Mercurial > pidgin
annotate src/gaim-client-example.c @ 12600:e856f985a0b9
[gaim-migrate @ 14934]
Enable the extra warnings regardless of --enable-debug.
Enable FORTIFY_SOURCE regardless of --enable-debug, adding a --disable-fortify flag to configure.
Enable (well, stop disabling) the missing initializer warnings.
This leads to warnings with: GValue v = {0,}; that must be worked around.
Basically, instead of:
GValue v = {0,};
...
g_value_init(&v, G_TYPE_FOO); /* or other use of the GValue */
We'd need to do:
GValue v;
...
v.g_type = 0;
g_value_init(&v, G_TYPE_FOO); /* or other use of the GValue */
Fix several cases of missing initializers. I don't think any of these are bugs, but having this warning seems like a good idea. It might prevent us from making a mistake in the future.
While I was fixing missing initializers, I optimized substitute_simple_word in plugins/spellchk.c, in the same way as I did substitute_word before. Yes, I'm bad for committing these together.
Added a --enable-fatal-asserts flag to configure. As the name implies, this makes g_return_... guards fatal. This is a useful flag to run on a debug copy of Gaim. It will make it very clear if your changes have triggered one of these guards. It's also useful in detecting g_return_... abuse, which helps prevent crashes if Gaim is compiled with G_DISABLE_ASSERT defined.
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Wed, 21 Dec 2005 18:36:19 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
| rev | line source |
|---|---|
| 11241 | 1 #define DBUS_API_SUBJECT_TO_CHANGE |
| 2 | |
| 3 #include <stdio.h> | |
| 4 #include <stdlib.h> | |
| 5 | |
| 6 #include "gaim-client.h" | |
| 7 | |
| 8 /* | |
| 9 This example demonstrates how to use libgaim-client to communicate | |
| 10 with gaim. The names and signatures of functions provided by | |
| 11 libgaim-client are the same as those in gaim. However, all | |
| 12 structures (such as GaimAccount) are opaque, that is, you can only | |
| 13 use pointer to them. In fact, these pointers DO NOT actually point | |
| 14 to anything, they are just integer identifiers of assigned to these | |
| 15 structures by gaim. So NEVER try to dereference these pointers. | |
| 16 Integer ids as disguised as pointers to provide type checking and | |
| 17 prevent mistakes such as passing an id of GaimAccount when an id of | |
| 18 GaimBuddy is expected. According to glib manual, this technique is | |
| 19 portable. | |
| 20 */ | |
| 21 | |
| 22 int main (int argc, char **argv) | |
| 23 { | |
| 11277 | 24 GList *alist, *node; |
| 25 | |
| 11241 | 26 gaim_init(); |
| 27 | |
| 11277 | 28 alist = gaim_accounts_get_all(); |
| 29 for (node = alist; node; node = node->next) { | |
| 30 GaimAccount *account = (GaimAccount*) node->data; | |
| 31 char *name = gaim_account_get_username(account); | |
| 32 g_print("Name: %s\n", name); | |
| 33 g_free(name); | |
| 34 } | |
| 35 | |
| 36 g_list_free(alist); | |
| 11241 | 37 |
| 38 return 0; | |
| 39 } |
