Mercurial > pidgin
annotate src/status.c @ 10436:08c8a18fb557
[gaim-migrate @ 11693]
Add a libfaim callback for anytime we get userinfo about a buddy. this
takes care of sf patch #920579.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Mon, 27 Dec 2004 20:40:31 +0000 |
| parents | c9b1f3fac753 |
| children | 6feef0a9098a |
| rev | line source |
|---|---|
| 9944 | 1 /** |
| 10067 | 2 * @file status.c Status API |
| 9944 | 3 * @ingroup core |
| 4 * | |
| 6065 | 5 * gaim |
| 6 * | |
| 8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
| 8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 * source distribution. | |
| 9944 | 10 * |
| 6065 | 11 * This program is free software; you can redistribute it and/or modify |
| 12 * it under the terms of the GNU General Public License as published by | |
| 13 * the Free Software Foundation; either version 2 of the License, or | |
| 14 * (at your option) any later version. | |
| 15 * | |
| 16 * This program is distributed in the hope that it will be useful, | |
| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 * GNU General Public License for more details. | |
| 20 * | |
| 21 * You should have received a copy of the GNU General Public License | |
| 22 * along with this program; if not, write to the Free Software | |
| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 */ | |
| 9949 | 25 #include "internal.h" |
| 6065 | 26 |
| 9949 | 27 #include "blist.h" |
| 10400 | 28 #include "core.h" |
| 9949 | 29 #include "debug.h" |
| 10337 | 30 #include "notify.h" |
| 9949 | 31 #include "prefs.h" |
| 6065 | 32 #include "status.h" |
| 33 | |
| 9949 | 34 /** |
| 35 * A type of status. | |
| 36 */ | |
| 37 struct _GaimStatusType | |
| 38 { | |
| 39 GaimStatusPrimitive primitive; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
40 |
| 9949 | 41 char *id; |
| 42 char *name; | |
| 43 char *primary_attr_id; | |
| 44 | |
| 45 gboolean saveable; | |
| 46 gboolean user_settable; | |
| 47 gboolean independent; | |
| 48 | |
| 49 GList *attrs; | |
| 50 }; | |
|
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
51 |
| 9949 | 52 /** |
| 53 * A status attribute. | |
| 54 */ | |
| 55 struct _GaimStatusAttr | |
| 56 { | |
| 57 char *id; | |
| 58 char *name; | |
| 59 GaimValue *value_type; | |
| 60 }; | |
| 6065 | 61 |
| 9949 | 62 /** |
| 63 * A list of statuses. | |
| 64 */ | |
| 65 struct _GaimPresence | |
| 66 { | |
| 67 GaimPresenceContext context; | |
| 68 | |
| 69 gboolean idle; | |
| 70 time_t idle_time; | |
| 10006 | 71 time_t login_time; |
| 9949 | 72 |
| 73 unsigned int warning_level; | |
| 6065 | 74 |
| 9949 | 75 GList *statuses; |
| 76 GHashTable *status_table; | |
| 77 | |
| 78 GaimStatus *active_status; | |
| 6065 | 79 |
| 9949 | 80 union |
| 81 { | |
| 82 GaimAccount *account; | |
| 83 | |
| 84 struct | |
| 85 { | |
| 86 GaimConversation *conv; | |
| 87 char *user; | |
| 88 | |
| 89 } chat; | |
| 6065 | 90 |
| 9949 | 91 struct |
| 92 { | |
| 93 GaimAccount *account; | |
| 94 char *name; | |
| 95 size_t ref_count; | |
| 96 GList *buddies; | |
| 97 | |
| 98 } buddy; | |
| 99 | |
| 100 } u; | |
| 101 }; | |
| 102 | |
| 103 /** | |
| 104 * An active status. | |
| 105 */ | |
| 106 struct _GaimStatus | |
| 6065 | 107 { |
| 9949 | 108 GaimStatusType *type; |
| 109 GaimPresence *presence; | |
| 110 | |
| 111 const char *title; | |
| 6065 | 112 |
| 9949 | 113 gboolean active; |
| 6065 | 114 |
| 9949 | 115 GHashTable *attr_values; |
| 116 }; | |
| 6065 | 117 |
| 118 typedef struct | |
| 119 { | |
| 9949 | 120 GaimAccount *account; |
| 121 char *name; | |
| 122 } GaimStatusBuddyKey; | |
| 123 | |
| 124 static int primitive_scores[] = | |
| 125 { | |
| 126 0, /* unset */ | |
| 127 -500, /* offline */ | |
| 128 0, /* online */ | |
| 129 100, /* available */ | |
| 130 -75, /* unavailable */ | |
| 131 -50, /* hidden */ | |
| 132 -100, /* away */ | |
| 133 -200 /* extended away */ | |
| 134 -10, /* idle, special case. */ | |
| 135 -5 /* idle time, special case. */ | |
| 136 }; | |
| 137 | |
| 138 static GHashTable *buddy_presences = NULL; | |
| 139 | |
| 140 #define SCORE_IDLE 5 | |
| 141 #define SCORE_IDLE_TIME 6 | |
| 142 | |
| 143 /************************************************************************** | |
| 10419 | 144 * GaimStatusPrimitive API |
| 145 **************************************************************************/ | |
| 146 static struct GaimStatusPrimitiveMap | |
| 147 { | |
| 148 GaimStatusPrimitive type; | |
| 149 const char *id; | |
| 150 const char *name; | |
| 151 | |
| 152 } const status_primitive_map[] = | |
| 153 { | |
| 154 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
| 155 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
| 156 { GAIM_STATUS_ONLINE, "online", N_("Online") }, | |
| 157 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
| 158 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
| 159 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
| 160 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
| 161 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
| 162 }; | |
| 163 | |
| 164 const char * | |
| 165 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
| 166 { | |
| 167 int i; | |
| 168 | |
| 169 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 170 { | |
| 171 if (type == status_primitive_map[i].type) | |
| 172 return status_primitive_map[i].id; | |
| 173 } | |
| 174 | |
| 175 return status_primitive_map[0].id; | |
| 176 } | |
| 177 | |
| 178 const char * | |
| 179 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
| 180 { | |
| 181 int i; | |
| 182 | |
| 183 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 184 { | |
| 185 if (type == status_primitive_map[i].type) | |
| 186 return status_primitive_map[i].name; | |
| 187 } | |
| 188 | |
| 189 return status_primitive_map[0].name; | |
| 190 } | |
| 191 | |
| 192 GaimStatusPrimitive | |
| 193 gaim_primitive_get_type_from_id(const char *id) | |
| 194 { | |
| 195 int i; | |
| 196 | |
| 197 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
| 198 | |
| 199 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
| 200 { | |
| 201 if (!strcmp(id, status_primitive_map[i].id)) | |
| 202 return status_primitive_map[i].type; | |
| 203 } | |
| 204 | |
| 205 return status_primitive_map[0].type; | |
| 206 } | |
| 207 | |
| 208 | |
| 209 /************************************************************************** | |
| 9949 | 210 * GaimStatusType API |
| 211 **************************************************************************/ | |
| 212 GaimStatusType * | |
| 213 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 214 const char *name, gboolean saveable, |
| 215 gboolean user_settable, gboolean independent) | |
| 9949 | 216 { |
| 217 GaimStatusType *status_type; | |
| 218 | |
| 219 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 220 g_return_val_if_fail(id != NULL, NULL); | |
| 221 g_return_val_if_fail(name != NULL, NULL); | |
| 222 | |
| 223 status_type = g_new0(GaimStatusType, 1); | |
| 224 | |
| 225 status_type->primitive = primitive; | |
| 226 status_type->id = g_strdup(id); | |
| 227 status_type->name = g_strdup(name); | |
| 228 status_type->saveable = saveable; | |
| 229 status_type->user_settable = user_settable; | |
| 230 status_type->independent = independent; | |
| 231 | |
| 232 return status_type; | |
| 233 } | |
| 234 | |
| 235 GaimStatusType * | |
| 236 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
