Mercurial > pidgin
comparison PRPL @ 981:7e231bc0018a
[gaim-migrate @ 991]
I think I need a Pepsi.
committer: Tailor Script <tailor@pidgin.im>
| author | Eric Warmenhoven <eric@warmenhoven.org> |
|---|---|
| date | Fri, 13 Oct 2000 07:24:40 +0000 |
| parents | |
| children | 38452403563b |
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| 980:82c5865f7cfe | 981:7e231bc0018a |
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| 1 Protocol Plugins. What EveryBuddy should have been. | |
| 2 | |
| 3 Protocol Plugins are easier than GUI plugins. This is because there is necessarily a limited set | |
| 4 of server functions; protocols are limited. What a programmer can do with a UI is limitless. | |
| 5 | |
| 6 In order to design a framework for which Protocol Plugins can work, we must first think about | |
| 7 which protocols can be pluginized. (Henceforth PRPL will stand for both the Protocol Plugin | |
| 8 system and an individual Protocol Plugin.) | |
| 9 | |
| 10 Oscar. TOC. Yahoo. MSN. ICQ. FTP. IRC. | |
| 11 | |
| 12 There is a longer list. Note that FTP is in the list presented. FTP has basic functions similar | |
| 13 to those of the others. The basic functions that must be performed are: | |
| 14 | |
| 15 Sign on. (log in) | |
| 16 Sign off. | |
| 17 Send and receive messages. | |
| 18 | |
| 19 There really isn't much more to it than that. There are, then, additional functions that some | |
| 20 protocols implement: | |
| 21 | |
| 22 Chat. | |
| 23 File Transfer. | |
| 24 Away/Idle. (states) | |
| 25 Directory Info. | |
| 26 | |
| 27 Before PRPL there was a slight abstraction in the code. The UI simply needed to call serv_login, | |
| 28 and that function would decide between the protocols, which function to call. It did that with | |
| 29 an if-elseif-else series. | |
| 30 | |
| 31 With PRPL, each PRPL is stored in a struct. The structs are then kept in a GSList. The serv_ | |
| 32 functions then simply need to search the GSList for the correct protocol, and call the desired | |
| 33 function. The struct holds void * references to the desired functions. serv_* simply needs to | |
| 34 call that function. (Even better, each connection has a reference to the PRPL struct it uses; | |
| 35 this will reduce search time.) | |
| 36 | |
| 37 A new PRPL can be loaded at any time. They can be either static or dynamic code. When a new | |
| 38 protocol is loaded, gaim will call its protocol_init function, which is expected to return a | |
| 39 pointer to the aforementioned struct. If it returns NULL, the PRPL will not be loaded. (This is | |
| 40 not entirely true and needs to be modified in the code to work similarly to how it's decscribed | |
| 41 here.) | |
| 42 | |
| 43 Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1. | |
| 44 This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR | |
| 45 is still 1. The protocol_init function is expected to set the struct's protocol member to the | |
| 46 appropriate value. If you want to write a new PRPL for gaim, please email one of the maintainers | |
| 47 with the name of the protocol. We'll then reserve a number for it. Please do not use a number | |
| 48 that has not been assigned to your protocol, not even for testing purposes. | |
| 49 | |
| 50 The addition of PRPL to gaim means that gaim now supports multiple connections and multiple (and | |
| 51 dynamically loadable) protocols. | |
| 52 | |
| 53 ====== | |
| 54 | |
| 55 In order to test that PRPL was working with as little work as possible I made Oscar a plugin. In | |
| 56 order to use Oscar as a plugin, first recompile gaim with the make variable DEBUG_CFLAGS set to | |
| 57 -DDYNAMIC_OSCAR, e.g. | |
| 58 | |
| 59 /usr/src/gaim $ make DEBUG_CFLAGS=-DDYNAMIC_OSCAR | |
| 60 | |
| 61 This will then remove Oscar support from the code (though it will still link with libfaim. However, | |
| 62 gaim does not need to link to libfaim itself). Making the Oscar plugin is straight-forward; simply | |
| 63 make oscar.so in the plugins directory, e.g. | |
| 64 | |
| 65 /usr/src/gaim/plugins $ make oscar.so | |
| 66 | |
| 67 You will then be presented with a gaim binary in src/gaim and the Oscar plugin in plugins/oscar.so. | |
| 68 Simply load the oscar.so file from the normal plugin window. This will set up everything necessary. | |
| 69 You may unload the plugin at any time, but the protocol will still be loaded. This may or may not | |
| 70 be a problem and may or may not be fixed at a later point in time. |
