;;; bubbles.el --- Puzzle game for Emacs.

;; Copyright (C) 2007, 2008  Free Software Foundation, Inc.

;; Author:      Ulf Jasper <ulf.jasper@web.de>
;; URL:         http://ulf.epplejasper.de/
;; Created:     5. Feb. 2007
;; Keywords:    games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;; Bubbles is a puzzle game.  Its goal is to remove as many bubbles as
;; possible in as few moves as possible.

;; Bubbles is an implementation of the "Same Game", similar to "Same
;; GNOME" and many others, see <http://en.wikipedia.org/wiki/SameGame>.

;; Installation
;; ------------

;; Add the following lines to your Emacs startup file (`~/.emacs').
;; (add-to-list 'load-path "/path/to/bubbles/")
;; (autoload 'bubbles "bubbles" "Play Bubbles" t)

;; ======================================================================

;;; History:

;; 0.5 (2007-09-14)
;;     - Minor bugfixes.

;; 0.4 (2007-08-27)
;;     - Allow for undoing last move.
;;     - Bonus for removing all bubbles.
;;     - Speed improvements.
;;     - Animation enhancements.
;;     - Added `bubbles-mode-hook'.
;;     - Fixes: Don't move point.
;;     - New URL.

;; 0.3 (2007-03-11)
;;     - Renamed shift modes and thus names of score files. All
;;       highscores are lost, unless you rename the score files from
;;       bubbles-shift-... to bubbles-...!
;;     - Bugfixes: Check for successful image creation.
;;                 Disable menus and counter when game is over.
;;     Tested with GNU Emacs 22.0.93

;; 0.2 (2007-02-24)
;;     - Introduced game themes.
;;     - Introduced graphics themes (changeable while playing).
;;     - Added menu.
;;     - Customization: grid size, colors, chars, shift mode.
;;     - More keybindings.
;;     - Changed shift direction from to-right to to-left.
;;     - Bugfixes: Don't remove single-bubble regions;
;;                 Animation glitches fixed.
;;     Tested with GNU Emacs 22.0.93 and 21.4.1.

;; 0.1 (2007-02-11)
;;     Initial release. Tested with GNU Emacs 22.0.93 and 21.4.1.

;; ======================================================================

;;; Code:

(defconst bubbles-version "0.5" "Version number of bubbles.el.")

(require 'gamegrid)
(require 'cl)

;; User options

;; Careful with that axe, Eugene! Order does matter in the custom
;; section below.

(defcustom bubbles-game-theme
  'easy
  "Overall game theme.
The overall game theme specifies a grid size, a set of colors,
and a shift mode."
  :type '(radio (const :tag "Easy" easy)
                (const :tag "Medium" medium)
                (const :tag "Difficult" difficult)
                (const :tag "Hard" hard)
                (const :tag "User defined" user-defined))
  :group 'bubbles)

(defun bubbles-set-game-easy ()
  "Set game theme to 'easy'."
  (interactive)
  (setq bubbles-game-theme 'easy)
  (bubbles))

(defun bubbles-set-game-medium ()
  "Set game theme to 'medium'."
  (interactive)
  (setq bubbles-game-theme 'medium)
  (bubbles))

(defun bubbles-set-game-difficult ()
  "Set game theme to 'difficult'."
  (interactive)
  (setq bubbles-game-theme 'difficult)
  (bubbles))

(defun bubbles-set-game-hard ()
  "Set game theme to 'hard'."
  (interactive)
  (setq bubbles-game-theme 'hard)
  (bubbles))

(defun bubbles-set-game-userdefined ()
  "Set game theme to 'user-defined'."
  (interactive)
  (setq bubbles-game-theme 'user-defined)
  (bubbles))

(defgroup bubbles nil
  "Bubbles, a puzzle game."
  :group 'games)

(defcustom bubbles-graphics-theme
  'circles
  "Graphics theme.
It is safe to choose a graphical theme.  If Emacs cannot display
images the `ascii' theme will be used."
  :type '(radio (const :tag "Circles" circles)
                (const :tag "Squares" squares)
                (const :tag "Diamonds" diamonds)
                (const :tag "Balls" balls)
                (const :tag "Emacs" emacs)
                (const :tag "ASCII (no images)" ascii))
  :group 'bubbles)

(defconst bubbles--grid-small '(10 . 10)
  "Predefined small bubbles grid.")

(defconst bubbles--grid-medium '(15 . 10)
  "Predefined medium bubbles grid.")

(defconst bubbles--grid-large '(20 . 15)
  "Predefined large bubbles grid.")

(defconst bubbles--grid-huge '(30 . 20)
  "Predefined huge bubbles grid.")

(defcustom bubbles-grid-size
  bubbles--grid-medium
  "Size of bubbles grid."
  :type `(radio (const :tag "Small" ,bubbles--grid-small)
                (const :tag "Medium" ,bubbles--grid-medium)
                (const :tag "Large" ,bubbles--grid-large)
                (const :tag "Huge" ,bubbles--grid-huge)
                (cons :tag "User defined"
                      (integer :tag "Width")
                      (integer :tag "Height")))
  :group 'bubbles)

(defconst bubbles--colors-2 '("orange" "violet")
  "Predefined bubbles color list with two colors.")

(defconst bubbles--colors-3 '("lightblue" "palegreen" "pink")
  "Predefined bubbles color list with three colors.")

(defconst bubbles--colors-4 '("firebrick" "sea green" "steel blue" "chocolate")
  "Predefined bubbles color list with four colors.")

(defconst bubbles--colors-5 '("firebrick" "sea green" "steel blue"
                              "sandy brown" "bisque3")
  "Predefined bubbles color list with five colors.")

(defcustom bubbles-colors
  bubbles--colors-3
  "List of bubble colors.
The length of this list determines how many different bubble
types are present."
  :type `(radio (const :tag "Red, darkgreen" ,bubbles--colors-2)
                (const :tag "Red, darkgreen, blue" ,bubbles--colors-3)
                (const :tag "Red, darkgreen, blue, orange" ,bubbles--colors-4)
                (const :tag "Red, darkgreen, blue, orange, violet"
                       ,bubbles--colors-5)
                (repeat :tag "User defined" color))
  :group 'bubbles)

(defcustom bubbles-chars
  '(?+ ?O ?# ?X ?. ?* ?& ?§)
  "Characters used for bubbles.
Note that the actual number of different bubbles is determined by
the number of colors, see `bubbles-colors'."
  :type '(repeat character)
  :group 'bubbles)

(defcustom bubbles-shift-mode
  'default
  "Shift mode.
Available modes are `shift-default' and`shift-always'."
  :type '(radio (const :tag "Default" default)
                (const :tag "Shifter" always)
                ;;(const :tag "Mega Shifter" 'mega)
                )
  :group 'bubbles)

(defcustom bubbles-mode-hook nil
  "Hook run by Bubbles mode."
  :group 'bubbles
  :type 'hook)

(defun bubbles-customize ()
  "Open customization buffer for bubbles."
  (interactive)
  (customize-group 'bubbles))

;; ======================================================================
;; internal variables

(defvar bubbles--score 0
  "Current Bubbles score.")