| 10009 | 237 const char *name, gboolean user_settable) |
| 9949 | 238 { |
| 239 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 240 g_return_val_if_fail(id != NULL, NULL); | |
| 241 g_return_val_if_fail(name != NULL, NULL); | |
| 242 | |
| 243 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
| 244 user_settable, FALSE); | |
| 245 } | |
| 246 | |
| 247 GaimStatusType * | |
| 248 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
| 249 const char *id, const char *name, | |
| 250 gboolean saveable, gboolean user_settable, | |
| 251 gboolean independent, const char *attr_id, | |
| 252 const char *attr_name, GaimValue *attr_value, | |
| 253 ...) | |
| 254 { | |
| 255 GaimStatusType *status_type; | |
| 256 va_list args; | |
| 257 | |
| 258 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
| 259 g_return_val_if_fail(id != NULL, NULL); | |
| 260 g_return_val_if_fail(name != NULL, NULL); | |
| 10012 | 261 g_return_val_if_fail(attr_id != NULL, NULL); |
| 9949 | 262 g_return_val_if_fail(attr_name != NULL, NULL); |
| 263 g_return_val_if_fail(attr_value != NULL, NULL); | |
| 264 | |
| 265 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
| 266 user_settable, independent); | |
| 267 | |
| 10010 | 268 /* Add the first attribute */ |
| 9949 | 269 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
| 270 | |
| 271 va_start(args, attr_value); | |
| 272 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 273 va_end(args); | |
| 274 | |
| 275 return status_type; | |
| 276 } | |
| 277 | |
| 278 void | |
| 279 gaim_status_type_destroy(GaimStatusType *status_type) | |
| 280 { | |
| 281 GList *l; | |
| 282 | |
| 283 g_return_if_fail(status_type != NULL); | |
| 284 | |
| 285 g_free(status_type->id); | |
| 286 g_free(status_type->name); | |
| 287 | |
| 288 if (status_type->primary_attr_id != NULL) | |
| 289 g_free(status_type->primary_attr_id); | |
| 290 | |
| 291 if (status_type->attrs != NULL) | |
| 292 { | |
| 293 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 294 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
| 295 | |
| 296 g_list_free(status_type->attrs); | |
| 297 } | |
| 298 | |
| 299 g_free(status_type); | |
| 300 } | |
| 301 | |
| 302 void | |
| 303 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
| 304 { | |
| 305 g_return_if_fail(status_type != NULL); | |
| 306 | |
| 307 if (status_type->primary_attr_id != NULL) | |
| 308 g_free(status_type->primary_attr_id); | |
| 309 | |
| 310 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
| 311 } | |
| 312 | |
| 313 void | |
| 10197 | 314 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
| 9949 | 315 const char *name, GaimValue *value) |
| 316 { | |
| 317 GaimStatusAttr *attr; | |
| 318 | |
| 319 g_return_if_fail(status_type != NULL); | |
| 320 g_return_if_fail(id != NULL); | |
| 321 g_return_if_fail(name != NULL); | |
| 322 g_return_if_fail(value != NULL); | |
| 323 | |
| 324 attr = gaim_status_attr_new(id, name, value); | |
| 325 | |
| 326 status_type->attrs = g_list_append(status_type->attrs, attr); | |
| 327 } | |
| 328 | |
| 329 void | |
| 330 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
| 331 { | |
| 332 const char *id, *name; | |
| 333 GaimValue *value; | |
| 334 | |
| 335 g_return_if_fail(status_type != NULL); | |
| 336 | |
| 337 while ((id = va_arg(args, const char *)) != NULL) | |
| 338 { | |
| 339 name = va_arg(args, const char *); | |
| 340 g_return_if_fail(name != NULL); | |
| 341 | |
| 342 value = va_arg(args, GaimValue *); | |
| 343 g_return_if_fail(value != NULL); | |
| 6065 | 344 |
| 9949 | 345 gaim_status_type_add_attr(status_type, id, name, value); |
| 346 } | |
| 347 } | |
| 348 | |
| 10010 | 349 void |
| 350 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
| 351 const char *name, GaimValue *value, ...) | |
| 352 { | |
| 353 va_list args; | |
| 354 | |
| 355 g_return_if_fail(status_type != NULL); | |
| 356 g_return_if_fail(id != NULL); | |
| 357 g_return_if_fail(name != NULL); | |
| 358 g_return_if_fail(value != NULL); | |
| 359 | |
| 360 /* Add the first attribute */ | |
| 361 gaim_status_type_add_attr(status_type, id, name, value); | |
| 362 | |
| 363 va_start(args, value); | |
| 364 gaim_status_type_add_attrs_vargs(status_type, args); | |
| 365 va_end(args); | |
| 366 } | |
| 367 | |
| 9949 | 368 GaimStatusPrimitive |
| 369 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
| 370 { | |
| 371 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
| 372 | |
| 373 return status_type->primitive; | |
| 374 } | |
| 375 | |
| 376 const char * | |
| 377 gaim_status_type_get_id(const GaimStatusType *status_type) | |
| 378 { | |
| 379 g_return_val_if_fail(status_type != NULL, NULL); | |
| 380 | |
| 381 return status_type->id; | |
| 382 } | |
| 383 | |
| 384 const char * | |
| 385 gaim_status_type_get_name(const GaimStatusType *status_type) | |
| 386 { | |
| 387 g_return_val_if_fail(status_type != NULL, NULL); | |
| 388 | |
| 389 return status_type->name; | |
| 390 } | |
| 391 | |
| 392 gboolean | |
| 393 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
| 394 { | |
| 395 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 396 | |
| 397 return status_type->saveable; | |
| 398 } | |
| 399 | |
| 400 gboolean | |
| 401 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
| 402 { | |
| 403 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 404 | |
| 405 return status_type->user_settable; | |
| 406 } | |
| 407 | |
| 408 gboolean | |
| 409 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
| 410 { | |
| 411 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 412 | |
| 413 return status_type->independent; | |
| 414 } | |
| 415 | |
| 416 gboolean | |
| 10067 | 417 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
| 418 { | |
| 419 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 420 | |
| 421 return !status_type->independent; | |
| 422 } | |
| 423 | |
| 424 gboolean | |
| 9949 | 425 gaim_status_type_is_available(const GaimStatusType *status_type) |
| 426 { | |
| 427 GaimStatusPrimitive primitive; | |
| 428 | |
| 429 g_return_val_if_fail(status_type != NULL, FALSE); | |
| 430 | |
| 431 primitive = gaim_status_type_get_primitive(status_type); | |
| 432 | |
| 433 return (primitive == GAIM_STATUS_AVAILABLE || | |
| 434 primitive == GAIM_STATUS_HIDDEN); | |
| 435 } | |
| 436 | |
| 437 const char * | |
| 438 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
| 439 { | |
| 440 g_return_val_if_fail(status_type != NULL, NULL); | |
| 441 | |
| 442 return status_type->primary_attr_id; | |
| 443 } | |
| 444 | |
| 445 GaimStatusAttr * | |
| 446 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
| 447 { | |
| 448 GList *l; | |
| 449 | |
| 450 g_return_val_if_fail(status_type != NULL, NULL); | |
| 451 g_return_val_if_fail(id != NULL, NULL); | |
| 452 | |
| 453 for (l = status_type->attrs; l != NULL; l = l->next) | |
| 454 { | |
| 455 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 456 | |
| 457 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
| 458 return attr; | |
| 459 } | |
| 460 | |
| 461 return NULL; | |
| 462 } | |
| 463 | |
| 464 const GList * | |
| 465 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
| 466 { | |
| 467 g_return_val_if_fail(status_type != NULL, NULL); | |
| 468 | |
| 469 return status_type->attrs; | |
| 470 } | |
| 471 | |
| 10348 | 472 const GaimStatusType * |
| 473 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
