Mercurial > pidgin
view plugins/crazychat/models.c @ 11943:0110fc7c6a8a
[gaim-migrate @ 14234]
Bringing things up to date with the last Meanwhile release, 0.5.0 and the last
gaim-meanwhile plugin release, 1.2.5 (which should be the last plugin release
against oldstatus, if all goes well with HEAD and no major bugs crop up)
It builds, so that's a start. The status bits that have been empty since the
first import of the sametime stuff are still empty, but I'm going to try and
fill those in tomorrow. I've decided to try and start using HEAD actively, to
encourage me to get this freaking prpl fully functional.
committer: Tailor Script <tailor@pidgin.im>
| author | Christopher O'Brien <siege@pidgin.im> |
|---|---|
| date | Wed, 02 Nov 2005 03:39:03 +0000 |
| parents | ed017b9c532d |
| children |
line wrap: on
line source
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> #include "face.h" #define ASCII_DIGITS 48 void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale){ int i; char c; GLint* temp_lists; GLMmodel** temp_models; char* temp = (char*)malloc(sizeof(char) * (strlen(name) + strlen(".obj" + 3))); GLMmodel* model; float dum; temp_lists = (GLint*)malloc(sizeof(GLint) * num_lists); temp_models = (GLMmodel**)malloc(sizeof(GLMmodel*) * num_lists); for(i=0;i<num_lists;i++) { strcpy(temp, name); if(i<10){ c = (char)(ASCII_DIGITS+i); strncat(temp, &c, 1); } else{ c = (char)(i/10+ASCII_DIGITS); strncat(temp, &c, 1); c = (char)(i%10 + ASCII_DIGITS); strncat(temp, &c, 1); } strcat(temp, ".obj"); temp_models[i]=glmReadOBJ(temp); glmScale(temp_models[i], my_scale); dum =glmUnitize(temp_models[i]); // this actually just centers //printf("%s factor %f", temp, dum); temp_lists[i]=glmList(temp_models[i], GLM_SMOOTH); } *lists = temp_lists; *models = temp_models; free(temp); } int compute_lid(BOOL open, int curr_lid, int max){ if(open) { if(curr_lid < max){ curr_lid++; } else curr_lid=max; } else { if(curr_lid >=2){ curr_lid-=2; } else if(curr_lid==1){ curr_lid--; } curr_lid=0; } return curr_lid; } void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir) { struct doggy_struct* dog = (struct doggy_struct*)f->char_struct; if(f->my_mode==NORMAL){ f->curr_z_angle=0; return; } if(f->my_mode==CRAZY1){ f->curr_z_angle = f->curr_z_angle+ANGLE_INC; *angle = f->curr_z_angle; } }
