annotate plugins/gaim-remote/remote-socket.h @ 7724:613b20c69d2c

[gaim-migrate @ 8369] this didn't cause me any problems yesterday, and it compiles, and bug fixing is a good thing. "Some month ago I introduced translatable texts for "gaim --help" and "gaim-remote --help". Unfortunately the output of the translated text is often unreadable. The problem is, that Gaim's *.po files have the UTF-8 locale (because this is the default charset for GTK+ 2.0). But the users may have configured other locales. For instance my SuSE Linux 9.0 system is configured with LANG=de_DE@euro. "euro" is ISO-8859-1 (Western character set, 8 Bit, with the Euro currency symbol). Lots of UTF-8 characters are unreadable if they are displayed in a 8 Bit charset without conversion. Only the 7 Bit chars are displayed right. There are two possible solutions: 1) Make the console texts untranslatable. This isn't very clever. 2) Convert the texts from UTF-8 to user's locale. I choose the second solution. The conversion cannot be made during the translation, because gettext does not allow a mix of different character sets in one po-file. My patch converts the console strings from UTF-8 to users locale. Normally this works right, because most users have a locale which is compatible with their language. The case where a user uses a language (for instance German: LANG=de_DE) with an incompatible character set (for instance the 7Bit charset LC_CTYPE=C) is also handled. The user then sees a warning and the original UTF-8 message. At first I tried to make a new UTF-8 function in src/util.c. But the function is needed 5 times in src/gaim-remote.c and 2 times in src/main.c. gaim-remote is not linked against util.o. Also there are a lot of dependencies from util.o to other files, so I will introduce a lot of trouble to link gaim-remote against util.o. So I only wrote a function in src/gaim-remote.c and used the UTF-8 conversion inline in src/main.c." --Bjoern Voigt committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 03 Dec 2003 13:21:55 +0000
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1 /*
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2 * gaim-remote
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3 *
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4 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
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5 * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
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6 *
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7 * This program is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License
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18 * along with this program; if not, write to the Free Software
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19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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20 */
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21 #ifndef _GAIM_SOCKET_H_
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22 #define _GAIM_SOCKET_H_
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23
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24 #include <glib.h>
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25
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26 typedef struct
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27 {
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28 unsigned char type;
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29 unsigned char subtype;
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30 unsigned long length;
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31 char *data;
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32
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33 } GaimRemotePacket;
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34
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35 void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet);
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36 int gaim_remote_session_connect(int session);
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37 gboolean gaim_remote_session_exists(int sess);
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38 GaimRemotePacket *gaim_remote_session_read_packet(int fd);
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39
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40 GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype);
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41 void gaim_remote_packet_free(GaimRemotePacket *p);
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42 void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str);
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43 void gaim_remote_packet_append_char(GaimRemotePacket *p, char c);
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44 void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len);
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45
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46 #endif /* _GAIM_SOCKET_H_ */