(defvar bubbles--neighbourhood-score 0
  "Score of active bubbles neighbourhood.")

(defvar bubbles--faces nil
  "List of currently used faces.")

(defvar bubbles--playing nil
  "Play status indicator.")

(defvar bubbles--empty-image nil
  "Image used for removed bubbles (empty grid cells).")

(defvar bubbles--images nil
  "List of images for bubbles.")

(defvar bubbles--images-ok nil
  "Indicate whether images have been created successfully.")

(defvar bubbles--col-offset 0
  "Horizontal offset for centering the bubbles grid.")

(defvar bubbles--row-offset 0
  "Vertical offset for centering the bubbles grid.")

(defvar bubbles--save-data nil
  "List containing bubbles save data (SCORE BUFFERCONTENTS).")

(defconst bubbles--image-template-circle
  "/* XPM */
static char * dot_xpm[] = {
\"20 20 2 1\",
\" 	c None\",
\".	c #FFFFFF\",
\"       ......       \",
\"     ..........     \",
\"   ..............   \",
\"  ................  \",
\"  ................  \",
\" .................. \",
\" .................. \",
\"....................\",
\"....................\",
\"....................\",
\"....................\",
\"....................\",
\"....................\",
\" .................. \",
\" .................. \",
\"  ................  \",
\"  ................  \",
\"   ..............   \",
\"     ..........     \",
\"       ......       \"};")

(defconst bubbles--image-template-square
  "/* XPM */
static char * dot_xpm[] = {
\"20 20 2 1\",
\"0	c None\",
\"1	c #FFFFFF\",
\"00000000000000000000\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"01111111111111111110\",
\"00000000000000000000\"};")

(defconst bubbles--image-template-diamond
  "/* XPM */
static char * dot_xpm[] = {
\"20 20 2 1\",
\"0	c None\",
\"1	c #FFFFFF\",
\"00000000011000000000\",
\"00000000111100000000\",
\"00000001111110000000\",
\"00000011111111000000\",
\"00000111111111100000\",
\"00001111111111110000\",
\"00011111111111111000\",
\"00111111111111111100\",
\"01111111111111111110\",
\"11111111111111111111\",
\"01111111111111111110\",
\"00111111111111111100\",
\"00011111111111111000\",
\"00001111111111110000\",
\"00000111111111100000\",
\"00000011111111000000\",
\"00000001111110000000\",
\"00000000111100000000\",
\"00000000011000000000\",
\"00000000000000000000\"};")

(defconst bubbles--image-template-emacs
  "/* XPM */
static char * emacs_24_xpm[] = {
\"24 24 129 2\",
\"  	c None\",
\". 	c #837DA4\",
\"+ 	c #807AA0\",
\"@ 	c #9894B2\",
\"# 	c #CCCAD9\",
\"$ 	c #C2C0D2\",
\"% 	c #B6B3C9\",
\"& 	c #A19DB9\",
\"* 	c #8681A5\",
\"= 	c #7D779B\",
\"- 	c #B6B3C7\",
\"; 	c #ABA7BE\",
\"> 	c #9792AF\",
\", 	c #AAA6BD\",
\"' 	c #CBC9D7\",
\") 	c #AAA7BE\",
\"! 	c #908BAA\",
\"~ 	c #797397\",
\"{ 	c #948FAC\",
\"] 	c #9A95B1\",
\"^ 	c #EBEAEF\",
\"/ 	c #F1F1F5\",
\"( 	c #BCB9CB\",
\"_ 	c #A9A5BD\",
\": 	c #757093\",
\"< 	c #918DA9\",
\"[ 	c #DDDBE4\",
\"} 	c #FFFFFF\",
\"| 	c #EAE9EF\",
\"1 	c #A7A4BA\",
\"2 	c #716C8F\",
\"3 	c #8D89A5\",
\"4 	c #9C98B1\",
\"5 	c #DBDAE3\",
\"6 	c #A4A1B7\",
\"7 	c #6E698A\",
\"8 	c #8B87A1\",
\"9 	c #928EA7\",
\"0 	c #C5C3D1\",
\"a 	c #F8F8F9\",
\"b 	c #CCCAD6\",
\"c 	c #A29FB4\",
\"d 	c #6A6585\",
\"e 	c #88849D\",
\"f 	c #B5B2C2\",
\"g 	c #F0F0F3\",
\"h 	c #E1E0E6\",
\"i 	c #A5A2B5\",
\"j 	c #A09DB1\",
\"k 	c #676281\",
\"l 	c #85819A\",
\"m 	c #9591A7\",
\"n 	c #E1E0E5\",
\"o 	c #F0EFF2\",
\"p 	c #B3B0C0\",
\"q 	c #9D9AAE\",
\"r 	c #635F7C\",
\"s 	c #827F96\",
\"t 	c #9997AA\",
\"u 	c #F7F7F9\",
\"v 	c #C8C7D1\",
\"w 	c #89869D\",
\"x 	c #9B99AB\",
\"y 	c #5F5B78\",
\"z 	c #7F7C93\",
\"A 	c #CFCDD6\",
\"B 	c #B7B5C2\",
\"C 	c #9996A9\",
\"D 	c #5C5873\",
\"E 	c #7A778D\",
\"F 	c #F5F5F6\",
\"G 	c #8E8C9E\",
\"H 	c #7D798F\",
\"I 	c #58546F\",
\"J 	c #6C6981\",
\"K 	c #D5D4DB\",
\"L 	c #F5F4F6\",
\"M 	c #9794A5\",
\"N 	c #625F78\",
\"O 	c #79768C\",
\"P 	c #55516A\",
\"Q 	c #605C73\",
\"R 	c #CAC9D1\",
\"S 	c #EAE9EC\",
\"T 	c #B4B3BE\",
\"U 	c #777488\",
\"V 	c #514E66\",
\"W 	c #DEDEE2\",
\"X 	c #F4F4F5\",
\"Y 	c #9D9BA9\",
\"Z 	c #747185\",
\"` 	c #4E4B62\",
\" .	c #DEDDE1\",
\"..	c #A6A5B0\",
\"+.	c #716F81\",
\"@.	c #4A475D\",
\"#.	c #A4A3AE\",
\"$.	c #F4F3F5\",
\"%.	c #777586\",
\"&.	c #6E6C7D\",
\"*.	c #464358\",
\"=.	c #514E62\",
\"-.	c #B9B8C0\",
\";.	c #D1D0D5\",
\">.	c #747282\",
\",.	c #6B6979\",
\"'.	c #434054\",
\").	c #5A5769\",
\"!.	c #D0CFD4\",
\"~.	c #5B5869\",
\"{.	c #696676\",
\"].	c #403D50\",
\"^.	c #DBDADE\",
\"/.	c #F3F3F4\",
\"(.	c #646271\",
\"_.	c #666473\",
\":.	c #3D3A4C\",
\"<.	c #555362\",
\"[.	c #9E9DA6\",
\"}.	c #9E9CA5\",
\"|.	c #646170\",
\"1.	c #393647\",
\"2.	c #514E5D\",
\"3.	c #83818C\",
\"4.	c #A8A7AE\",
\"5.	c #E6E6E8\",
\"6.	c #DAD9DC\",
\"7.	c #353343\",
\"8.	c #32303E\",
\"      . . . . . . . . . . . . . . . . . .       \",
\"  + @ # $ % % % % % % % % % % % % % % & * + +   \",
\"  = - ; > > > > > > > > , ' ) > > > > > > ! =   \",
\"~ ~ { { { { { { { { { { { ] ^ / ( { { { { _ ~ ~ \",
\": : < < < < < < < < < < < < [ } } | < < < 1 : : \",
\"2 2 3 3 3 3 3 3 3 3 3 3 4 5 } } } 5 3 3 3 6 2 2 \",
\"7 7 8 8 8 8 8 8 8 8 9 0 a } } } b 8 8 8 8 c 7 7 \",
\"d d e e e e e e e f g } } } h i e e e e e j d d \",
\"k k l l l l l m n } } } o p l l l l l l l q k k \",
\"r r s s s s t u } } } v w s s s s s s s s x r r \",
\"y y z z z z A } } } B z z z z z z z z z z C y y \",
\"D D D D D D E F } } G D D D D D D D D D D H D D \",
\"I I I I I I I J K } L M N I I I I I I I I O I I \",
\"P P P P P P Q R } } } S T P P P P P P P P U P P \",
\"V V V V V V W } } X Y V V V V V V V V V V Z V V \",
\"` ` ` ` ` `  .} } ..` ` ` ` ` ` ` ` ` ` ` +.` ` \",
\"@.@.@.@.@.@.@.#.$.$.%.@.@.@.@.@.@.@.@.@.@.&.@.@.\",
\"*.*.*.*.*.*.*.*.=.-.} ;.>.*.*.*.*.*.*.*.*.,.*.*.\",
\"'.'.'.'.'.'.'.'.'.'.).!.} !.~.'.'.'.'.'.'.{.'.'.\",
\"].].].].].].].].].].].].^.} /.(.].].].].]._.].].\",
\":.:.:.:.:.:.:.:.:.:.<.[./.} } }.:.:.:.:.:.|.:.:.\",
\"  1.1.1.1.1.1.1.1.2.3.4.5.6.3.1.1.1.1.1.1.1.1.  \",
\"  7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.7.  \",
\"      8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.8.      \"};")