| 474 { | |
| 475 GaimStatusType *status_type; | |
| 476 | |
| 477 g_return_val_if_fail(id != NULL, NULL); | |
| 478 | |
| 479 while (status_types != NULL) | |
| 480 { | |
| 481 status_type = status_types->data; | |
| 482 | |
| 483 if (!strcmp(id, status_type->id)) | |
| 484 return status_type; | |
| 485 } | |
| 486 | |
| 487 return NULL; | |
| 488 } | |
| 489 | |
| 9949 | 490 |
| 491 /************************************************************************** | |
| 492 * GaimStatusAttr API | |
| 493 **************************************************************************/ | |
| 494 GaimStatusAttr * | |
| 495 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
| 496 { | |
| 497 GaimStatusAttr *attr; | |
| 498 | |
| 499 g_return_val_if_fail(id != NULL, NULL); | |
| 500 g_return_val_if_fail(name != NULL, NULL); | |
| 501 g_return_val_if_fail(value_type != NULL, NULL); | |
| 502 | |
| 503 attr = g_new0(GaimStatusAttr, 1); | |
| 504 | |
| 505 attr->id = g_strdup(id); | |
| 506 attr->name = g_strdup(name); | |
| 507 attr->value_type = value_type; | |
| 508 | |
| 509 return attr; | |
| 510 } | |
| 511 | |
| 512 void | |
| 513 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
| 514 { | |
| 515 g_return_if_fail(attr != NULL); | |
| 516 | |
| 517 g_free(attr->id); | |
| 518 g_free(attr->name); | |
| 519 | |
| 520 gaim_value_destroy(attr->value_type); | |
| 521 | |
| 522 g_free(attr); | |
| 523 } | |
| 524 | |
| 525 const char * | |
| 526 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
| 527 { | |
| 528 g_return_val_if_fail(attr != NULL, NULL); | |
| 529 | |
| 530 return attr->id; | |
| 531 } | |
| 532 | |
| 533 const char * | |
| 534 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
| 535 { | |
| 536 g_return_val_if_fail(attr != NULL, NULL); | |
| 537 | |
| 538 return attr->name; | |
| 539 } | |
| 540 | |
| 541 GaimValue * | |
| 542 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
| 543 { | |
| 544 g_return_val_if_fail(attr != NULL, NULL); | |
| 545 | |
| 546 return attr->value_type; | |
| 547 } | |
| 548 | |
| 549 | |
| 550 /************************************************************************** | |
| 551 * GaimStatus API | |
| 552 **************************************************************************/ | |
| 553 GaimStatus * | |
| 554 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
| 555 { | |
| 556 GaimStatus *status; | |
| 557 const GList *l; | |
| 558 | |
| 559 g_return_val_if_fail(status_type != NULL, NULL); | |
| 560 g_return_val_if_fail(presence != NULL, NULL); | |
| 561 | |
| 562 status = g_new0(GaimStatus, 1); | |
| 563 | |
| 564 status->type = status_type; | |
| 565 status->presence = presence; | |
| 566 | |
| 567 status->attr_values = | |
| 568 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 569 (GDestroyNotify)gaim_value_destroy); | |
| 570 | |
| 571 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
| 572 { | |
| 573 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
| 574 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
| 575 GaimValue *new_value = gaim_value_dup(value); | |
| 576 | |
| 577 g_hash_table_insert(status->attr_values, | |
| 10197 | 578 g_strdup(gaim_status_attr_get_id(attr)), |
| 579 new_value); | |
| 9949 | 580 } |
| 581 | |
| 582 return status; | |
| 583 } | |
| 584 | |
| 585 void | |
| 586 gaim_status_destroy(GaimStatus *status) | |
| 587 { | |
| 588 g_return_if_fail(status != NULL); | |
| 589 | |
| 590 gaim_status_set_active(status, FALSE); | |
| 591 | |
| 592 g_hash_table_destroy(status->attr_values); | |
| 593 | |
| 594 g_free(status); | |
| 595 } | |
| 6065 | 596 |
| 597 static void | |
| 9949 | 598 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
| 599 GaimStatus *old_status, GaimStatus *new_status) | |
| 600 { | |
| 601 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
| 602 | |
| 603 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 604 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
| 605 { | |
| 606 time_t current_time = time(NULL); | |
| 607 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
| 608 char *tmp = NULL; | |
| 609 | |
| 610 if (!gaim_status_is_available(old_status) && | |
| 611 gaim_status_is_available(new_status)) | |
| 612 { | |
| 613 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
| 614 } | |
| 615 else if (gaim_status_is_available(old_status) && | |
| 616 !gaim_status_is_available(new_status)) | |
| 617 { | |
| 618 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
| 619 } | |
| 620 | |
| 621 if (tmp != NULL) | |
| 622 { | |
| 623 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 624 | |
| 625 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
| 626 current_time, tmp); | |
| 627 g_free(tmp); | |
| 628 } | |
| 629 } | |
| 630 | |
| 10012 | 631 |
| 632 | |
| 633 if (ops != NULL && ops->update != NULL) | |
| 634 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
| 9949 | 635 } |
| 636 | |
| 637 static void | |
| 638 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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639 GaimStatus *new_status) |
| 6065 | 640 { |
| 9949 | 641 GaimPresenceContext context = gaim_presence_get_context(presence); |
| 642 | |
| 643 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
| 644 { | |
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645 GaimAccount *account = gaim_presence_get_account(presence); |
| 9949 | 646 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
| 647 | |
| 10400 | 648 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
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649 { |
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650 GaimPluginProtocolInfo *prpl_info = NULL; |
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651 GaimPlugin *prpl; |
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652 |
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653 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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654 |
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655 if (prpl != NULL) |
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656 { |
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657 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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658 |
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659 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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660 prpl_info->set_status(account, new_status); |
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661 } |
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662 } |
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663 |
| 9949 | 664 if (ops != NULL && ops->status_changed != NULL) |
| 665 { | |
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666 ops->status_changed(account, new_status); |
| 9949 | 667 } |
| 668 } | |
| 669 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
| 670 { | |
| 671 #if 0 | |
| 672 GaimConversationUiOps *ops; | |
| 673 GaimConversation *conv; | |
| 674 | |
| 675 conv = gaim_status_get_conversation(new_status); | |
| 10348 | 676 /* |
| 677 * TODO: Probably need to do some of the following here? This is copied | |
| 678 * from some old status code that was removed. | |
| 679 * | |
| 680 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
