view src/protocols/msn/session.c @ 6686:0b286eace44c

[gaim-migrate @ 7212] Tim Ringenbach (marv_sf) writes: " Changed an isprint to a g_ascii_isprint in disabled debug code, this used to cause a crash back when it was enabled (invalid utf8). Made it only show buddies away when they really are (instead of thinking they're away just because they have a status message). Made it notice when people log on using the java chat client. Made it show how long idle buddies have been idle, and also notice that idle buddies with status messages are in fact idle. Eliminated duplicate code in yahoo_process_contact (which fixes some bugs, such as not showing the buddies status message when you just added them), and also made it show a message when a buddy denied your add (basicly deleting themselves from your server-side buddy list). We still don't do anything about this, however (should probably delete the buddy, or show him as offline or unathorized or something)." sean rocks. just in case you weren't sure, now you know. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 02 Sep 2003 02:08:52 +0000
parents 187c740f2a4e
children b7e113a59b51
line wrap: on
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/**
 * @file session.c MSN session functions
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "session.h"
#include "dispatch.h"

MsnSession *
msn_session_new(GaimAccount *account, const char *server, int port)
{
	MsnSession *session;

	g_return_val_if_fail(account != NULL, NULL);

	session = g_new0(MsnSession, 1);

	session->account         = account;
	session->dispatch_server = g_strdup(server);
	session->dispatch_port   = port;

	session->users  = msn_users_new();
	session->groups = msn_groups_new();

	return session;
}

void
msn_session_destroy(MsnSession *session)
{
	g_return_if_fail(session != NULL);

	if (session->connected)
		msn_session_disconnect(session);

	if (session->dispatch_server != NULL)
		g_free(session->dispatch_server);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	while (session->lists.forward)
		msn_user_destroy(session->lists.forward->data);

	g_slist_free(session->lists.allow);
	g_slist_free(session->lists.block);

	msn_groups_destroy(session->groups);
	msn_users_destroy(session->users);

	g_free(session->passport_info.kv);
	g_free(session->passport_info.sid);
	g_free(session->passport_info.mspauth);
	g_free(session->passport_info.file);

	g_free(session);
}

gboolean
msn_session_connect(MsnSession *session)
{
	g_return_val_if_fail(session != NULL, FALSE);
	g_return_val_if_fail(!session->connected, TRUE);

	session->connected = TRUE;

	session->dispatch_conn = msn_dispatch_new(session,
											  session->dispatch_server,
											  session->dispatch_port);

	if (msn_servconn_connect(session->dispatch_conn))
		return TRUE;

	return FALSE;
}

void
msn_session_disconnect(MsnSession *session)
{
	g_return_if_fail(session != NULL);
	g_return_if_fail(session->connected);

	if (session->dispatch_conn != NULL) {
		msn_servconn_destroy(session->dispatch_conn);
		session->dispatch_conn = NULL;
	}

	while (session->switches != NULL) {
		MsnSwitchBoard *board = (MsnSwitchBoard *)session->switches->data;

		msn_switchboard_destroy(board);
	}

	if (session->notification_conn != NULL) {
		msn_servconn_destroy(session->notification_conn);
		session->notification_conn = NULL;
	}
}

MsnSwitchBoard *
msn_session_open_switchboard(MsnSession *session)
{
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);

	if (msn_servconn_send_command(session->notification_conn,
								  "XFR", "SB") < 0) {
		return NULL;
	}

	swboard = msn_switchboard_new(session);

	return swboard;
}

MsnSwitchBoard *
msn_session_find_switch_with_passport(const MsnSession *session,
									  const char *passport)
{
	GList *l;
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(passport != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next) {
		swboard = (MsnSwitchBoard *)l->data;

		if (!swboard->hidden &&
			!g_ascii_strcasecmp(passport,
								msn_user_get_passport(swboard->user))) {
			return swboard;
		}
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_switch_with_id(const MsnSession *session, int chat_id)
{
	GList *l;
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(chat_id > 0, NULL);

	for (l = session->switches; l != NULL; l = l->next) {
		swboard = (MsnSwitchBoard *)l->data;

		if (swboard->chat_id == chat_id)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_unused_switch(const MsnSession *session)
{
	GList *l;
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next) {
		swboard = (MsnSwitchBoard *)l->data;

		if (!swboard->in_use)
			return swboard;
	}

	return NULL;
}