(defconst bubbles--image-template-ball
  "/* XPM */
static char * dot3d_xpm[] = {
\"20 20 190 2\",
\"  	c None\",
\". 	c #F9F6F6\",
\"+ 	c #D6D0D0\",
\"@ 	c #BFBBBB\",
\"# 	c #AAA4A4\",
\"$ 	c #ABAAAB\",
\"% 	c #A8A8A8\",
\"& 	c #A29D9D\",
\"* 	c #B5B2B2\",
\"= 	c #CDC9C9\",
\"- 	c #D7D0D0\",
\"; 	c #B3AFAF\",
\"> 	c #B5B5B5\",
\", 	c #B7B7B7\",
\"' 	c #B8B8B8\",
\") 	c #B6B6B6\",
\"! 	c #B3B3B3\",
\"~ 	c #AFAFAF\",
\"{ 	c #A9A9A9\",
\"] 	c #A2A2A2\",
\"^ 	c #9C9A9A\",
\"/ 	c #C9C5C5\",
\"( 	c #FDFBFB\",
\"_ 	c #C3BCBC\",
\": 	c #BBBBBB\",
\"< 	c #C0C0C0\",
\"[ 	c #C3C2C2\",
\"} 	c #C3C3C3\",
\"| 	c #C2C2C2\",
\"1 	c #BEBEBE\",
\"2 	c #B9B9B9\",
\"3 	c #B2B2B2\",
\"4 	c #ABAAAA\",
\"5 	c #999999\",
\"6 	c #ACA7A7\",
\"7 	c #C2BBBB\",
\"8 	c #C5C5C5\",
\"9 	c #CACBCB\",
\"0 	c #CECECE\",
\"a 	c #CFCFCF\",
\"b 	c #CDCDCD\",
\"c 	c #C8C9C9\",
\"d 	c #9F9F9F\",
\"e 	c #959595\",
\"f 	c #A9A5A5\",
\"g 	c #D5CFCE\",
\"h 	c #BDBDBD\",
\"i 	c #C6C6C6\",
\"j 	c #D5D5D5\",
\"k 	c #D9D9D9\",
\"l 	c #DADADA\",
\"m 	c #D8D8D8\",
\"n 	c #D2D2D2\",
\"o 	c #CBCBCB\",
\"p 	c #A4A4A5\",
\"q 	c #9A9A9A\",
\"r 	c #8F8F8F\",
\"s 	c #C3BFBF\",
\"t 	c #AFACAB\",
\"u 	c #CCCCCC\",
\"v 	c #D6D6D6\",
\"w 	c #DEDEDE\",
\"x 	c #E4E4E4\",
\"y 	c #E5E5E5\",
\"z 	c #E2E2E2\",
\"A 	c #DBDBDB\",
\"B 	c #C9C8C8\",
\"C 	c #A8A9A8\",
\"D 	c #9D9E9D\",
\"E 	c #929292\",
\"F 	c #8A8888\",
\"G 	c #D3CECE\",
\"H 	c #B0B0B0\",
\"I 	c #D1D1D1\",
\"J 	c #DCDCDC\",
\"K 	c #E6E6E6\",
\"L 	c #EEEEEE\",
\"M 	c #F1F1F0\",
\"N 	c #EBEBEB\",
\"O 	c #D7D7D8\",
\"P 	c #ABABAB\",
\"Q 	c #A0A0A0\",
\"R 	c #949494\",
\"S 	c #898989\",
\"T 	c #C0BDBD\",
\"U 	c #B9B6B6\",
\"V 	c #B1B1B1\",
\"W 	c #BCBCBC\",
\"X 	c #C8C8C8\",
\"Y 	c #D3D3D3\",
\"Z 	c #DFDFDE\",
\"` 	c #EAEAEA\",
\" .	c #F5F5F5\",
\"..	c #FAFAFA\",
\"+.	c #F1F1F1\",
\"@.	c #CECFCF\",
\"#.	c #ACACAC\",
\"$.	c #A1A1A1\",
\"%.	c #8A8A8A\",
\"&.	c #9B9999\",
\"*.	c #C7C7C7\",
\"=.	c #DDDDDD\",
\"-.	c #E8E8E8\",
\";.	c #F2F2F2\",
\">.	c #898A89\",
\",.	c #7A7878\",
\"'.	c #AEAEAE\",
\").	c #C4C4C4\",
\"!.	c #CBCBCA\",
\"~.	c #AAAAAA\",
\"{.	c #939393\",
\"].	c #888888\",
\"^.	c #7C7C7C\",
\"/.	c #AAAAAB\",
\"(.	c #BFBFBF\",
\"_.	c #C9C9C9\",
\":.	c #DFDEDF\",
\"<.	c #A6A6A6\",
\"[.	c #9B9B9B\",
\"}.	c #909191\",
\"|.	c #858586\",
\"1.	c #797979\",
\"2.	c #989494\",
\"3.	c #A5A6A5\",
\"4.	c #B9B9B8\",
\"5.	c #C1C1C1\",
\"6.	c #CFCFCE\",
\"7.	c #979797\",
\"8.	c #8D8D8D\",
\"9.	c #828282\",
\"0.	c #747171\",
\"a.	c #ADAAAA\",
\"b.	c #A9A8A9\",
\"c.	c #B8B9B9\",
\"d.	c #A5A5A5\",
\"e.	c #9C9C9C\",
\"f.	c #7E7E7D\",
\"g.	c #929191\",
\"h.	c #C9C4C4\",
\"i.	c #989898\",
\"j.	c #ADADAD\",
\"k.	c #9D9D9D\",
\"l.	c #8C8C8C\",
\"m.	c #787878\",
\"n.	c #B8B6B6\",
\"o.	c #939191\",
\"p.	c #A5A5A6\",
\"q.	c #ABABAA\",
\"r.	c #A8A8A9\",
\"s.	c #A3A3A3\",
\"t.	c #858585\",
\"u.	c #757474\",
\"v.	c #C5C1C1\",
\"w.	c #969696\",
\"x.	c #9B9B9C\",
\"y.	c #A4A4A4\",
\"z.	c #9E9E9E\",
\"A.	c #939394\",
\"B.	c #7D7D7D\",
\"C.	c #747474\",
\"D.	c #B7B5B5\",
\"E.	c #A5A1A1\",
\"F.	c #919191\",
\"G.	c #9A9999\",
\"H.	c #838383\",
\"I.	c #757575\",
\"J.	c #939090\",
\"K.	c #A29E9E\",
\"L.	c #868686\",
\"M.	c #8D8D8C\",
\"N.	c #8E8E8E\",
\"O.	c #8D8D8E\",
\"P.	c #8B8C8C\",
\"Q.	c #848485\",
\"R.	c #7F7F80\",
\"S.	c #7A7A7A\",
\"T.	c #737373\",
\"U.	c #929090\",
\"V.	c #828080\",
\"W.	c #818181\",
\"X.	c #808080\",
\"Y.	c #7E7E7E\",
\"Z.	c #737272\",
\"`.	c #B7B4B4\",
\" +	c #BCBABA\",
\".+	c #959494\",
\"++	c #747172\",
\"@+	c #767676\",
\"#+	c #6F6D6D\",
\"$+	c #8F8E8E\",
\"          . + @ # $ % & * = .           \",
\"        - ; > , ' ) ! ~ { ] ^ /         \",
\"    ( _ > : < [ } | 1 2 3 4 ] 5 6 (     \",
\"    7 ) 1 8 9 0 a b c | : 3 { d e f     \",
\"  g ! h i 0 j k l m n o | 2 ~ p q r s   \",
\". t ' | u v w x y z A n B 1 ! C D E F . \",
\"G H : i I J K L M N z O b | ) P Q R S T \",
\"U V W X Y Z `  ...+.y l @.} ' #.$.e %.&.\",
\"& H W *.n =.-.;. .L x k 0 [ , #.Q e >.,.\",
\"] '.2 ).a k z -.` K w j !.< > ~.d {.].^.\",
\"d /.> (._.I k =.:.J v 0 8 : V <.[.}.|.1.\",
\"2.3.~ 4.5._.6.n Y I u i 1 > P $.7.8.9.0.\",
\"a.d b.V c.(.).*.X i | h ) '.d.e.E ].f.g.\",
\"h.i.$.C ~ > 2 W W : ' ! j.d.k.e l.9.m.n.\",
\". o.i.d p.q.'.H V H j.r.s.k.e 8.t.^.u.. \",
\"  v.r w.x.Q s.d.d.y.] z.5 A.8.t.B.C.D.  \",
\"    E.l.F.e i.G.q 5 7.{.r %.H.^.I.J.    \",
\"    ( K.L.%.M.N.N.O.P.S Q.R.S.T.U.(     \",
\"        @ V.W.H.H.9.X.Y.S.I.Z.`.        \",
\"          .  +.+++@+C.#+$+D..           \"};")

