annotate plugins/mono/MPlugin.cs @ 13545:cfc2f7fcb3dd

[gaim-migrate @ 15922] Way more changes that I initially thought I was going to make. I apologize for the commit message spam. These changes bring a lot of consistency to our capitalization and punctuation, especially of words like "e-mail". For reference, I've used these rules (after discussing in #gaim): e-mail, a case of two words joined: "e-mail" - in the middle of a sentence caps context "E-mail" - start of text in a sentence caps context "E-Mail" - in a header (title) caps context re-enable, a single word, would be: "re-enable", "Re-enable", and "Re-enable" (respectively) The reason this changeset exploded is that, as I went through and verified these changes, I realized we were using improper capitalization (e.g. header instead of sentence) in a number of dialogs. I fixed a number of these cases before, and this corrects another pile. This looks like I've made a LOT of work for the translators, but the impact is significantly mitigated by three factors: 1) Many of these changes use strings that already exist, or change one string in many places. 2) I've used sed to correct the .po files where possible. 3) The actual changes are extremely trivial. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 21 Mar 2006 04:32:45 +0000
parents 67fbd2ff4c4e
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1 using Gaim;
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2
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3 public class MPlugin : GaimPlugin
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4 {
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5 public void HandleSig(object[] args)
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6 {
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7 Buddy buddy = (Buddy)args[0];
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8 Status old_status = (Status)args[1];
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9 Status status = (Status)args[2];
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10
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11 Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
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12 }
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13
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14 public override void Load()
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15 {
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16 Debug.debug(Debug.INFO, "mplug", "loading...\n");
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17
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18 /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
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19 BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
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20 }
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21
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22 public override void Unload()
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23 {
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24 Debug.debug(Debug.INFO, "mplug", "unloading...\n");
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25 }
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27 public override void Destroy()
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28 {
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29 Debug.debug(Debug.INFO, "mplug", "destroying...\n");
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30 }
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31
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32 public override GaimPluginInfo Info()
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33 {
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34 return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
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35 }
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36 }