view src/protocols/zephyr/ZCmpUIDP.c @ 8363:19459d9eead2

[gaim-migrate @ 9088] Nice patch from nosnilmot to make AIM icons work better. My testing made me realize 2 things still don't work well: Gaim doesn't clear icons when someone else sets their icon to nothing Gaim doesn't show some icons. Maybe the official ones? With the shorter, constant checksum thing? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 28 Feb 2004 22:45:34 +0000
parents 424a40f12a6c
children 43d6c08d7e96
line wrap: on
line source

/* This file is part of the Project Athena Zephyr Notification System.
 * It contains source for the ZCompareUIDPred function.
 *
 *	Created by:	Robert French
 *
 *	$Source$
 *	$Author: warmenhoven $
 *
 *	Copyright (c) 1987 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */
/* $Header$ */

#ifndef lint
static char rcsid_ZCompareUIDPred_c[] = "$Header$";
#endif

#include <internal.h>

int ZCompareUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_uid, (ZUnique_Id_t *) uid));
}

int ZCompareMultiUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_multiuid, (ZUnique_Id_t *) uid));
}