| 681 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 682 * g_free(tmp); | |
| 683 * | |
| 684 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
| 685 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
| 686 * g_free(tmp); | |
| 687 * | |
| 688 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
| 689 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 690 * g_free(tmp); | |
| 691 * | |
| 692 * serv_got_typing_stopped(gc, name); | |
| 693 * | |
| 694 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
| 695 */ | |
| 9949 | 696 #endif |
| 697 } | |
| 698 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 699 { | |
| 700 const GList *l; | |
| 701 | |
| 702 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 703 { | |
| 704 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
| 705 old_status, new_status); | |
| 706 } | |
| 10348 | 707 |
| 708 /* | |
| 709 * TODO: Maybe we should do this here? | |
| 710 * GaimLog *log = gaim_account_get_log(account); | |
| 711 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
| 712 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
| 713 * g_free(tmp); | |
| 714 */ | |
| 9949 | 715 } |
| 716 } | |
| 717 | |
| 10204 | 718 static void |
| 719 status_has_changed(GaimStatus *status) | |
| 9949 | 720 { |
| 721 GaimPresence *presence; | |
| 722 GaimStatus *old_status; | |
| 723 | |
| 724 presence = gaim_status_get_presence(status); | |
| 725 old_status = gaim_presence_get_active_status(presence); | |
| 726 | |
| 10204 | 727 /* |
| 728 * If this status is exclusive, then we must be setting it to "active." | |
| 729 * Since we are setting it to active, we want to set the currently | |
| 730 * active status to "inactive." | |
| 731 */ | |
| 732 if (gaim_status_is_exclusive(status)) | |
| 9949 | 733 { |
| 734 const GList *l; | |
| 735 | |
| 10006 | 736 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
| 9949 | 737 { |
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738 GaimStatus *temp_status = l->data; |
| 9949 | 739 |
| 10204 | 740 if (temp_status == status) |
| 741 continue; | |
| 9949 | 742 |
| 10204 | 743 if (gaim_status_is_independent(temp_status)) |
| 9949 | 744 continue; |
| 745 | |
| 746 if (gaim_status_is_active(temp_status)) | |
| 747 { | |
| 748 /* | |
| 10204 | 749 * Since we don't want infinite recursion, we have to set |
| 750 * the active variable ourself instead of calling | |
| 751 * gaim_status_set_active(). | |
| 9949 | 752 */ |
| 753 temp_status->active = FALSE; | |
| 754 | |
| 755 notify_status_update(presence, old_status, temp_status); | |
| 756 | |
| 757 break; | |
| 758 } | |
| 759 } | |
| 760 } | |
| 761 | |
| 10204 | 762 notify_status_update(presence, old_status, status); |
| 763 } | |
| 764 | |
| 765 void | |
| 766 gaim_status_set_active(GaimStatus *status, gboolean active) | |
| 767 { | |
| 768 if (!active && gaim_status_is_exclusive(status)) | |
| 769 { | |
| 770 gaim_debug_error("status", | |
| 771 "Cannot deactivate an exclusive status (%s).\n", | |
| 772 gaim_status_get_id(status)); | |
| 773 return; | |
| 774 } | |
| 775 | |
| 776 g_return_if_fail(status != NULL); | |
| 777 | |
| 778 if (status->active == active) | |
| 779 return; | |
| 780 | |
| 781 status->active = active; | |
| 782 | |
| 783 status_has_changed(status); | |
| 784 } | |
| 785 | |
| 786 void | |
| 787 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
| 788 { | |
| 789 gboolean changed = FALSE; | |
| 790 const gchar *id; | |
| 791 | |
| 792 if (!active && gaim_status_is_exclusive(status)) | |
| 793 { | |
| 794 gaim_debug_error("status", | |
| 795 "Cannot deactivate an exclusive status (%s).\n", | |
| 796 gaim_status_get_id(status)); | |
| 797 return; | |
| 798 } | |
| 799 | |
| 800 g_return_if_fail(status != NULL); | |
| 801 | |
| 802 if (status->active != active) | |
| 803 changed = TRUE; | |
| 804 | |
| 9949 | 805 status->active = active; |
| 6065 | 806 |
| 10204 | 807 /* Set any attributes */ |
| 808 while ((id = va_arg(args, const char *)) != NULL) | |
| 809 { | |
| 810 GaimValue *value; | |
| 811 value = gaim_status_get_attr_value(status, id); | |
| 812 if (value->type == GAIM_TYPE_STRING) | |
| 813 { | |
| 814 const gchar *string_data = va_arg(args, const char *); | |
| 815 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
| 816 ((string_data != NULL) && (value->data.string_data != NULL) && | |
| 817 !strcmp(string_data, value->data.string_data))) | |
| 818 { | |
| 819 continue; | |
| 820 } | |
| 821 gaim_status_set_attr_string(status, id, string_data); | |
| 822 changed = TRUE; | |
| 823 } | |
| 824 else if (value->type == GAIM_TYPE_INT) | |
| 825 { | |
| 826 int int_data = va_arg(args, int); | |
| 827 if (int_data == value->data.int_data) | |
| 828 continue; | |
| 829 gaim_status_set_attr_int(status, id, int_data); | |
| 830 changed = TRUE; | |
| 831 } | |
| 832 else if (value->type == GAIM_TYPE_BOOLEAN) | |
| 833 { | |
| 834 gboolean boolean_data = va_arg(args, gboolean); | |
| 835 if (boolean_data == value->data.boolean_data) | |
| 836 continue; | |
| 837 gaim_status_set_attr_int(status, id, boolean_data); | |
| 838 changed = TRUE; | |
| 839 } | |
| 840 else | |
| 841 { | |
| 842 /* We don't know what the data is--skip over it */ | |
| 843 va_arg(args, void *); | |
| 844 } | |
| 845 } | |
| 846 | |
| 847 if (!changed) | |
| 848 return; | |
| 849 | |
| 850 status_has_changed(status); | |
| 9949 | 851 } |
| 852 | |
| 853 void | |
| 854 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
| 855 gboolean value) | |
| 856 { | |
| 857 GaimStatusType *status_type; | |
| 858 GaimValue *attr_value; | |
| 859 | |
| 860 g_return_if_fail(status != NULL); | |
| 861 g_return_if_fail(id != NULL); | |
| 862 | |
| 863 status_type = gaim_status_get_type(status); | |
| 864 | |
| 10197 | 865 /* Make sure this attribute exists and is the correct type. */ |
| 866 attr_value = gaim_status_get_attr_value(status, id); | |
| 867 g_return_if_fail(attr_value != NULL); | |
| 9949 | 868 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
| 869 | |
| 870 gaim_value_set_boolean(attr_value, value); | |
| 871 } | |
| 872 | |
| 873 void | |
| 874 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
| 875 { | |
| 876 GaimStatusType *status_type; | |
| 877 GaimValue *attr_value; | |
| 878 | |
| 879 g_return_if_fail(status != NULL); | |
| 880 g_return_if_fail(id != NULL); | |
| 881 | |
| 882 status_type = gaim_status_get_type(status); | |
| 883 | |
| 10197 | 884 /* Make sure this attribute exists and is the correct type. */ |
| 885 attr_value = gaim_status_get_attr_value(status, id); | |
| 886 g_return_if_fail(attr_value != NULL); | |
| 9949 | 887 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
| 888 | |
| 889 gaim_value_set_int(attr_value, value); | |
| 6065 | 890 } |
| 891 | |
| 9949 | 892 void |
| 893 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
| 894 const char *value) | |
| 895 { | |
| 896 GaimStatusType *status_type; | |
| 897 GaimValue *attr_value; | |
| 898 | |
| 899 g_return_if_fail(status != NULL); | |
| 900 g_return_if_fail(id != NULL); | |
| 901 | |
| 902 status_type = gaim_status_get_type(status); | |
| 903 | |
| 10197 | 904 /* Make sure this attribute exists and is the correct type. */ |
| 10196 | 905 attr_value = gaim_status_get_attr_value(status, id); |
| 10197 | 906 g_return_if_fail(attr_value != NULL); |
| 9949 | 907 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
| 908 | |