;; ======================================================================
;; Functions

(defsubst bubbles--grid-width ()
  "Return the grid width for the current game theme."
  (car (case bubbles-game-theme
         ('easy
          bubbles--grid-small)
         ('medium
          bubbles--grid-medium)
         ('difficult
          bubbles--grid-large)
         ('hard
          bubbles--grid-huge)
         ('user-defined
          bubbles-grid-size))))

(defsubst bubbles--grid-height ()
  "Return the grid height for the current game theme."
  (cdr (case bubbles-game-theme
         ('easy
          bubbles--grid-small)
         ('medium
          bubbles--grid-medium)
         ('difficult
          bubbles--grid-large)
         ('hard
          bubbles--grid-huge)
         ('user-defined
          bubbles-grid-size))))

(defsubst bubbles--colors ()
  "Return the color list for the current game theme."
  (case bubbles-game-theme
    ('easy
     bubbles--colors-2)
    ('medium
     bubbles--colors-3)
    ('difficult
     bubbles--colors-4)
    ('hard
     bubbles--colors-5)
    ('user-defined
     bubbles-colors)))

(defsubst bubbles--shift-mode ()
  "Return the shift mode for the current game theme."
  (case bubbles-game-theme
    ('easy
     'default)
    ('medium
     'default)
    ('difficult
     'always)
    ('hard
     'always)
    ('user-defined
     bubbles-shift-mode)))

