view src/eventloop.c @ 9531:06fe6ed7f63a

[gaim-migrate @ 10358] "How do you update your po files ("make update-po" or ./update.pl)? update.pl has some advantages. But update.pl has also a small bug. In rare cases (double msgid's etc.) update.pl kills your po-file. This can happen, if msgmerge fails and if you have an old gettext version. The problem is here: po/update.pl:149: ... $d="mv $LANG.po $LANG.po.old && msgmerge $LANG.po.old $PACKAGE.pot -o +$LANG.po"; ... If msgmerge fails, the file $LANG.po will be overwritten. "make update-po" has not this problem, because it uses a temporary file: ... if $(MSGMERGE) $$lang.po $(PACKAGE).pot -o $$lang.new.po; then \ mv -f $$lang.new.po $$lang.po; \ else \ echo "msgmerge for $$cat failed!"; \ rm -f $$lang.new.po; \ fi; \ ... I patched po/update.pl. Now it uses a temporary file. Also, update2.pl lists files in po/POTFILES.in which have no i18n strings as a warning." -- Bjoern Voigt committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 14 Jul 2004 20:14:48 +0000
parents 0f2af117d5d3
children 62fc579810f4
line wrap: on
line source

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}