| 909 gaim_value_set_string(attr_value, value); | |
| 910 } | |
| 911 | |
| 912 GaimStatusType * | |
| 913 gaim_status_get_type(const GaimStatus *status) | |
| 914 { | |
| 915 g_return_val_if_fail(status != NULL, NULL); | |
| 916 | |
| 917 return status->type; | |
| 918 } | |
| 919 | |
| 920 GaimPresence * | |
| 921 gaim_status_get_presence(const GaimStatus *status) | |
| 6065 | 922 { |
| 9949 | 923 g_return_val_if_fail(status != NULL, NULL); |
| 924 | |
| 925 return status->presence; | |
| 926 } | |
| 927 | |
| 928 const char * | |
| 929 gaim_status_get_id(const GaimStatus *status) | |
| 930 { | |
| 931 g_return_val_if_fail(status != NULL, NULL); | |
| 932 | |
| 933 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
| 934 } | |
| 935 | |
| 936 const char * | |
| 937 gaim_status_get_name(const GaimStatus *status) | |
| 938 { | |
| 939 g_return_val_if_fail(status != NULL, NULL); | |
| 940 | |
| 941 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
| 942 } | |
| 943 | |
| 944 gboolean | |
| 945 gaim_status_is_independent(const GaimStatus *status) | |
| 946 { | |
| 947 g_return_val_if_fail(status != NULL, FALSE); | |
| 948 | |
| 949 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
| 950 } | |
| 951 | |
| 952 gboolean | |
| 10067 | 953 gaim_status_is_exclusive(const GaimStatus *status) |
| 954 { | |
| 955 g_return_val_if_fail(status != NULL, FALSE); | |
| 956 | |
| 957 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
| 958 } | |
| 959 | |
| 960 gboolean | |
| 9949 | 961 gaim_status_is_available(const GaimStatus *status) |
| 962 { | |
| 963 g_return_val_if_fail(status != NULL, FALSE); | |
| 964 | |
| 965 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
| 966 } | |
| 6216 | 967 |
| 9949 | 968 gboolean |
| 969 gaim_status_is_active(const GaimStatus *status) | |
| 970 { | |
| 971 g_return_val_if_fail(status != NULL, FALSE); | |
| 972 | |
| 973 return status->active; | |
| 974 } | |
| 975 | |
|
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976 gboolean |
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977 gaim_status_is_online(const GaimStatus *status) |
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978 { |
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979 GaimStatusPrimitive primitive; |
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980 |
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981 g_return_val_if_fail( status != NULL, FALSE); |
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982 |
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983 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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984 |
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985 return (primitive != GAIM_STATUS_UNSET && |
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986 primitive != GAIM_STATUS_OFFLINE); |
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987 } |
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988 |
| 9949 | 989 GaimValue * |
| 990 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
| 991 { | |
| 992 GaimStatusType *status_type; | |
| 993 GaimStatusAttr *attr; | |
| 994 | |
| 995 g_return_val_if_fail(status != NULL, NULL); | |
| 996 g_return_val_if_fail(id != NULL, NULL); | |
| 997 | |
| 998 status_type = gaim_status_get_type(status); | |
| 999 | |
| 1000 /* Make sure this attribute exists. */ | |
| 1001 attr = gaim_status_type_get_attr(status_type, id); | |
| 1002 g_return_val_if_fail(attr != NULL, NULL); | |
| 1003 | |
| 1004 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
| 1005 } | |
| 1006 | |
| 1007 gboolean | |
| 1008 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
| 1009 { | |
| 1010 const GaimValue *value; | |
| 1011 | |
| 1012 g_return_val_if_fail(status != NULL, FALSE); | |
| 1013 g_return_val_if_fail(id != NULL, FALSE); | |
| 1014 | |
| 1015 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1016 return FALSE; | |
| 1017 | |
| 10197 | 1018 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
| 9949 | 1019 |
| 1020 return gaim_value_get_boolean(value); | |
| 1021 } | |
| 1022 | |
| 1023 int | |
| 1024 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
| 1025 { | |
| 1026 const GaimValue *value; | |
| 1027 | |
| 1028 g_return_val_if_fail(status != NULL, FALSE); | |
| 1029 g_return_val_if_fail(id != NULL, FALSE); | |
| 1030 | |
| 1031 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1032 return FALSE; | |
| 1033 | |
| 1034 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
| 1035 | |
| 1036 return gaim_value_get_int(value); | |
| 1037 } | |
| 1038 | |
| 1039 const char * | |
| 1040 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
| 1041 { | |
| 1042 const GaimValue *value; | |
| 1043 | |
| 1044 g_return_val_if_fail(status != NULL, FALSE); | |
| 1045 g_return_val_if_fail(id != NULL, FALSE); | |
| 1046 | |
| 1047 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
| 1048 return FALSE; | |
| 1049 | |
| 1050 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
| 1051 | |
| 1052 return gaim_value_get_string(value); | |
| 1053 } | |
| 1054 | |
| 1055 gint | |
| 1056 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
| 1057 { | |
| 1058 GaimStatusType *type1, *type2; | |
| 1059 int score1 = 0, score2 = 0; | |
| 6065 | 1060 |
| 9949 | 1061 if ((status1 == NULL && status2 == NULL) || |
| 1062 (status1 == status2)) | |
| 1063 { | |
| 1064 return 0; | |
| 1065 } | |
| 1066 else if (status1 == NULL) | |
| 1067 return 1; | |
| 1068 else if (status2 == NULL) | |
| 1069 return -1; | |
| 1070 | |
| 1071 type1 = gaim_status_get_type(status1); | |
| 1072 type2 = gaim_status_get_type(status2); | |
| 1073 | |
| 1074 if (gaim_status_is_active(status1)) | |
| 1075 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
| 1076 | |
| 1077 if (gaim_status_is_active(status2)) | |
| 1078 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
| 1079 | |
| 1080 if (score1 > score2) | |
| 1081 return -1; | |
| 1082 else if (score1 < score2) | |
| 1083 return 1; | |
| 1084 | |
| 1085 return 0; | |
| 1086 } | |
| 1087 | |
| 1088 | |
| 1089 /************************************************************************** | |
| 1090 * GaimPresence API | |
| 1091 **************************************************************************/ | |
| 1092 GaimPresence * | |
| 1093 gaim_presence_new(GaimPresenceContext context) | |
| 1094 { | |
| 1095 GaimPresence *presence; | |
| 1096 | |
| 1097 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
| 1098 | |
| 1099 presence = g_new0(GaimPresence, 1); | |
| 1100 | |
| 1101 presence->context = context; | |
| 1102 | |
| 1103 presence->status_table = | |
| 10009 | 1104 g_hash_table_new_full(g_str_hash, g_str_equal, |
| 1105 g_free, (GFreeFunc)gaim_status_destroy); | |
| 9949 | 1106 |
| 1107 return presence; | |
| 1108 } | |
| 1109 | |
| 1110 GaimPresence * | |
| 1111 gaim_presence_new_for_account(GaimAccount *account) | |
| 1112 { | |
| 10012 | 1113 GaimPresence *presence = NULL; |
| 9949 | 1114 g_return_val_if_fail(account != NULL, NULL); |
| 1115 | |
| 1116 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
| 1117 presence->u.account = account; | |
| 10006 | 1118 presence->statuses = gaim_prpl_get_statuses(account, presence); |
| 9949 | 1119 |
| 1120 return presence; | |
| 1121 } | |
| 1122 | |
| 1123 GaimPresence * | |
| 1124 gaim_presence_new_for_conv(GaimConversation *conv) | |
| 1125 { | |
