#include <stdio.h>
#include <assert.h>
#include "../../config.h"

#define MEXP 19937

#ifdef HAVE_SSE2
#define SSE2 1
#endif
#ifdef HAVE_ALTIVEC
#define ALTIVEC 1
#endif

#include "SFMT.h"
#include "SFMT.c"

int
triangular_dither_noise(int nbits)
{
    // parameter nbits : the peak-to-peak amplitude desired (in bits)
    //  use with nbits set to    2 + nber of bits to be trimmed.
    // (because triangular is made from two uniformly distributed processes,
    // it starts at 2 bits peak-to-peak amplitude)
    // see The Theory of Dithered Quantization by Robert Alexander Wannamaker
    // for complete proof of why that's optimal

    int v = (gen_rand32() / 2 - gen_rand32() / 2);   // in ]-2^31, 2^31[
    //int signe = (v>0) ? 1 : -1;
    int P = 1 << (32 - nbits); // the power of 2
    v /= P;
    // now v in ]-2^(nbits-1), 2^(nbits-1) [ 

    return v;
}