(defun bubbles-save-settings ()
  "Save current customization settings."
  (interactive)
  (custom-set-variables
   (list 'bubbles-game-theme `(quote ,bubbles-game-theme) t)
   (list 'bubbles-graphics-theme `(quote ,bubbles-graphics-theme) t))
  (customize-save-customized))

(defsubst bubbles--empty-char ()
  "The character used for removed bubbles (empty grid cells)."
  ? )

(defun bubbles-set-graphics-theme-ascii ()
  "Set graphics theme to `ascii'."
  (interactive)
  (setq bubbles-graphics-theme 'ascii)
  (bubbles--update-faces-or-images))

(defun bubbles-set-graphics-theme-circles ()
  "Set graphics theme to `circles'."
  (interactive)
  (setq bubbles-graphics-theme 'circles)
  (bubbles--initialize-images)
  (bubbles--update-faces-or-images))

(defun bubbles-set-graphics-theme-squares ()
  "Set graphics theme to `squares'."
  (interactive)
  (setq bubbles-graphics-theme 'squares)
  (bubbles--initialize-images)
  (bubbles--update-faces-or-images))

(defun bubbles-set-graphics-theme-diamonds ()
  "Set graphics theme to `diamonds'."
  (interactive)
  (setq bubbles-graphics-theme 'diamonds)
  (bubbles--initialize-images)
  (bubbles--update-faces-or-images))

(defun bubbles-set-graphics-theme-balls ()
  "Set graphics theme to `balls'."
  (interactive)
  (setq bubbles-graphics-theme 'balls)
  (bubbles--initialize-images)
  (bubbles--update-faces-or-images))

(defun bubbles-set-graphics-theme-emacs ()
  "Set graphics theme to `emacs'."
  (interactive)
  (setq bubbles-graphics-theme 'emacs)
  (bubbles--initialize-images)
  (bubbles--update-faces-or-images))

;; game theme menu
(defvar bubbles-game-theme-menu
  (let ((menu (make-sparse-keymap "Game Theme")))
    (define-key menu [bubbles-set-game-userdefined]
      (list 'menu-item "User defined" 'bubbles-set-game-userdefined
            :button '(:radio . (eq bubbles-game-theme 'user-defined))))
    (define-key menu [bubbles-set-game-hard]
      (list 'menu-item "Hard" 'bubbles-set-game-hard
            :button '(:radio . (eq bubbles-game-theme 'hard))))
    (define-key menu [bubbles-set-game-difficult]
      (list 'menu-item "Difficult" 'bubbles-set-game-difficult
            :button '(:radio . (eq bubbles-game-theme 'difficult))))
    (define-key menu [bubbles-set-game-medium]
      (list 'menu-item "Medium" 'bubbles-set-game-medium
            :button '(:radio . (eq bubbles-game-theme 'medium))))
    (define-key menu [bubbles-set-game-easy]
      (list 'menu-item "Easy" 'bubbles-set-game-easy
            :button '(:radio . (eq bubbles-game-theme 'easy))))
    menu)
  "Map for bubbles game theme menu.")

;; graphics theme menu
(defvar bubbles-graphics-theme-menu
  (let ((menu (make-sparse-keymap "Graphics Theme")))
    (define-key menu [bubbles-set-graphics-theme-ascii]
      (list 'menu-item "ASCII" 'bubbles-set-graphics-theme-ascii
            :button '(:radio . (eq bubbles-graphics-theme 'ascii))))
    (define-key menu [bubbles-set-graphics-theme-emacs]
      (list 'menu-item "Emacs" 'bubbles-set-graphics-theme-emacs
            :button '(:radio . (eq bubbles-graphics-theme 'emacs))))
    (define-key menu [bubbles-set-graphics-theme-balls]
      (list 'menu-item "Balls" 'bubbles-set-graphics-theme-balls
            :button '(:radio . (eq bubbles-graphics-theme 'balls))))
    (define-key menu [bubbles-set-graphics-theme-diamonds]
      (list 'menu-item "Diamonds" 'bubbles-set-graphics-theme-diamonds
            :button '(:radio . (eq bubbles-graphics-theme 'diamonds))))
    (define-key menu [bubbles-set-graphics-theme-squares]
      (list 'menu-item "Squares" 'bubbles-set-graphics-theme-squares
            :button '(:radio . (eq bubbles-graphics-theme 'squares))))
    (define-key menu [bubbles-set-graphics-theme-circles]
      (list 'menu-item "Circles" 'bubbles-set-graphics-theme-circles
            :button '(:radio . (eq bubbles-graphics-theme 'circles))))
    menu)
    "Map for bubbles graphics theme menu.")

;; menu
(defvar bubbles-menu
  (let ((menu (make-sparse-keymap "Bubbles")))
    (define-key menu [bubbles-quit]
      (list 'menu-item "Quit" 'bubbles-quit))
    (define-key menu [bubbles]
      (list 'menu-item "New game" 'bubbles))
    (define-key menu [bubbles-separator-1]
      '("--"))
    (define-key menu [bubbles-save-settings]
      (list 'menu-item "Save all settings" 'bubbles-save-settings))
    (define-key menu [bubbles-customize]
      (list 'menu-item "Edit all settings" 'bubbles-customize))
    (define-key menu [bubbles-game-theme-menu]
      (list 'menu-item "Game Theme" bubbles-game-theme-menu))
    (define-key menu [bubbles-graphics-theme-menu]
      (list 'menu-item "Graphics Theme" bubbles-graphics-theme-menu
            :enable 'bubbles--playing))
    (define-key menu [bubbles-separator-2]
      '("--"))
    (define-key menu [bubbles-undo]
      (list 'menu-item "Undo last move" 'bubbles-undo
            :enable '(and bubbles--playing (listp buffer-undo-list))))
    menu)
  "Map for bubbles menu.")

;; bubbles mode map
(defvar bubbles-mode-map
  (let ((map (make-sparse-keymap 'bubbles-mode-map)))
;;    (suppress-keymap map t)
    (define-key map "q" 'bubbles-quit)
    (define-key map "\n" 'bubbles-plop)
    (define-key map " " 'bubbles-plop)
    (define-key map [double-down-mouse-1] 'bubbles-plop)
    (define-key map [mouse-2] 'bubbles-plop)
    (define-key map "\C-m" 'bubbles-plop)
    (define-key map "u" 'bubbles-undo)
    (define-key map "p" 'previous-line)
    (define-key map "n" 'next-line)
    (define-key map "f" 'forward-char)
    (define-key map "b" 'backward-char)
    ;; bind menu to mouse
    (define-key map [down-mouse-3] bubbles-menu)
    ;; Put menu in menu-bar
    (define-key map [menu-bar Bubbles] (cons "Bubbles" bubbles-menu))
    map)
  "Mode map for bubbles.")

