Mercurial > pidgin
annotate plugins/PERL-HOWTO @ 2273:0b5c3338fa3d
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One of the girls on the floor of my sister's dorm lost both her parents when their plane was hijacked and crashed into the World Trade Center. my girlfriend's boss's sister-in-law's brother died when the building collapsed. my parents flew to atlanta on monday; they're safe but currently stranded there. they had planned on flying to Raleigh, NC today but now are just hoping to be able to fly home soon. how did this happen?
committer: Tailor Script <tailor@pidgin.im>
| author | Eric Warmenhoven <eric@warmenhoven.org> |
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| date | Wed, 12 Sep 2001 21:29:32 +0000 |
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| rev | line source |
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| 750 | 1 This is really the wrong place for a HOWTO on writing perl scripts for gaim, |
| 2 but there didn't seem to be a much better place. | |
| 3 | |
| 4 If you've ever written a perl script for X-Chat then you've basically written | |
| 5 one for gaim as well. perl.c in gaim's source is basically an exact copy of | |
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6 X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC. |
| 750 | 7 |
| 8 Basically the reason for including perl is based on the experience with the | |
| 9 plugins. X-Chat's docs on Perl Scripting sums it up nicely: | |
| 10 it's not quite as simple to stick a module together in C and make it | |
| 11 stable compared to the development time of perl code | |
| 12 | |
| 13 Plugins are more powerful as they can directly access gaim's functions and | |
| 14 variables; as such they should be used for things like modifying the UI or | |
| 15 when something takes quite a bit of trickery not offered by perl. But for | |
| 16 the most part things should be written in Perl. It's more stable than | |
| 17 plugins. | |
| 18 | |
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19 There's a really quick simple perl script in this directory, gaim.pl, that |
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20 should show most of the functions. Most things should be self-explanatory. |
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21 |
| 750 | 22 Everything available in normal perl scripts should be available in gaim's |
| 23 perl interface, so I'm not going to bother describing that. The important | |
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24 things are the functions provided by gaim's internal GAIM module, which is |
| 750 | 25 what most of this document is about. So, onto the functions. |
| 26 | |
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27 GAIM::register(name, version, shutdownroutine, unused) |
| 750 | 28 Just like X-Chat. This is the first function your script should call. |
| 29 shutdownroutine is a function that will be called when the script | |
| 30 gets unloaded (like when gaim gets closed). This function returns | |
| 31 gaim's version number. | |
| 32 | |
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33 GAIM::get_info(integer, ...) |
| 750 | 34 This function returns different information based on the integer passed |
| 35 to it. | |
| 36 0 - the version of gaim you're running ("0.10.0" for example). | |
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37 1 - the list of currently online screennames |
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38 2 - given a screenname, the protocol(s) it(/they) use(s) (as ints) |
| 750 | 39 |
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40 GAIM::print(title, message) |
| 750 | 41 This displays a nice little dialog window. |
| 42 | |
| 43 | |
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44 GAIM::buddy_list(name) |
| 750 | 45 This returns the buddy list (no groups, just the names of the buddies) |
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46 for the specified account |
| 750 | 47 |
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48 GAIM::online_list(name) |
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49 This returns the list of online buddies for the specified account. |
| 750 | 50 |
| 51 | |
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52 GAIM::command(command, ...) |
| 750 | 53 This sends commands to the server, and each command takes various |
| 54 arguments. The command should be self-explanatory: | |
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55 "signon" - the second arg is the screenname to sign on |
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56 "signoff" - the optional second arg is who to sign off. if no args are |
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57 given, all names are signed off. |
| 750 | 58 "away" - the second arg is the away message |
| 59 "back" - no args. | |
| 60 "idle" - the second arg is how long (in seconds) to set the idle time | |
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61 (this sets the idle time for all connections) |
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62 "warn" - the second arg is the name of the person to warn. this is |
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63 especially evil since it warns the person from every |
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64 connection. The third argument is 1 if you want to warn |
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65 anonymously. If 0 or ommitted, it will warn normally. |
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66 "info" - the second arg is what you want to set your profile to. |
| 750 | 67 |
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68 GAIM::user_info(nick) |
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69 Returns 8 data items: |
| 750 | 70 the screenname of the buddy |
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71 the alias of the buddy |
| 750 | 72 "Online" or "Offline" |
| 73 their warning level | |
| 74 signon time, in seconds since the epoch | |
| 75 idle time, in seconds (?) | |
| 76 user class, an integer with bit values | |
| 77 AOL 1 | |
| 78 ADMIN 2 | |
| 79 UNCONFIRMED 4 | |
| 80 NORMAL 8 | |
| 81 AWAY 16 | |
| 82 their capabilites, an integer with bit values | |
| 83 BUDDYICON 1 | |
| 84 VOICE 2 | |
| 85 IMIMAGE 4 | |
| 86 CHAT 8 | |
| 87 GETFILE 16 | |
| 88 SENDFILE 32 | |
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89 Since buddy lists are per-connection this goes through the connections |
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90 until it finds a matching buddy name. |
| 750 | 91 |
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92 GAIM::write_to_conv(to, wflags, what, who) |
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93 This displays a message into a conversation window. <wflags> is the |
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94 message-style and works like that: |
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95 wflags==0: display message as if received by <who> |
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96 wflags==1: display message as if sent by <who> |
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97 wflags==2: display system message |
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98 |
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99 GAIM::print_to_conv(who, what, auto) |
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100 The question is not what does this do, it's who does this do it as. The |
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101 answer is "whatever the default is". It uses whichever connection is |
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102 selected in the conversation window's menu. If the conversation window |
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103 didn't exist beforehand, then it's the default (first) connection. If |
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104 auto is one, it will send as an auto (read: away) message. If 0 or |
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105 ommitted, it will send normally. |
| 750 | 106 |
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107 GAIM::print_to_chat(room, what) |
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108 This goes through each connection. If it finds a room matching the name, |
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109 it'll print the message to that room. |
| 750 | 110 |
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111 GAIM::serv_send_im(who, what, auto) |
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112 Same as print_to_conv, but it does not display the message. |
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113 |
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114 GAIM::add_event_handler(event, function) |
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115 This is the most important of them all. This is basically exactly like |
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116 gaim_signal_connect for plugins. You pass which event you want to connect to |
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117 (a string with the same name as the events for plugins, see SIGNALS), and a |
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118 string with the name of the function you want called. Simple enough? |
| 750 | 119 |
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120 When this is triggered, the arguments will be passed in @_ and are not |
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121 broken into a list, but left as one long string. You'll have to parse those |
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122 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are |
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123 the exact same as those passed to the plugins, and are passed after the |
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124 plugins have had their way with them. Perl scripts cannot modify the values |
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125 so that gaim knows what the changes are. |
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126 |
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127 Perl scripts can short-circuit certain events (namely event_im_send, |
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128 event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an |
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129 event simply return a non-0 value. This will cause all subsequent scripts |
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130 and the event itself to never happen (i.e. the user won't see it happen, |
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131 and _send events won't actually send). |
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132 |
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133 Names of buddies and chat rooms will be in quotes, and all other |
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134 values (like text messages) will not be. (Watch the debug window to get a |
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135 better feel for this, or better yet, look at the bottom of plugins.c.) |
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137 GAIM::add_timeout_handler(integer, function) |
| 750 | 138 This calls function after integer number of seconds. It only calls function |
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139 once, so if you want to keep calling function, keep readding the handler. |