| 1126 GaimPresence *presence; | |
| 1127 | |
| 1128 g_return_val_if_fail(conv != NULL, NULL); | |
| 1129 | |
| 1130 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
| 1131 presence->u.chat.conv = conv; | |
| 10006 | 1132 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
| 9949 | 1133 |
| 1134 return presence; | |
| 1135 } | |
| 6216 | 1136 |
| 9949 | 1137 GaimPresence * |
| 1138 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
| 1139 { | |
| 1140 GaimPresence *presence; | |
| 1141 GaimStatusBuddyKey *key; | |
| 10006 | 1142 GaimAccount *account; |
| 9949 | 1143 |
| 1144 g_return_val_if_fail(buddy != NULL, NULL); | |
| 10012 | 1145 account = buddy->account; |
| 9949 | 1146 |
| 10006 | 1147 account = buddy->account; |
| 1148 | |
| 9949 | 1149 key = g_new0(GaimStatusBuddyKey, 1); |
| 1150 key->account = buddy->account; | |
| 1151 key->name = g_strdup(buddy->name); | |
| 10006 | 1152 |
| 1153 presence = g_hash_table_lookup(buddy_presences, key); | |
| 1154 if (presence == NULL) | |
| 9949 | 1155 { |
| 1156 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1157 | |
| 1158 presence->u.buddy.name = g_strdup(buddy->name); | |
| 1159 presence->u.buddy.account = buddy->account; | |
| 10006 | 1160 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
| 9949 | 1161 |
| 1162 g_hash_table_insert(buddy_presences, key, presence); | |
| 1163 } | |
| 1164 else | |
| 1165 { | |
| 1166 g_free(key->name); | |
| 1167 g_free(key); | |
| 1168 } | |
| 1169 | |
| 1170 presence->u.buddy.ref_count++; | |
| 1171 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
| 1172 buddy); | |
| 1173 | |
| 1174 return presence; | |
| 1175 } | |
| 1176 | |
| 1177 void | |
| 1178 gaim_presence_destroy(GaimPresence *presence) | |
| 1179 { | |
| 1180 g_return_if_fail(presence != NULL); | |
| 6216 | 1181 |
| 9949 | 1182 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
| 1183 { | |
| 1184 GaimStatusBuddyKey key; | |
| 1185 | |
| 1186 presence->u.buddy.ref_count--; | |
| 1187 | |
| 10077 | 1188 if(presence->u.buddy.ref_count != 0) |
| 1189 return; | |
| 9949 | 1190 |
| 1191 key.account = presence->u.buddy.account; | |
| 1192 key.name = presence->u.buddy.name; | |
| 1193 | |
| 1194 g_hash_table_remove(buddy_presences, &key); | |
| 1195 | |
| 1196 if (presence->u.buddy.name != NULL) | |
| 1197 g_free(presence->u.buddy.name); | |
| 1198 } | |
| 1199 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
| 1200 { | |
| 1201 if (presence->u.chat.user != NULL) | |
| 1202 g_free(presence->u.chat.user); | |
| 1203 } | |
| 1204 | |
| 1205 if (presence->statuses != NULL) | |
| 1206 g_list_free(presence->statuses); | |
| 1207 | |
| 1208 g_hash_table_destroy(presence->status_table); | |
| 1209 | |
| 1210 g_free(presence); | |
| 1211 } | |
| 1212 | |
| 1213 void | |
| 1214 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
| 1215 { | |
| 1216 g_return_if_fail(presence != NULL); | |
| 1217 g_return_if_fail(buddy != NULL); | |
| 1218 g_return_if_fail(gaim_presence_get_context(presence) == | |
| 1219 GAIM_PRESENCE_CONTEXT_BUDDY); | |
| 1220 | |
| 1221 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
| 1222 { | |
| 1223 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
| 1224 buddy); | |
| 1225 presence->u.buddy.ref_count--; | |
| 1226 } | |
| 6065 | 1227 } |
| 1228 | |
| 9949 | 1229 void |
| 1230 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
| 1231 { | |
| 1232 g_return_if_fail(presence != NULL); | |
| 1233 g_return_if_fail(status != NULL); | |
| 1234 | |
| 1235 presence->statuses = g_list_append(presence->statuses, status); | |
| 1236 | |
| 1237 g_hash_table_insert(presence->status_table, | |
| 1238 g_strdup(gaim_status_get_id(status)), status); | |
| 1239 } | |
| 1240 | |
| 1241 void | |
| 1242 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
| 1243 { | |
| 1244 const GList *l; | |
| 1245 | |
| 1246 g_return_if_fail(presence != NULL); | |
| 1247 g_return_if_fail(source_list != NULL); | |
| 1248 | |
| 1249 for (l = source_list; l != NULL; l = l->next) | |
| 1250 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
| 1251 } | |
| 1252 | |
| 1253 void | |
| 1254 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
| 1255 gboolean active) | |
| 1256 { | |
| 1257 GaimStatus *status; | |
| 1258 | |
| 1259 g_return_if_fail(presence != NULL); | |
| 1260 g_return_if_fail(status_id != NULL); | |
| 1261 | |
| 1262 status = gaim_presence_get_status(presence, status_id); | |
| 1263 | |
| 1264 g_return_if_fail(status != NULL); | |
| 10348 | 1265 /* TODO: Should we do the following? */ |
| 1266 /* g_return_if_fail(active == status->active); */ | |
| 9949 | 1267 |
| 10067 | 1268 if (gaim_status_is_exclusive(status)) |
| 9949 | 1269 { |
| 1270 if (!active) | |
| 1271 { | |
| 1272 gaim_debug_warning("status", | |
| 1273 "Attempted to set a non-independent status " | |
| 1274 "(%s) inactive. Only independent statuses " | |
| 1275 "can be specifically marked inactive.", | |
| 1276 status_id); | |
| 1277 | |
| 1278 return; | |
| 1279 } | |
| 1280 | |
| 10052 | 1281 } else if (presence->active_status != NULL) { |
| 1282 gaim_status_set_active(presence->active_status, FALSE); | |
| 9949 | 1283 |
| 1284 } | |
| 1285 | |
| 1286 gaim_status_set_active(status, active); | |
| 10052 | 1287 presence->active_status = status; |
| 9949 | 1288 } |
| 1289 | |
| 1290 void | |
| 1291 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
| 1292 { | |
| 1293 GaimStatus *status; | |
| 1294 | |
| 1295 g_return_if_fail(presence != NULL); | |
| 1296 g_return_if_fail(status_id != NULL); | |
| 1297 | |
| 1298 status = gaim_presence_get_status(presence, status_id); | |
| 1299 | |
| 1300 g_return_if_fail(status != NULL); | |
| 1301 | |
| 1302 if (gaim_status_is_independent(status)) | |
| 1303 return; | |
| 1304 | |
| 1305 if (presence->active_status != NULL) | |
| 1306 gaim_status_set_active(presence->active_status, FALSE); | |
| 1307 | |
| 1308 gaim_status_set_active(status, TRUE); | |
| 1309 } | |
| 1310 | |
| 1311 static void | |
| 1312 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
| 1313 time_t current_time, gboolean old_idle, gboolean idle) | |
| 1314 { | |
| 1315 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1316 | |
| 1317 if (!old_idle && idle) | |
| 1318 { | |
| 1319 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
| 1320 | |
| 1321 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1322 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1323 { | |
| 1324 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1325 char *tmp = g_strdup_printf(_("%s became idle"), | |
| 1326 gaim_buddy_get_alias(buddy)); | |
| 1327 | |
| 1328 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1329 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1330 g_free(tmp); | |
| 1331 } | |
| 1332 } | |
| 1333 else if (old_idle && !idle) | |
| 1334 { | |
| 1335 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
| 1336 | |
| 1337 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
| 1338 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
| 1339 { | |
| 1340 GaimLog *log = gaim_account_get_log(buddy->account); | |
| 1341 char *tmp = g_strdup_printf(_("%s became unidle"), | |
| 1342 gaim_buddy_get_alias(buddy)); | |
| 1343 | |
| 1344 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
| 1345 gaim_buddy_get_alias(buddy), current_time, tmp); | |
| 1346 g_free(tmp); | |
| 1347 } | |
| 1348 } | |
| 1349 | |