(defun bubbles-mode ()
  "Major mode for playing bubbles.
\\{bubbles-mode-map}"
  (kill-all-local-variables)
  (use-local-map bubbles-mode-map)
  (setq major-mode 'bubbles-mode)
  (setq mode-name "Bubbles")
  (setq buffer-read-only t)
  (buffer-disable-undo)
  (setq buffer-undo-list t)
  (force-mode-line-update)
  (redisplay)
  (add-hook 'post-command-hook 'bubbles--mark-neighbourhood t t)
  (run-hooks 'bubbles-mode-hook))

;;;###autoload
(defun bubbles ()
  "Play Bubbles game."
  (interactive)
  (switch-to-buffer (get-buffer-create "*bubbles*"))
  (when (or (not bubbles--playing)
            (y-or-n-p "Start new game? "))
    (setq bubbles--save-data nil)
    (setq bubbles--playing t)
    (bubbles--initialize)))

(defun bubbles-quit ()
  "Quit Bubbles."
  (interactive)
  (message "bubbles-quit")
  (bury-buffer))

(declare-function image-size "image.c" (spec &optional pixels frame))

(defun bubbles--compute-offsets ()
  "Update horizontal and vertical offsets for centering the bubbles grid.
Set `bubbles--col-offset' and `bubbles--row-offset'."
  (cond ((and (display-images-p)
              bubbles--images-ok
              (not (eq bubbles-graphics-theme 'ascii))
              (fboundp 'window-inside-pixel-edges))
         ;; compute offset in units of pixels
         (let ((bubbles--image-size
                (car (image-size (car bubbles--images) t))))
           (setq bubbles--col-offset
                 (list
                  (max 0 (/ (- (nth 2 (window-inside-pixel-edges))
                               (nth 0 (window-inside-pixel-edges))
                               (* ( + bubbles--image-size 2) ;; margin
                                  (bubbles--grid-width))) 2))))
           (setq bubbles--row-offset
                 (list
                  (max 0 (/ (- (nth 3 (window-inside-pixel-edges))
                               (nth 1 (window-inside-pixel-edges))
                               (* (+ bubbles--image-size 1) ;; margin
                                  (bubbles--grid-height))) 2))))))
        (t
         ;; compute offset in units of chars
         (setq bubbles--col-offset
               (max 0 (/ (- (window-width)
                            (bubbles--grid-width)) 2)))
         (setq bubbles--row-offset
               (max 0 (/ (- (window-height)
                            (bubbles--grid-height) 2) 2))))))

(defun bubbles--remove-overlays ()
  "Remove all overlays."
  (if (fboundp 'remove-overlays)
      (remove-overlays)))

(defun bubbles--initialize ()
  "Initialize Bubbles game."
  (bubbles--initialize-faces)
  (bubbles--initialize-images)
  (bubbles--remove-overlays)

  (switch-to-buffer (get-buffer-create "*bubbles*"))
  (bubbles--compute-offsets)
  (let ((inhibit-read-only t))
    (set-buffer-modified-p nil)
    (erase-buffer)
    (insert " ")
    (add-text-properties
     (point-min) (point) (list 'intangible t 'display
                               (cons 'space
                                     (list :height bubbles--row-offset))))
    (insert "\n")
    (let ((max-char (length (bubbles--colors))))
      (dotimes (i (bubbles--grid-height))
        (let ((p (point)))
          (insert " ")
          (add-text-properties
           p (point) (list 'intangible t
                           'display (cons 'space
                                          (list :width
                                                bubbles--col-offset)))))
        (dotimes (j (bubbles--grid-width))
          (let* ((index (random max-char))
                 (char (nth index bubbles-chars)))
            (insert char)
            (add-text-properties (1- (point)) (point) (list 'index index))))
        (insert "\n"))
      (insert "\n ")
      (add-text-properties
       (1- (point)) (point) (list 'intangible t 'display
                                  (cons 'space
                                        (list :width bubbles--col-offset)))))
    (put-text-property (point-min) (point-max) 'pointer 'arrow))
  (bubbles-mode)
  (bubbles--reset-score)
  (bubbles--update-faces-or-images)
  (bubbles--goto 0 0)
  (setq buffer-undo-list t)
  (force-mode-line-update)
  (redisplay))

(defun bubbles--initialize-faces ()
  "Prepare faces for playing `bubbles'."
  (copy-face 'default 'bubbles--highlight-face)
  (set-face-background 'bubbles--highlight-face "#8080f4")
  (when (display-color-p)
    (setq bubbles--faces
          (mapcar (lambda (color)
                    (let ((fname (intern (format "bubbles--face-%s" color))))
                      (unless (facep fname)
                        (copy-face 'default fname)
                        (set-face-foreground fname color))
                      fname))
                  (bubbles--colors)))))

(defsubst bubbles--row (pos)
  "Return row of point POS."
  (save-excursion
    (goto-char pos)
    (beginning-of-line)
    (1- (count-lines (point-min) (point)))))

(defsubst bubbles--col (pos)
  "Return column of point POS."
  (save-excursion
    (goto-char pos)
    (1- (current-column))))

(defun bubbles--goto (row col)
  "Move point to bubble at coordinates ROW and COL."
  (if (or (< row 0)
          (< col 0)
          (>= row (bubbles--grid-height))
          (>= col (bubbles--grid-width)))
      ;; Error! return nil
      nil
    ;; go
    (goto-char (point-min))
    (forward-line (1+ row))
    (forward-char (1+ col))
    (point)))

(defun bubbles--char-at (row col)
  "Return character at bubble ROW and COL."
  (save-excursion
    (if (bubbles--goto row col)
        (char-after (point))
      nil)))

(defun bubbles--mark-direct-neighbours (row col char)
  "Mark direct neighbours of bubble at ROW COL with same CHAR."
  (save-excursion
    (let ((count 0))
      (when (and (bubbles--goto row col)
                 (eq char (char-after (point)))
                 (not (get-text-property (point) 'active)))
        (add-text-properties (point) (1+ (point))
                             '(active t face 'bubbles--highlight-face))
        (setq count (+ 1
                       (bubbles--mark-direct-neighbours row (1+ col) char)
                       (bubbles--mark-direct-neighbours row (1- col) char)
                       (bubbles--mark-direct-neighbours (1+ row) col char)
                       (bubbles--mark-direct-neighbours (1- row) col char))))
      count)))

