_WARNING, NULL, + "Looking for random colors to fill the list, I have found %i so far.\n",i); + if (color_is_visible(color, background, MIN_COLOR_CONTRAST, MIN_BRIGHTNESS_CONTRAST) && color_is_visible(color, nick_highlight, MIN_COLOR_CONTRAST / 2, 0) && color_is_visible(color, send_color, MIN_COLOR_CONTRAST / 4, 0))