Mercurial > audlegacy-plugins
view src/timidity/libtimidity/resample.c @ 972:cf7021ca4e7b trunk
[svn] Add lastfm:// transport, an abstract VFS class which derives from curl
to provide lastfm radio support. Written by majeru with some cleanups
by me. Most last.fm metadata support isn't yet implemented, however, and
will need to be done by majeru. ;)
| author | nenolod |
|---|---|
| date | Sun, 22 Apr 2007 04:16:08 -0700 |
| parents | 3da1b8942b8b |
| children | f14d11bf9cbb |
line wrap: on
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/* TiMidity -- Experimental MIDI to WAVE converter Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. resample.c */ #if HAVE_CONFIG_H # include <config.h> #endif #include "audacious/vfs.h" #include <math.h> #include <stdlib.h> #include "timidity.h" #include "timidity_internal.h" #include "options.h" #include "common.h" #include "instrum.h" #include "playmidi.h" #include "tables.h" #include "resample.h" /*************** resampling with fixed increment *****************/ static sample_t *rs_plain(MidSong *song, int v, sint32 *countptr) { /* Play sample until end, then free the voice. */ sample_t v1, v2; MidVoice *vp=&(song->voice[v]); sample_t *dest=song->resample_buffer, *src=vp->sample->data; sint32 ofs=vp->sample_offset, incr=vp->sample_increment, le=vp->sample->data_length, count=*countptr; sint32 i; if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */ /* Precalc how many times we should go through the loop. NOTE: Assumes that incr > 0 and that ofs <= le */ i = (le - ofs) / incr + 1; if (i > count) { i = count; count = 0; } else count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } if (ofs >= le) { if (ofs == le) *dest++ = src[ofs >> FRACTION_BITS]; vp->status=VOICE_FREE; *countptr-=count+1; } vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } static sample_t *rs_loop(MidSong *song, MidVoice *vp, sint32 count) { /* Play sample until end-of-loop, skip back and continue. */ sample_t v1, v2; sint32 ofs=vp->sample_offset, incr=vp->sample_increment, le=vp->sample->loop_end, ll=le - vp->sample->loop_start; sample_t *dest=song->resample_buffer, *src=vp->sample->data; sint32 i; while (count) { if (ofs >= le) /* NOTE: Assumes that ll > incr and that incr > 0. */ ofs -= ll; /* Precalc how many times we should go through the loop */ i = (le - ofs) / incr + 1; if (i > count) { i = count; count = 0; } else count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } } vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } static sample_t *rs_bidir(MidSong *song, MidVoice *vp, sint32 count) { sample_t v1, v2; sint32 ofs=vp->sample_offset, incr=vp->sample_increment, le=vp->sample->loop_end, ls=vp->sample->loop_start; sample_t *dest=song->resample_buffer, *src=vp->sample->data; sint32 le2 = le<<1, ls2 = ls<<1, i; /* Play normally until inside the loop region */ if (ofs <= ls) { /* NOTE: Assumes that incr > 0, which is NOT always the case when doing bidirectional looping. I have yet to see a case where both ofs <= ls AND incr < 0, however. */ i = (ls - ofs) / incr + 1; if (i > count) { i = count; count = 0; } else count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } } /* Then do the bidirectional looping */ while(count) { /* Precalc how many times we should go through the loop */ i = ((incr > 0 ? le : ls) - ofs) / incr + 1; if (i > count) { i = count; count = 0; } else count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } if (ofs>=le) { /* fold the overshoot back in */ ofs = le2 - ofs; incr *= -1; } else if (ofs <= ls) { ofs = ls2 - ofs; incr *= -1; } } vp->sample_increment=incr; vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } /*********************** vibrato versions ***************************/ /* We only need to compute one half of the vibrato sine cycle */ static int vib_phase_to_inc_ptr(int phase) { if (phase < MID_VIBRATO_SAMPLE_INCREMENTS/2) return MID_VIBRATO_SAMPLE_INCREMENTS/2-1-phase; else if (phase >= 3*MID_VIBRATO_SAMPLE_INCREMENTS/2) return 