view src/protocols/zephyr/ZSendNot.c @ 8363:19459d9eead2

[gaim-migrate @ 9088] Nice patch from nosnilmot to make AIM icons work better. My testing made me realize 2 things still don't work well: Gaim doesn't clear icons when someone else sets their icon to nothing Gaim doesn't show some icons. Maybe the official ones? With the shorter, constant checksum thing? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 28 Feb 2004 22:45:34 +0000
parents 424a40f12a6c
children 43d6c08d7e96
line wrap: on
line source

/* This file is part of the Project Athena Zephyr Notification System.
 * It contains source for the ZSendNotice function.
 *
 *	Created by:	Robert French
 *
 *	$Source$
 *	$Author: warmenhoven $
 *
 *	Copyright (c) 1987 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */
/* $Header$ */

#ifndef lint
static char rcsid_ZSendNotice_c[] = "$Header$";
#endif

#include <internal.h>

Code_t ZSendNotice(notice, cert_routine)
    ZNotice_t *notice;
    Z_AuthProc cert_routine;
{
    return(ZSrvSendNotice(notice, cert_routine, Z_XmitFragment));
}

Code_t ZSrvSendNotice(notice, cert_routine, send_routine)
    ZNotice_t *notice;
    Z_AuthProc cert_routine;
    Code_t (*send_routine)();
{    
    Code_t retval;
    ZNotice_t newnotice;
    char *buffer;
    int len;

    if ((retval = ZFormatNotice(notice, &buffer, &len, 
				cert_routine)) != ZERR_NONE)
	return (retval);

    if ((retval = ZParseNotice(buffer, len, &newnotice)) != ZERR_NONE)
	return (retval);
    
    retval = Z_SendFragmentedNotice(&newnotice, len, cert_routine,
				    send_routine);

    free(buffer);

    return (retval);
}