| 10378 | 1350 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 9949 | 1351 |
| 1352 if (ops != NULL && ops->update != NULL) | |
| 1353 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
| 1354 } | |
| 1355 | |
| 1356 void | |
| 1357 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
| 1358 { | |
| 1359 gboolean old_idle; | |
| 1360 | |
| 1361 g_return_if_fail(presence != NULL); | |
| 1362 | |
| 1363 if (presence->idle == idle && presence->idle_time == idle_time) | |
| 1364 return; | |
| 1365 | |
| 1366 old_idle = presence->idle; | |
| 1367 presence->idle = idle; | |
| 1368 presence->idle_time = (idle ? idle_time : 0); | |
| 1369 | |
| 1370 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1371 { | |
| 1372 const GList *l; | |
| 1373 time_t current_time = time(NULL); | |
| 1374 | |
| 1375 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
| 1376 { | |
| 1377 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
| 1378 old_idle, idle); | |
| 1379 } | |
| 1380 } | |
| 1381 } | |
| 1382 | |
| 1383 void | |
| 10006 | 1384 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
| 1385 { | |
| 1386 g_return_if_fail(presence != NULL); | |
| 1387 | |
| 1388 if (presence->login_time == login_time) | |
| 1389 return; | |
| 1390 | |
| 1391 presence->login_time = login_time; | |
| 1392 } | |
| 1393 | |
| 1394 void | |
| 9949 | 1395 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
| 6065 | 1396 { |
| 9949 | 1397 g_return_if_fail(presence != NULL); |
| 1398 g_return_if_fail(level <= 100); | |
| 1399 | |
| 1400 if (presence->warning_level == level) | |
| 1401 return; | |
| 1402 | |
| 1403 presence->warning_level = level; | |
| 1404 | |
| 1405 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
| 1406 { | |
| 1407 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
| 1408 | |
| 1409 if (ops != NULL && ops->update != NULL) | |
| 1410 { | |
| 1411 const GList *l; | |
| 1412 | |
| 1413 for (l = gaim_presence_get_buddies(presence); | |
| 1414 l != NULL; | |
| 1415 l = l->next) | |
| 1416 { | |
| 1417 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
| 1418 } | |
| 1419 } | |
| 1420 } | |
| 1421 } | |
| 1422 | |
| 1423 GaimPresenceContext | |
| 1424 gaim_presence_get_context(const GaimPresence *presence) | |
| 1425 { | |
| 1426 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
| 1427 | |
| 1428 return presence->context; | |
| 1429 } | |
| 1430 | |
| 1431 GaimAccount * | |
| 1432 gaim_presence_get_account(const GaimPresence *presence) | |
| 1433 { | |
| 1434 GaimPresenceContext context; | |
| 1435 | |
| 1436 g_return_val_if_fail(presence != NULL, NULL); | |
| 1437 | |
| 1438 context = gaim_presence_get_context(presence); | |
| 1439 | |
| 1440 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
| 1441 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1442 | |
| 1443 return presence->u.account; | |
| 1444 } | |
| 1445 | |
| 1446 GaimConversation * | |
| 1447 gaim_presence_get_conversation(const GaimPresence *presence) | |
| 1448 { | |
| 1449 g_return_val_if_fail(presence != NULL, NULL); | |
| 1450 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1451 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1452 | |
| 1453 return presence->u.chat.conv; | |
| 1454 } | |
| 1455 | |
| 1456 const char * | |
| 1457 gaim_presence_get_chat_user(const GaimPresence *presence) | |
| 1458 { | |
| 1459 g_return_val_if_fail(presence != NULL, NULL); | |
| 1460 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1461 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
| 1462 | |
| 1463 return presence->u.chat.user; | |
| 1464 } | |
| 1465 | |
| 1466 const GList * | |
| 1467 gaim_presence_get_buddies(const GaimPresence *presence) | |
| 1468 { | |
| 1469 g_return_val_if_fail(presence != NULL, NULL); | |
| 1470 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
| 1471 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
| 1472 | |
| 1473 return presence->u.buddy.buddies; | |
| 1474 } | |
| 1475 | |
| 1476 const GList * | |
| 1477 gaim_presence_get_statuses(const GaimPresence *presence) | |
| 1478 { | |
| 1479 g_return_val_if_fail(presence != NULL, NULL); | |
| 1480 | |
| 1481 return presence->statuses; | |
| 1482 } | |
| 1483 | |
| 1484 GaimStatus * | |
| 1485 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
| 1486 { | |
| 1487 GaimStatus *status; | |
| 10006 | 1488 const GList *l = NULL; |
| 9949 | 1489 |
| 1490 g_return_val_if_fail(presence != NULL, NULL); | |
| 1491 g_return_val_if_fail(status_id != NULL, NULL); | |
| 1492 | |
| 10006 | 1493 /* What's the purpose of this hash table? */ |
| 10012 | 1494 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
| 10006 | 1495 status_id); |
| 10012 | 1496 |
| 10006 | 1497 if (status == NULL) { |
| 10012 | 1498 for (l = gaim_presence_get_statuses(presence); |
| 10006 | 1499 l != NULL && status == NULL; l = l->next) |
| 1500 { | |
| 1501 GaimStatus *temp_status = l->data; | |
| 10012 | 1502 |
| 10006 | 1503 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
| 1504 status = temp_status; | |
| 1505 } | |
| 1506 | |
| 1507 if (status != NULL) | |
| 1508 g_hash_table_insert(presence->status_table, | |
| 1509 g_strdup(gaim_status_get_id(status)), status); | |
| 10012 | 1510 } |
| 9949 | 1511 |
| 1512 return status; | |
| 1513 } | |
| 1514 | |
| 1515 GaimStatus * | |
| 1516 gaim_presence_get_active_status(const GaimPresence *presence) | |
| 1517 { | |
| 1518 g_return_val_if_fail(presence != NULL, NULL); | |
| 1519 | |
| 1520 return presence->active_status; | |
| 1521 } | |
| 1522 | |
| 1523 gboolean | |
| 1524 gaim_presence_is_available(const GaimPresence *presence) | |
| 1525 { | |
| 1526 GaimStatus *status; | |
| 1527 | |
| 1528 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1529 | |
| 1530 status = gaim_presence_get_active_status(presence); | |
| 1531 | |
| 1532 return ((status != NULL && gaim_status_is_available(status)) && | |
| 1533 !gaim_presence_is_idle(presence)); | |
| 1534 } | |
| 1535 | |
| 1536 gboolean | |
| 1537 gaim_presence_is_online(const GaimPresence *presence) | |
| 1538 { | |
| 1539 GaimStatus *status; | |
| 1540 | |
| 1541 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1542 | |
| 1543 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
| 1544 return FALSE; | |
| 1545 | |
|
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1546 return gaim_status_is_online(status); |
| 9949 | 1547 } |
| 1548 | |
| 1549 gboolean | |
| 1550 gaim_presence_is_status_active(const GaimPresence *presence, | |
| 1551 const char *status_id) | |
| 1552 { | |
| 1553 GaimStatus *status; | |
| 1554 | |
| 1555 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1556 g_return_val_if_fail(status_id != NULL, FALSE); | |
| 1557 | |
| 1558 status = gaim_presence_get_status(presence, status_id); | |
| 1559 | |
| 1560 return (status != NULL && gaim_status_is_active(status)); | |
| 1561 } | |
| 1562 | |
| 1563 gboolean | |
| 1564 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
| 1565 GaimStatusPrimitive primitive) | |
| 1566 { | |
| 1567 GaimStatus *status; | |
| 1568 GaimStatusType *status_type; | |
| 1569 | |
| 1570 g_return_val_if_fail(presence != NULL, FALSE); | |
| 1571 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
| 1572 | |
| 1573 status = gaim_presence_get_active_status(presence); | |
| 1574 status_type = gaim_status_get_type(status); | |
| 1575 | |
| 1576 if (gaim_status_type_get_primitive(status_type) == primitive) | |