(defun bubbles--mark-neighbourhood (&optional pos)
  "Mark neighbourhood of point.
Use optional parameter POS instead of point if given."
  (when bubbles--playing
    (unless pos (setq pos (point)))
    (condition-case err
        (let ((char (char-after pos))
              (inhibit-read-only t)
              (row (bubbles--row (point)))
              (col (bubbles--col (point))))
          (add-text-properties (point-min) (point-max)
                               '(face default active nil))
          (let ((count 0))
            (when (and row col (not (eq char (bubbles--empty-char))))
              (setq count (bubbles--mark-direct-neighbours row col char))
              (unless (> count 1)
                (add-text-properties (point-min) (point-max)
                                     '(face default active nil))
                (setq count 0)))
            (bubbles--update-neighbourhood-score count))
          (put-text-property (point-min) (point-max) 'pointer 'arrow)
          (bubbles--update-faces-or-images)
          (sit-for 0))
      (error (message "Bubbles: Internal error %s" err)))))

(defun bubbles--neighbourhood-available ()
  "Return t if another valid neighbourhood is available."
  (catch 'found
    (save-excursion
      (dotimes (i (bubbles--grid-height))
        (dotimes (j (bubbles--grid-width))
          (let ((c (bubbles--char-at i j)))
            (if (and (not (eq c (bubbles--empty-char)))
                     (or (eq c (bubbles--char-at (1+ i) j))
                         (eq c (bubbles--char-at i (1+ j)))))
                (throw 'found t)))))
      nil)))

(defun bubbles--count ()
  "Count remaining bubbles."
  (let ((count 0))
    (save-excursion
      (dotimes (i (bubbles--grid-height))
        (dotimes (j (bubbles--grid-width))
          (let ((c (bubbles--char-at i j)))
            (if (not (eq c (bubbles--empty-char)))
                (setq count (1+ count)))))))
    count))

(defun bubbles--reset-score ()
  "Reset bubbles score."
  (setq bubbles--neighbourhood-score 0
        bubbles--score 0)
  (bubbles--update-score))

(defun bubbles--update-score ()
  "Calculate and display new bubble score."
  (setq bubbles--score (+ bubbles--score bubbles--neighbourhood-score))
  (bubbles--show-scores))

(defun bubbles--update-neighbourhood-score (size)
  "Calculate and display score of active neighbourhood from its SIZE."
  (if (> size 1)
      (setq bubbles--neighbourhood-score (expt (- size 1) 2))
    (setq bubbles--neighbourhood-score 0))
  (bubbles--show-scores))

(defun bubbles--show-scores ()
  "Display current scores."
  (save-excursion
    (goto-char (or (next-single-property-change (point-min) 'status)
                   (point-max)))
    (let ((inhibit-read-only t)
          (pos (point)))
      (delete-region (point) (point-max))
      (insert (format "Selected: %4d\n" bubbles--neighbourhood-score))
      (insert " ")
      (add-text-properties (1- (point)) (point)
                           (list 'intangible t 'display
                                 (cons 'space
                                       (list :width bubbles--col-offset))))
      (insert (format "Score:    %4d" bubbles--score))
      (put-text-property pos (point) 'status t))))

(defun bubbles--game-over ()
  "Finish bubbles game."
  (bubbles--update-faces-or-images)
  (setq bubbles--playing nil
        bubbles--save-data nil)
  ;; add bonus if all bubbles were removed
  (when (= 0 (bubbles--count))
    (setq bubbles--score (+ bubbles--score (* (bubbles--grid-height)
                                              (bubbles--grid-width))))
    (bubbles--show-scores))
  ;; Game over message
  (goto-char (point-max))
  (let* ((inhibit-read-only t))
    (insert "\n ")
    (add-text-properties (1- (point)) (point)
                         (list 'intangible t 'display
                               (cons 'space
                                     (list :width bubbles--col-offset))))
    (insert "Game Over!"))
  ;; save score
  (gamegrid-add-score (format "bubbles-%s-%d-%d-%d-scores"
                              (symbol-name (bubbles--shift-mode))
                              (length (bubbles--colors))
                              (bubbles--grid-width) (bubbles--grid-height))
                      bubbles--score))

(defun bubbles-plop ()
  "Remove active bubbles region."
  (interactive)
  (when (and bubbles--playing
             (> bubbles--neighbourhood-score 0))
    (setq bubbles--save-data (list bubbles--score (buffer-string)))
    (let ((inhibit-read-only t))
      ;; blank out current neighbourhood
      (let ((row (bubbles--row (point)))
            (col (bubbles--col (point))))
        (goto-char (point-max))
        (while (not (bobp))
          (backward-char)
          (while (get-text-property (point) 'active)
            (delete-char 1)
            (insert (bubbles--empty-char))
            (add-text-properties (1- (point)) (point) (list 'removed t
                                                            'index -1))))
        (bubbles--goto row col))
      ;; show new score
      (bubbles--update-score)
      ;; update display and wait
      (bubbles--update-faces-or-images)
      (sit-for 0)
      (sleep-for 0.2)
      (discard-input)
      ;; drop down
      (let ((something-dropped nil))
        (save-excursion
          (dotimes (i (bubbles--grid-height))
            (dotimes (j (bubbles--grid-width))
              (bubbles--goto i j)
              (while (get-text-property (point) 'removed)
                (setq something-dropped (or (bubbles--shift 'top i j)
                                            something-dropped))))))
        ;; update display and wait
        (bubbles--update-faces-or-images)
        (when something-dropped
          (sit-for 0)))
      (discard-input)
      ;; shift to left
      (put-text-property (point-min) (point-max) 'removed nil)
      (save-excursion
        (goto-char (point-min))
        (let ((removed-string (format "%c" (bubbles--empty-char))))
          (while (search-forward removed-string nil t)
            (put-text-property (1- (point)) (point) 'removed t))))
      (let ((shifted nil))
        (cond ((eq (bubbles--shift-mode) 'always)
               (save-excursion
                 (dotimes (i (bubbles--grid-height))
                   (dotimes (j (bubbles--grid-width))
                     (bubbles--goto i j)
                     (while (get-text-property (point) 'removed)
                       (setq shifted (or (bubbles--shift 'right i j)
                                         shifted))))))
               (bubbles--update-faces-or-images)
               (sleep-for 0.5))
              (t ;; default shift-mode
               (save-excursion
                 (dotimes (j (bubbles--grid-width))
                   (bubbles--goto (1- (bubbles--grid-height)) j)
                   (let ((shifted-cols 0))
                     (while (get-text-property (point) 'removed)
                       (setq shifted-cols (1+ shifted-cols))
                       (bubbles--shift 'right (1- (bubbles--grid-height)) j))
                     (dotimes (k shifted-cols)
                       (let ((i (- (bubbles--grid-height) 2)))
                         (while (>= i 0)
                           (setq shifted (or (bubbles--shift 'right i j)
                                             shifted))
                           (setq i (1- i))))))))))
        (when shifted
          ;;(sleep-for 0.5)
          (bubbles--update-faces-or-images)
          (sit-for 0)))
      (put-text-property (point-min) (point-max) 'removed nil)
      (unless (bubbles--neighbourhood-available)
        (bubbles--game-over)))
    ;; undo
    (setq buffer-undo-list '((apply bubbles-undo . nil)))
    (force-mode-line-update)
    (redisplay)))

