annotate plugins/mono/api/Event.cs @ 12600:e856f985a0b9
[gaim-migrate @ 14934]
Enable the extra warnings regardless of --enable-debug.
Enable FORTIFY_SOURCE regardless of --enable-debug, adding a --disable-fortify flag to configure.
Enable (well, stop disabling) the missing initializer warnings.
This leads to warnings with: GValue v = {0,}; that must be worked around.
Basically, instead of:
GValue v = {0,};
...
g_value_init(&v, G_TYPE_FOO); /* or other use of the GValue */
We'd need to do:
GValue v;
...
v.g_type = 0;
g_value_init(&v, G_TYPE_FOO); /* or other use of the GValue */
Fix several cases of missing initializers. I don't think any of these are bugs, but having this warning seems like a good idea. It might prevent us from making a mistake in the future.
While I was fixing missing initializers, I optimized substitute_simple_word in plugins/spellchk.c, in the same way as I did substitute_word before. Yes, I'm bad for committing these together.
Added a --enable-fatal-asserts flag to configure. As the name implies, this makes g_return_... guards fatal. This is a useful flag to run on a debug copy of Gaim. It will make it very clear if your changes have triggered one of these guards. It's also useful in detecting g_return_... abuse, which helps prevent crashes if Gaim is compiled with G_DISABLE_ASSERT defined.
committer: Tailor Script <tailor@pidgin.im>
| author |
Richard Laager <rlaager@wiktel.com> |
| date |
Wed, 21 Dec 2005 18:36:19 +0000 |
| parents |
a3302d271199 |
| children |
|
| rev |
line source |
|
11660
|
1 using System;
|
|
|
2
|
|
|
3 namespace Gaim
|
|
|
4 {
|
|
|
5 public class Event
|
|
|
6 {
|
|
|
7 private IntPtr handle;
|
|
|
8 private string signal;
|
|
|
9
|
|
|
10 public Event(IntPtr h, string s)
|
|
|
11 {
|
|
|
12 handle = h;
|
|
|
13 signal = s;
|
|
|
14 }
|
|
|
15
|
|
|
16 public void connect(object plugin, Signal.Handler handler)
|
|
|
17 {
|
|
|
18 Signal.connect(handle, plugin, signal, handler);
|
|
|
19 }
|
|
|
20 }
|
|
|
21 }
|