Mercurial > pidgin
annotate plugins/HOWTO @ 8383:ae15e717ca75
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(00:18:52) lschiere: marv:
https://sourceforge.net/tracker/?func=detail&atid=300235&aid=908071&group_id=235
(00:21:24) marv: what does gc->wants_to_die = TRUE; do? is that some sort
of hint for the autoreconnect plugin?
(00:21:43) lschiere: kinda sorta
(00:21:51) lschiere: if a gc wants to die, you signed off
(00:22:01) lschiere: if it doesn't, then something killed it, and it should
be reconnected
(00:22:41) lschiere: i'm not sure how we used to handle that kind of thing
for aim
(00:23:03) lschiere: but basically if that's what he's doing, he's mimicing
you signing off manually
(00:23:52) marv: yeah, all the patch does is add that line right before the
gaim_connection_error when yahoo receives a patch telling us we got signed
off because we signed on with another client
(00:24:22) lschiere: i dare say it would work, as long as we can uniquely
id when we are kicked off for that reason
(00:25:07) marv: i think we do a pretty good job of that, i haven't heard
any reports of anyone getting that message when that's not what happened.
(00:25:22) marv: then again, i don't remember when i added that, and if
yahoo's worked since then.
(00:25:36) lschiere: *nods*
basically, Rob Foehl figured out a predictable way to work around yahoo
being too dumb to handle 2 instances of the same sn on at once. Jabber's
done that for years, and aim even figured it out, so you'd think yahoo
would get a clue... ;-)
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Tue, 02 Mar 2004 05:19:53 +0000 |
| parents | 258c19be6d84 |
| children |
| rev | line source |
|---|---|
| 7327 | 1 Everything in this file should be considered old and potentially out of |
| 2 date. For more reliable information, install doxygen and graphiz dot, | |
| 3 then run | |
| 4 make docs | |
| 5 in the gaim source tree. This will produce html docs in gaim/docs/html | |
| 6 that will provide an api reference and in the related pages section, | |
| 7 information on perl and c plugins. | |
| 8 | |
| 9 | |
| 93 | 10 Ok, this howto is going to be really short and sweet and to the point. |
| 11 | |
| 12 First off, before you do anything else, in all of the files for your plugin, | |
| 13 put the lines | |
| 14 | |
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15 #define GAIM_PLUGINS |
| 93 | 16 #include "gaim.h" |
| 17 | |
| 18 I mean this. Without this, all kinds of things will not work correctly. If you | |
| 19 really want to know exactly what this does, read ../src/gaim.h and learn. But | |
| 20 if you don't want to do that, just know that it's important. | |
| 21 | |
| 22 Now that you've put that there, make sure gaim.h is in your include path. | |
| 23 | |
| 24 Ok, now you're ready to write the plugin. | |
| 25 | |
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26 The only function that is required is gaim_plugin_init(GModule *). This gets |
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27 called as soon as it gets loaded (sort of - man dlopen for more details). If |
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28 your function never returns, it will crash gaim! If your plugin uses up all |
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29 the memory in the system, it will crash gaim! Once your plugin gets loaded, |
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30 it effectively becomes a part of gaim, and anything that goes wrong will look |
| 93 | 31 like it is a problem with gaim itself. I write bugfree code! :) Therefore, it |
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32 is your problem, not mine. (I'm usually nice and willing to help you with your |
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33 problems though.) |
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34 |
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35 The GModule* that gets passed to gaim_plugin_init is the handle for the plugin. |
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36 DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's |
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37 needed for connecting to signals and things. It's a good idea to remember it |
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38 somehow. |
| 93 | 39 |
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40 gaim_plugin_init should return a char*. If the char* returned is not NULL, it |
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41 is interpreted as an error, and used as an error message. See the ChangeLog |
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42 file in this directory for more details. |
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43 |
| 93 | 44 You can basically do anything you want in the plugin. You can make function |
| 45 calls, change public widgets, display new widgets, things like that. But the | |
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46 really neat thing is you can do things at events. For example, when one of |
| 93 | 47 your buddies signs on, you can instantly send them a message. You can modify |
| 48 the incoming and outgoing text. You can do all kinds of crazy things. Whatever | |
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49 you want. Check out SIGNALS for more information. |
| 93 | 50 |
| 51 Plugins can share globals with gaim, but will not share with other plugins. | |
| 52 This is so if you have a global variable GtkWidget *window in your plugin and | |
| 53 J. Random Hacker also has the same name on a global variable, you won't be | |
| 54 constantly overwriting each others' variables. Unfortunately, this also means | |
| 55 that plugins will have difficulty working together. But then again, that's | |
| 56 what shared memory is for. | |
| 57 | |
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58 Plugins can be configured. This makes it so they don't have to be recompiled |
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59 in order to change things internal to them, and it's also just a cool feature |
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60 to have :). It's optional; to allow your plugin to be configured, add a |
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61 function called gaim_plugin_config(). The advised course of action is to have |
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62 it pop up a dialog window; but it's your plugin. |
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63 |
| 93 | 64 When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It |
| 65 doesn't have to be there, but it's nice if, say, you create a window, and when | |
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66 the plugin gets unloaded, it removes the window. Also, all the callbacks you |
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67 have attached to gaim signals will be removed. |
| 93 | 68 |
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69 Plugins can also unload themselves. To do this, call gaim_plugin_unload(GModule *) |
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70 (the GModule* is the handle passed to gaim_plugin_init). When your plugin gets |
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71 unloaded, gaim will remove all of your callbacks. It will not call your |
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72 gaim_plugin_remove function, however, since it will assume you have already |
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73 done the necessary cleanup. |
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74 |
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75 Compilation of the plugins is fairly straight-forward; there is a Makefile in |
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76 this directory that has a rule for making the .so file from a .c file. No |
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77 modification of the Makefile should be necessary, unless if you simply want |
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78 to type 'make' to have it made; otherwise, 'make filename.so' will take |
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79 filename.c and make the .so plugin from it. If you need to link in with extra |
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80 libraries, you can set the environment variable PLUGIN_LIBS to be the libraries |
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81 you want to link with. |
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82 |
| 93 | 83 There are a few examples in this directory. Enjoy. |
