annotate plugins/HOWTO @ 9584:fe35f55ee984

[gaim-migrate @ 10427] " When joining a jabber conference many jabber servers send a recap of the last 20 or so messages. If you have sounds enabled, this will result in either 20 sounds in row, or worse if mixing is available, a horrible mix of 20 overlapping sounds. These recap messages can be identifed be the presence of the "jabber:x:delay". This patch identifies delayed messages, passes that information through flags from the prpl to the core, and then on to the gui. Detailed changes: Add GAIM_MESSAGE_DELAYED to GaimMessageFlags to indicate a delayed message. Change gtkconv.c to not play sounds when either GAIM_MESSAGE_DELAYED or GAIM_MESSAGE_SYSTEM are set. Add GaimConvChatFlags, parallel to GaimConvImFlags, to pass flags from protocols to core. Currently contains two flags: GAIM_CONV_CHAT_WHISPER GAIM_CONV_CHAT_DELAYED Change fourth arg of serv_got_chat_in() from "int whisper" to "GaimConvChatFlags chatflags". Change jabber prpl to set delayed flag when the "jabber:x:delay" element is present. Change toc protocol since it uses the whisper flag." --Nathan Fredrickson Date: 2004-07-24 00:49 Sender: marv_sfAccepting Donations Logged In: YES user_id=790708 I'm not sure I like naming the flags "DELAYED". I mean that's okay inside jabber since that's what the jabber protocol refers to it as, but for the the GAIM_*_DELAYED flags, I think they should be named something else. I thought about NOSOUND, but I decided that was wrong, because the flag should say what kind of message it is, not what to do with it, that's up to the UI to decide. What's up with not playing sounds on GAIM_MESSAGE_SYSTEM? This sounds unrelated to this. Are there times when we want to play sounds on system messages? Date: 2004-07-24 09:13 Sender: noif Logged In: YES user_id=365548 I purposely did not use a name that implied what the UI should do with the flag. The only characteristic that makes these messages unique is that they've been stored in the server for some period of time and are not current. I'm open to a better flag name than "DELAYED"... I thought about "RECAP", but that seemed less generalized than "DELAYED". As for not playing sounds on GAIM_MESSAGE_SYSTEM, that can be removed if it's controversial. I think I slipped that in since the setting of the topic was still playing a sound every time you joined a jabber conference. I think we can change the flag name ourselves if something else is better. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 24 Jul 2004 15:18:32 +0000
parents 258c19be6d84
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
7327
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
1 Everything in this file should be considered old and potentially out of
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
2 date. For more reliable information, install doxygen and graphiz dot,
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
3 then run
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
4 make docs
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
5 in the gaim source tree. This will produce html docs in gaim/docs/html
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
6 that will provide an api reference and in the related pages section,
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
7 information on perl and c plugins.
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
8
258c19be6d84 [gaim-migrate @ 7913]
Luke Schierer <lschiere@pidgin.im>
parents: 2327
diff changeset
9
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
10 Ok, this howto is going to be really short and sweet and to the point.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
11
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
12 First off, before you do anything else, in all of the files for your plugin,
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
13 put the lines
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
14
94
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
15 #define GAIM_PLUGINS
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
16 #include "gaim.h"
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
17
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
18 I mean this. Without this, all kinds of things will not work correctly. If you
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
19 really want to know exactly what this does, read ../src/gaim.h and learn. But
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
20 if you don't want to do that, just know that it's important.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
21
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
22 Now that you've put that there, make sure gaim.h is in your include path.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
23
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
24 Ok, now you're ready to write the plugin.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
25
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
26 The only function that is required is gaim_plugin_init(GModule *). This gets
94
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
27 called as soon as it gets loaded (sort of - man dlopen for more details). If
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
28 your function never returns, it will crash gaim! If your plugin uses up all
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
29 the memory in the system, it will crash gaim! Once your plugin gets loaded,
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
30 it effectively becomes a part of gaim, and anything that goes wrong will look
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
31 like it is a problem with gaim itself. I write bugfree code! :) Therefore, it
94
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
32 is your problem, not mine. (I'm usually nice and willing to help you with your
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
33 problems though.)
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
34
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
35 The GModule* that gets passed to gaim_plugin_init is the handle for the plugin.
94
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
36 DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
37 needed for connecting to signals and things. It's a good idea to remember it
9f6ce50ffb78 [gaim-migrate @ 104]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 93
diff changeset
38 somehow.
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
39
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
40 gaim_plugin_init should return a char*. If the char* returned is not NULL, it
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
41 is interpreted as an error, and used as an error message. See the ChangeLog
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
42 file in this directory for more details.
391
be408b41c172 [gaim-migrate @ 401]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 144
diff changeset
43
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
44 You can basically do anything you want in the plugin. You can make function
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
45 calls, change public widgets, display new widgets, things like that. But the
95
19cffb5bd129 [gaim-migrate @ 105]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 94
diff changeset
46 really neat thing is you can do things at events. For example, when one of
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
47 your buddies signs on, you can instantly send them a message. You can modify
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
48 the incoming and outgoing text. You can do all kinds of crazy things. Whatever
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
49 you want. Check out SIGNALS for more information.
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
50
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
51 Plugins can share globals with gaim, but will not share with other plugins.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
52 This is so if you have a global variable GtkWidget *window in your plugin and
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
53 J. Random Hacker also has the same name on a global variable, you won't be
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
54 constantly overwriting each others' variables. Unfortunately, this also means
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
55 that plugins will have difficulty working together. But then again, that's
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
56 what shared memory is for.
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
57
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
58 Plugins can be configured. This makes it so they don't have to be recompiled
144
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
59 in order to change things internal to them, and it's also just a cool feature
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
60 to have :). It's optional; to allow your plugin to be configured, add a
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
61 function called gaim_plugin_config(). The advised course of action is to have
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
62 it pop up a dialog window; but it's your plugin.
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
63
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
64 When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
65 doesn't have to be there, but it's nice if, say, you create a window, and when
98
c2d22261e281 [gaim-migrate @ 108]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 95
diff changeset
66 the plugin gets unloaded, it removes the window. Also, all the callbacks you
c2d22261e281 [gaim-migrate @ 108]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 95
diff changeset
67 have attached to gaim signals will be removed.
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
68
2327
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
69 Plugins can also unload themselves. To do this, call gaim_plugin_unload(GModule *)
f74eefb55a78 [gaim-migrate @ 2337]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 445
diff changeset
70 (the GModule* is the handle passed to gaim_plugin_init). When your plugin gets
445
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
71 unloaded, gaim will remove all of your callbacks. It will not call your
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
72 gaim_plugin_remove function, however, since it will assume you have already
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
73 done the necessary cleanup.
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
74
144
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
75 Compilation of the plugins is fairly straight-forward; there is a Makefile in
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
76 this directory that has a rule for making the .so file from a .c file. No
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
77 modification of the Makefile should be necessary, unless if you simply want
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
78 to type 'make' to have it made; otherwise, 'make filename.so' will take
445
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
79 filename.c and make the .so plugin from it. If you need to link in with extra
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
80 libraries, you can set the environment variable PLUGIN_LIBS to be the libraries
e4c34ca88d9b [gaim-migrate @ 455]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 398
diff changeset
81 you want to link with.
144
e8dae982b37c [gaim-migrate @ 154]
Eric Warmenhoven <eric@warmenhoven.org>
parents: 98
diff changeset
82
93
5ca21b68eb29 [gaim-migrate @ 103]
Eric Warmenhoven <eric@warmenhoven.org>
parents:
diff changeset
83 There are a few examples in this directory. Enjoy.