Mercurial > pidgin
annotate src/protocols/simple/simple.h @ 12645:fc28451f5d96
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 23 Dec 2005 19:26:04 +0000 |
| parents | cfc808463763 |
| children | c5acba513363 |
| rev | line source |
|---|---|
| 11181 | 1 /** |
| 2 * @file simple.h | |
| 3 * | |
| 4 * gaim | |
| 5 * | |
| 6 * Copyright (C) 2005, Thomas Butter <butter@uni-mannheim.de> | |
| 7 * | |
| 8 * This program is free software; you can redistribute it and/or modify | |
| 9 * it under the terms of the GNU General Public License as published by | |
| 10 * the Free Software Foundation; either version 2 of the License, or | |
| 11 * (at your option) any later version. | |
| 12 * | |
| 13 * This program is distributed in the hope that it will be useful, | |
| 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 * GNU General Public License for more details. | |
| 17 * | |
| 18 * You should have received a copy of the GNU General Public License | |
| 19 * along with this program; if not, write to the Free Software | |
| 20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 21 */ | |
| 22 | |
| 23 #ifndef _GAIM_SIMPLE_H | |
| 24 #define _GAIM_SIMPLE_H | |
| 25 | |
| 26 #include <glib.h> | |
| 27 #include <time.h> | |
|
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28 |
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29 #include <cipher.h> |
| 11181 | 30 #include <prpl.h> |
|
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31 |
| 11181 | 32 #include "sipmsg.h" |
| 33 | |
| 34 #define SIMPLE_BUF_INC 1024 | |
| 35 | |
| 36 struct sip_dialog { | |
| 37 gchar *ourtag; | |
| 38 gchar *theirtag; | |
| 39 gchar *callid; | |
| 40 }; | |
| 41 | |
| 42 struct simple_watcher { | |
| 43 gchar *name; | |
| 44 time_t expire; | |
| 45 struct sip_dialog dialog; | |
| 46 }; | |
| 47 | |
| 48 struct simple_buddy { | |
| 49 gchar *name; | |
| 50 time_t resubscribe; | |
| 51 }; | |
| 52 | |
| 53 struct sip_auth { | |
| 11346 | 54 int type; /* 1 = Digest / 2 = NTLM */ |
|
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55 gchar *nonce; |
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56 gchar *realm; |
| 11424 | 57 gchar *target; |
| 11181 | 58 int nc; |
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59 gchar *digest_session_key; |
| 11346 | 60 int retries; |
| 11181 | 61 }; |
| 62 | |
| 63 struct simple_account_data { | |
| 64 GaimConnection *gc; | |
| 65 gchar *servername; | |
| 66 gchar *username; | |
| 67 gchar *password; | |
| 68 int fd; | |
| 69 int cseq; | |
| 70 time_t reregister; | |
| 71 time_t republish; | |
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72 int registerstatus; /* 0 nothing, 1 first registration send, 2 auth received, 3 registered */ |
| 11181 | 73 struct sip_auth registrar; |
| 74 struct sip_auth proxy; | |
| 75 int listenfd; | |
| 76 int listenport; | |
| 11409 | 77 int listenpa; |
| 11181 | 78 gchar *ip; |
| 79 gchar *status; | |
| 80 GHashTable *buddies; | |
| 81 guint registertimeout; | |
| 11194 | 82 guint resendtimeout; |
| 11181 | 83 int connecting; |
| 84 GaimAccount *account; | |
| 85 gchar *sendlater; | |
| 12196 | 86 gchar *regcallid; |
| 11181 | 87 GSList *transactions; |
| 88 GSList *watcher; | |
| 89 GSList *openconns; | |
| 11189 | 90 gboolean udp; |
| 91 struct sockaddr_in serveraddr; | |
| 11194 | 92 int registerexpire; |
| 11383 | 93 gchar *realhostname; |
| 94 int realport; /* port and hostname from SRV record */ | |
| 11181 | 95 }; |
| 96 | |
| 97 struct sip_connection { | |
| 98 int fd; | |
| 99 gchar *inbuf; | |
| 100 int inbuflen; | |
| 101 int inbufused; | |
| 102 int inputhandler; | |
| 103 }; | |
| 104 | |
| 105 struct transaction; | |
| 106 | |
| 107 typedef gboolean (*TransCallback) (struct simple_account_data *, struct sipmsg *, struct transaction *); | |
| 108 | |
| 109 struct transaction { | |
| 110 time_t time; | |
| 111 int retries; | |
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112 int transport; /* 0 = tcp, 1 = udp */ |
| 11181 | 113 int fd; |
| 114 gchar *cseq; | |
| 115 struct sipmsg *msg; | |
| 116 TransCallback callback; | |
| 117 }; | |
| 118 | |
| 119 #endif /* _GAIM_SIMPLE_H */ |