| 1577 return TRUE; | |
| 6065 | 1578 |
| 1579 return FALSE; | |
| 1580 } | |
| 1581 | |
| 9949 | 1582 gboolean |
| 1583 gaim_presence_is_idle(const GaimPresence *presence) | |
| 6065 | 1584 { |
| 9949 | 1585 g_return_val_if_fail(presence != NULL, FALSE); |
| 1586 | |
| 1587 return presence->idle; | |
| 6065 | 1588 } |
| 1589 | |
| 9949 | 1590 time_t |
| 1591 gaim_presence_get_idle_time(const GaimPresence *presence) | |
| 6065 | 1592 { |
| 9949 | 1593 g_return_val_if_fail(presence != NULL, 0); |
| 6065 | 1594 |
| 9949 | 1595 return presence->idle_time; |
| 1596 } | |
| 6065 | 1597 |
| 9949 | 1598 unsigned int |
| 1599 gaim_presence_get_warning_level(const GaimPresence *presence) | |
| 1600 { | |
| 1601 g_return_val_if_fail(presence != NULL, 0); | |
| 6216 | 1602 |
| 9949 | 1603 return presence->warning_level; |
| 6065 | 1604 } |
| 1605 | |
| 9949 | 1606 gint |
| 1607 gaim_presence_compare(const GaimPresence *presence1, | |
| 1608 const GaimPresence *presence2) | |
| 6065 | 1609 { |
| 9949 | 1610 gboolean idle1, idle2; |
| 1611 size_t idle_time_1, idle_time_2; | |
| 1612 int score1 = 0, score2 = 0; | |
| 1613 const GList *l; | |
| 6065 | 1614 |
| 9949 | 1615 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
| 1616 return 0; | |
| 1617 else if (presence1 == NULL) | |
|
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1618 return 1; |
| 9949 | 1619 else if (presence2 == NULL) |
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1620 return -1; |
| 6065 | 1621 |
| 9949 | 1622 /* Compute the score of the first set of statuses. */ |
| 1623 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
| 1624 { | |
| 1625 GaimStatus *status = (GaimStatus *)l->data; | |
| 1626 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1627 |
| 9949 | 1628 if (gaim_status_is_active(status)) |
| 1629 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1630 } |
| 1631 | |
| 9949 | 1632 /* Compute the score of the second set of statuses. */ |
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1633 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
| 9949 | 1634 { |
| 1635 GaimStatus *status = (GaimStatus *)l->data; | |
| 1636 GaimStatusType *type = gaim_status_get_type(status); | |
| 6065 | 1637 |
| 9949 | 1638 if (gaim_status_is_active(status)) |
| 1639 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
| 6065 | 1640 } |
| 1641 | |
| 9949 | 1642 idle1 = gaim_presence_is_idle(presence1); |
| 1643 idle2 = gaim_presence_is_idle(presence2); | |
| 6065 | 1644 |
| 9949 | 1645 if (idle1) |
| 1646 score1 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1647 |
| 9949 | 1648 if (idle2) |
| 1649 score2 += primitive_scores[SCORE_IDLE]; | |
| 6065 | 1650 |
| 9949 | 1651 idle_time_1 = gaim_presence_get_idle_time(presence1); |
| 1652 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
| 6065 | 1653 |
| 9949 | 1654 if (idle_time_1 > idle_time_2) |
| 1655 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
| 1656 else if (idle_time_1 < idle_time_2) | |
| 1657 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
| 6065 | 1658 |
| 9949 | 1659 if (score1 < score2) |
| 1660 return 1; | |
| 1661 else if (score1 > score2) | |
| 1662 return -1; | |
| 1663 | |
| 1664 return 0; | |
| 1665 } | |
| 1666 | |
| 6065 | 1667 |
| 9949 | 1668 /************************************************************************** |
| 1669 * Status subsystem | |
| 1670 **************************************************************************/ | |
| 1671 static void | |
| 1672 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
| 1673 gpointer data) | |
| 1674 { | |
| 1675 int index = GPOINTER_TO_INT(data); | |
| 6065 | 1676 |
| 9949 | 1677 primitive_scores[index] = GPOINTER_TO_INT(value); |
| 6065 | 1678 } |
| 1679 | |
| 10012 | 1680 guint |
| 10006 | 1681 gaim_buddy_presences_hash(gconstpointer key) |
| 1682 { | |
| 10012 | 1683 const GaimStatusBuddyKey *me = key; |
| 1684 guint ret; | |
| 1685 char *str; | |
| 1686 | |
| 1687 str = g_strdup_printf("%p%s", me->account, me->name); | |
| 1688 ret = g_str_hash(str); | |
| 1689 g_free(str); | |
| 1690 | |
| 1691 return ret; | |
| 10006 | 1692 } |
| 1693 | |
| 10012 | 1694 gboolean |
| 10006 | 1695 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
| 1696 { | |
| 1697 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
| 1698 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
| 1699 | |
| 10012 | 1700 if(key_a->account == key_b->account && |
| 1701 !strcmp(key_a->name, key_b->name)) | |
| 10006 | 1702 return TRUE; |
| 1703 else | |
| 1704 return FALSE; | |
| 1705 } | |
| 1706 | |
| 10087 | 1707 void * |
| 10418 | 1708 gaim_status_get_handle(void) { |
| 10087 | 1709 static int handle; |
| 1710 | |
| 1711 return &handle; | |
| 1712 } | |
| 1713 | |
| 9949 | 1714 void |
| 10418 | 1715 gaim_status_init(void) |
| 6065 | 1716 { |
| 10418 | 1717 void *handle = gaim_status_get_handle; |
| 10087 | 1718 |
| 9949 | 1719 gaim_prefs_add_none("/core/status"); |
| 1720 gaim_prefs_add_none("/core/status/scores"); | |
| 6065 | 1721 |
| 9949 | 1722 gaim_prefs_add_int("/core/status/scores/offline", |
| 1723 primitive_scores[GAIM_STATUS_OFFLINE]); | |
| 1724 gaim_prefs_add_int("/core/status/scores/available", | |
| 1725 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
| 1726 gaim_prefs_add_int("/core/status/scores/hidden", | |
| 1727 primitive_scores[GAIM_STATUS_HIDDEN]); | |
| 1728 gaim_prefs_add_int("/core/status/scores/away", | |
| 1729 primitive_scores[GAIM_STATUS_AWAY]); | |
| 1730 gaim_prefs_add_int("/core/status/scores/extended_away", | |
| 1731 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
| 1732 gaim_prefs_add_int("/core/status/scores/idle", | |
| 1733 primitive_scores[SCORE_IDLE]); | |
| 6065 | 1734 |
| 10087 | 1735 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
| 9949 | 1736 score_pref_changed_cb, |
| 1737 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
| 10087 | 1738 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
| 9949 | 1739 score_pref_changed_cb, |
| 1740 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
| 10087 | 1741 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
| 9949 | 1742 score_pref_changed_cb, |
| 1743 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
| 10087 | 1744 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
| 9949 | 1745 score_pref_changed_cb, |
| 1746 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
| 10087 | 1747 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
| 9949 | 1748 score_pref_changed_cb, |
| 1749 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
| 10087 | 1750 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
| 9949 | 1751 score_pref_changed_cb, |
| 1752 GINT_TO_POINTER(SCORE_IDLE)); | |
| 10006 | 1753 |
| 1754 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
| 1755 gaim_buddy_presences_equal); | |
| 9949 | 1756 } |
| 6065 | 1757 |
| 9949 | 1758 void |
| 10418 | 1759 gaim_status_uninit(void) |
| 9949 | 1760 { |
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1761 if (buddy_presences != NULL) |
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1762 { |
| 10077 | 1763 g_hash_table_destroy(buddy_presences); |
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1764 |
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1765 buddy_presences = NULL; |
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1766 } |
| 9949 | 1767 } |
