view plugins/perl/scripts/conversation.pl @ 11943:0110fc7c6a8a

[gaim-migrate @ 14234] Bringing things up to date with the last Meanwhile release, 0.5.0 and the last gaim-meanwhile plugin release, 1.2.5 (which should be the last plugin release against oldstatus, if all goes well with HEAD and no major bugs crop up) It builds, so that's a start. The status bits that have been empty since the first import of the sametime stuff are still empty, but I'm going to try and fill those in tomorrow. I've decided to try and start using HEAD actively, to encourage me to get this freaking prpl fully functional. committer: Tailor Script <tailor@pidgin.im>
author Christopher O'Brien <siege@pidgin.im>
date Wed, 02 Nov 2005 03:39:03 +0000
parents 4d9686e7c234
children 11d14efe7be2
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$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface.  As XSUBs are added, this *should* be updated to test the changes.  Furthermore, this will function as the tutorial perl plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	print "Testing Gaim::Conv::new()...";
	$conv1 = Gaim::Conv::new(1, $account, "Test Conv. 1");
	if ($conv) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conv::new()...";
	$conv2 = Gaim::Conv::new(1, $account, "Test Conv. 2");
	if ($conv) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::Window::new()...\n";
	$win = Gaim::Conv::Window::new();	
	
	print "Testing Gaim::Conv::Window::add_conversation()...";
	$conv_count = Gaim::Conv::Window::add_conversation($win, $conv1);
	if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conv::Window::add_conversation()...";
	$conv_count = Gaim::Conv::Window::add_conversation($win, $conv2);
	if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::Window::show()...\n";
	Gaim::Conv::Window::show($win);
	
	print "Testing Gaim::Conv::get_im_data()...\n";
	$im = Gaim::Conv::get_im_data($conv1);	
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing Gaim::Conv::IM::send()...\n";
	Gaim::Conv::IM::send($im, "Message Test.");
	
	print "Testing Gaim::Conv::IM::write()...\n";
	Gaim::Conv::IM::write($im, "sendingUser", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########


	
	print "Testing Gaim::Conv::Window::get_conversation_count()...\n";
	$conv_count = Gaim::Conv::Window::get_conversation_count($win);
	print $conv_count;
	if ($conv_count > 0) {
		print "Testing Gaim::Conv::Window::destroy()...\n";
		Gaim::Conv::Window::destroy($win);
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}