5*MID_VIBRATO_SAMPLE_INCREMENTS/2-1-phase; else return phase-MID_VIBRATO_SAMPLE_INCREMENTS/2; } static sint32 update_vibrato(MidSong *song, MidVoice *vp, int sign) { sint32 depth; int phase, pb; double a; if (vp->vibrato_phase++ >= 2*MID_VIBRATO_SAMPLE_INCREMENTS-1) vp->vibrato_phase=0; phase=vib_phase_to_inc_ptr(vp->vibrato_phase); if (vp->vibrato_sample_increment[phase]) { if (sign) return -vp->vibrato_sample_increment[phase]; else return vp->vibrato_sample_increment[phase]; } /* Need to compute this sample increment. */ depth=vp->sample->vibrato_depth<<7; if (vp->vibrato_sweep) { /* Need to update sweep */ vp->vibrato_sweep_position += vp->vibrato_sweep; if (vp->vibrato_sweep_position >= (1<<SWEEP_SHIFT)) vp->vibrato_sweep=0; else { /* Adjust depth */ depth *= vp->vibrato_sweep_position; depth >>= SWEEP_SHIFT; } } a = FSCALE(((double)(vp->sample->sample_rate) * (double)(vp->frequency)) / ((double)(vp->sample->root_freq) * (double)(song->rate)), FRACTION_BITS); pb=(int)((sine(vp->vibrato_phase * (SINE_CYCLE_LENGTH/(2*MID_VIBRATO_SAMPLE_INCREMENTS))) * (double)(depth) * VIBRATO_AMPLITUDE_TUNING)); if (pb<0) { pb=-pb; a /= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13]; } else a *= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13]; /* If the sweep's over, we can store the newly computed sample_increment */ if (!vp->vibrato_sweep) vp->vibrato_sample_increment[phase]=(sint32) a; if (sign) a = -a; /* need to preserve the loop direction */ return (sint32) a; } static sample_t *rs_vib_plain(MidSong *song, int v, sint32 *countptr) { /* Play sample until end, then free the voice. */ sample_t v1, v2; MidVoice *vp=&(song->voice[v]); sample_t *dest=song->resample_buffer, *src=vp->sample->data; sint32 le=vp->sample->data_length, ofs=vp->sample_offset, incr=vp->sample_increment, count=*countptr; int cc=vp->vibrato_control_counter; /* This has never been tested */ if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */ while (count--) { if (!cc--) { cc=vp->vibrato_control_ratio; incr=update_vibrato(song, vp, 0); } v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; if (ofs >= le) { if (ofs == le) *dest++ = src[ofs >> FRACTION_BITS]; vp->status=VOICE_FREE; *countptr-=count+1; break; } } vp->vibrato_control_counter=cc; vp->sample_increment=incr; vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } static sample_t *rs_vib_loop(MidSong *song, MidVoice *vp, sint32 count) { /* Play sample until end-of-loop, skip back and continue. */ sample_t v1, v2; sint32 ofs=vp->sample_offset, incr=vp->sample_increment, le=vp->sample->loop_end, ll=le - vp->sample->loop_start; sample_t *dest=song->resample_buffer, *src=vp->sample->data; int cc=vp->vibrato_control_counter; sint32 i; int vibflag=0; while (count) { /* Hopefully the loop is longer than an increment */ if(ofs >= le) ofs -= ll; /* Precalc how many times to go through the loop, taking the vibrato control ratio into account this time. */ i = (le - ofs) / incr + 1; if(i > count) i = count; if(i > cc) { i = cc; vibflag = 1; } else cc -= i; count -= i; while(i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } if(vibflag) { cc = vp->vibrato_control_ratio; incr = update_vibrato(song, vp, 0); vibflag = 0; } } vp->vibrato_control_counter=cc; vp->sample_increment=incr; vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } static sample_t *rs_vib_bidir(MidSong *song, MidVoice *vp, sint32 count) { sample_t v1, v2; sint32 ofs=vp->sample_offset, incr=vp->sample_increment, le=vp->sample->loop_end, ls=vp->sample->loop_start; sample_t *dest=song->resample_buffer, *src=vp->sample->data; int cc=vp->vibrato_control_counter; sint32 le2=le<<1, ls2=ls<<1, i; int vibflag = 0; /* Play normally until inside the loop region */ while (count && (ofs <= ls)) { i = (ls - ofs) / incr + 1; if (i > count) i = count; if (i > cc) { i = cc; vibflag = 1; } else cc -= i; count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } if (vibflag) { cc = vp->vibrato_control_ratio; incr = update_vibrato(song, vp, 0); vibflag = 0; } } /* Then do the bidirectional looping */ while (count) { /* Precalc how many times we should go through the loop */ i = ((incr > 0 ? le : ls) - ofs) / incr + 1; if(i > count) i = count; if(i > cc) { i = cc; vibflag = 1; } else cc -= i; count -= i; while (i--) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS)+1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); ofs += incr; } if (vibflag) { cc = vp->vibrato_control_ratio; incr = update_vibrato(song, vp, (incr < 0)); vibflag = 0; } if (ofs >= le) { /* fold the overshoot back in */ ofs = le2 - ofs; incr *= -1; } else if (ofs <= ls) { ofs = ls2 - ofs; incr *= -1; } } vp->vibrato_control_counter=cc; vp->sample_increment=incr; vp->sample_offset=ofs; /* Update offset */ return song->resample_buffer; } sample_t *resample_voice(MidSong *song, int v, sint32 *countptr) { sint32 ofs; uint8 modes; MidVoice *vp=&(song->voice[v]); if (!(vp->sample->sample_rate)) { /* Pre-resampled data -- just update the offset and check if we're out of data. */ ofs=vp->sample_offset >> FRACTION_BITS; /* Kind of silly to use FRACTION_BITS here... */ if (*countptr >= (vp->sample->data_length>>FRACTION_BITS) - ofs) { /* Note finished. Free the voice. */ vp->status = VOICE_FREE; /* Let the caller know how much data we had left */ *countptr = (vp->sample->data_length>>FRACTION_BITS) - ofs; } else vp->sample_offset += *countptr << FRACTION_BITS; return vp->sample->data+ofs; } /* Need to resample. Use the proper function. */ modes=vp->sample->modes; if (vp->vibrato_control_ratio) { if ((modes & MODES_LOOPING) && ((modes & MODES_ENVELOPE) || (vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED))) { if (modes & MODES_PINGPONG) return rs_vib_bidir(song, vp, *countptr); else return rs_vib_loop(song, vp, *countptr); } else return rs_vib_plain(song, v, countptr); } else { if ((modes & MODES_LOOPING) && ((modes & MODES_ENVELOPE) || (vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED))) { if (modes & MODES_PINGPONG) return rs_bidir(song, vp, *countptr); else return rs_loop(song, vp, *countptr); } else return rs_plain(song, v, countptr); } } void pre_resample(MidSong *song, MidSample *sp) { double a, xdiff; sint32 incr, ofs, newlen, count; sint16 *newdata, *dest, *src = (sint16 *) sp->data; sint16 v1, v2, v3, v4, *vptr; #ifdef DEBUG_CHATTER static const char note_name[12][3] = { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" }; #endif DEBUG_MSG(" * pre-resampling for note %d (%s%d)\n", sp->note_to_use, note_name[sp->note_to_use % 12], (sp->note_to_use & 0x7F) / 12); a = ((double) (sp->sample_rate) * freq_table[(int) (sp->note_to_use)]) / ((double) (sp->root_freq) * song->rate); newlen = (sint32)(sp->data_length / a); dest = newdata = safe_malloc(newlen >> (FRACTION_BITS - 1)); count = (newlen >> FRACTION_BITS) - 1; ofs = incr = (sp->data_length - (1 << FRACTION_BITS)) / count; if (--count) *dest++ = src[0]; /* Since we're pre-processing and this doesn't have to be done in real-time, we go ahead and do the full sliding cubic interpolation. */ while (--count) { vptr = src + (ofs >> FRACTION_BITS); /* * Electric Fence to the rescue: Accessing *(vptr - 1) is not a * good thing to do when vptr <= src. (TiMidity++ has a similar * safe-guard here.) */ v1 = (vptr > src) ? *(vptr - 1) : 0; v2 = *vptr; v3 = *(vptr + 1); v4 = *(vptr + 2); xdiff = FSCALENEG(ofs & FRACTION_MASK, FRACTION_BITS); *dest++ = (sint16)(v2 + (xdiff / 6.0) * (-2 * v1 - 3 * v2 + 6 * v3 - v4 + xdiff * (3 * (v1 - 2 * v2 + v3) + xdiff * (-v1 + 3 * (v2 - v3) + v4)))); ofs += incr; } if (ofs & FRACTION_MASK) { v1 = src[ofs >> FRACTION_BITS]; v2 = src[(ofs >> FRACTION_BITS) + 1]; *dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS); } else *dest++ = src[ofs >> FRACTION_BITS]; sp->data_length = newlen; sp->loop_start = (sint32)(sp->loop_start / a); sp->loop_end = (sint32)(sp->loop_end / a); free(sp->data); sp->data = (sample_t *) newdata; sp->sample_rate = 0; }