(defun bubbles-undo ()
  "Undo last move."
  (interactive)
  (when bubbles--save-data
    (let ((inhibit-read-only t)
          (pos (point)))
      (erase-buffer)
      (insert (cadr bubbles--save-data))
      (bubbles--update-faces-or-images)
      (setq bubbles--score (car bubbles--save-data))
      (goto-char pos))
    (setq buffer-undo-list t)
    (force-mode-line-update)
    (redisplay)))

(defun bubbles--shift (from row col)
  "Move bubbles FROM one side to position ROW COL.
Return t if new char is non-empty."
  (save-excursion
    (when (bubbles--goto row col)
      (let ((char-org (char-after (point)))
            (char-new (bubbles--empty-char))
            (removed nil)
            (trow row)
            (tcol col)
            (index -1))
        (cond ((eq from 'top)
               (setq trow (1- row)))
              ((eq from 'left)
               (setq tcol (1- col)))
              ((eq from 'right)
               (setq tcol (1+ col))))
        (save-excursion
          (when (bubbles--goto trow tcol)
            (setq char-new (char-after (point)))
            (setq removed (get-text-property (point) 'removed))
            (setq index (get-text-property (point) 'index))
            (bubbles--shift from trow tcol)))
        (insert char-new)
        (delete-char 1)
        (add-text-properties (1- (point)) (point) (list 'index index
                                                        'removed removed))
        (not (eq char-new (bubbles--empty-char)))))))

(defun bubbles--initialize-images ()
  "Prepare images for playing `bubbles'."
  (when (and (display-images-p)
             (not (eq bubbles-graphics-theme 'ascii)))
    (let ((template (case bubbles-graphics-theme
                      ('circles bubbles--image-template-circle)
                      ('balls bubbles--image-template-ball)
                      ('squares bubbles--image-template-square)
                      ('diamonds bubbles--image-template-diamond)
                      ('emacs bubbles--image-template-emacs))))
      (setq bubbles--empty-image
            (create-image (replace-regexp-in-string
                           "^\"\\(.*\\)\t.*c .*\",$"
                           "\"\\1\tc None\"," template)
                          'xpm t
                          ;;:mask 'heuristic
                          :margin '(2 . 1)))
      (setq bubbles--images
            (mapcar (lambda (color)
                      (let* ((rgb (color-values color))
                             (red (nth 0 rgb))
                             (green (nth 1 rgb))
                             (blue (nth 2 rgb)))
                        (with-temp-buffer
                          (insert template)
                          (goto-char (point-min))
                          (re-search-forward
                           "^\"[0-9]+ [0-9]+ \\(.*?\\) .*\",$" nil t)
                          (goto-char (point-min))
                          (while (re-search-forward
                                  "^\"\\(.*\\)\t.*c \\(#.*\\)\",$" nil t)
                            (let* ((crgb (color-values (match-string 2)))
                                   (r (nth 0 crgb))
                                   (g (nth 1 crgb))
                                   (b (nth 2 crgb))
                                   (brightness (/ (+ r g b) 3.0 256 256))
                                   (val (sin (* brightness (/ pi 2))))
                                   (rr (* red val))
                                   (gg (* green val))
                                   (bb (* blue val))
                                   ;;(rr (/ (+ red r) 2))
                                   ;;(gg (/ (+ green g) 2))
                                   ;;(bb (/ (+ blue b) 2))
                                   (color (format "#%02x%02x%02x"
                                                  (/ rr 256) (/ gg 256)
                                                  (/ bb 256))))
                              (replace-match (format "\"\\1\tc %s\","
                                                     (upcase color)))))
                          (create-image (buffer-string) 'xpm t
                                        :margin '(2 . 1)
                                        ;;:mask 'heuristic
                                        ))))
                    (bubbles--colors))))
    ;; check images
    (setq bubbles--images-ok bubbles--empty-image)
    (mapc (lambda (elt)
            (setq bubbles--images-ok (and bubbles--images-ok elt)))
          bubbles--images)))

(defun bubbles--update-faces-or-images ()
  "Update faces and/or images, depending on graphics mode."
  (bubbles--set-faces)
  (bubbles--show-images))

(defun bubbles--set-faces ()
  "Update faces in the bubbles buffer."
  (unless (and (display-images-p)
               bubbles--images-ok
               (not (eq bubbles-graphics-theme 'ascii)))
    (when (display-color-p)
      (save-excursion
        (let ((inhibit-read-only t))
          (dotimes (i (bubbles--grid-height))
            (dotimes (j (bubbles--grid-width))
              (bubbles--goto i j)
              (let* ((index (get-text-property (point) 'index))
                     (face (nth index bubbles--faces))
                     (fg-col (face-foreground face)))
                (when (get-text-property (point) 'active)
                  (set-face-foreground 'bubbles--highlight-face "#ff0000")
                  (setq face 'bubbles--highlight-face))
                (put-text-property (point) (1+ (point))
                                   'face face)))))))))

(defun bubbles--show-images ()
  "Update images in the bubbles buffer."
  (bubbles--remove-overlays)
  (if (and (display-images-p)
           bubbles--images-ok
           (not (eq bubbles-graphics-theme 'ascii)))
      (save-excursion
        (goto-char (point-min))
        (forward-line 1)
        (let ((inhibit-read-only t)
              char)
          (dotimes (i (bubbles--grid-height))
            (dotimes (j (bubbles--grid-width))
              (forward-char 1)
              (let ((index (or (get-text-property (point) 'index) -1)))
                (let ((img bubbles--empty-image))
                  (if (>= index 0)
                      (setq img (nth index bubbles--images)))
                  (put-text-property (point) (1+ (point))
                                     'display (cons img nil)))))
            (forward-line 1))))
    (save-excursion
      (let ((inhibit-read-only t))
        (goto-char (point-min))
        (while (not (eobp))
          (let ((disp-prop (get-text-property (point) 'display)))
            (if (and (listp disp-prop)
                     (listp (car disp-prop))
                     (eq (caar disp-prop) 'image))
                (put-text-property (point) (1+ (point)) 'display nil))
            (forward-char 1)))
        (put-text-property (point-min) (point-max) 'pointer 'arrow)))))

(provide 'bubbles)

;; arch-tag: 2cd7237a-b0ad-400d-a7fd-75f676dceb70
;;; bubbles.el ends here
