Mercurial > pidgin
view plugins/gaim-remote/remote-socket.h @ 9923:248c3f88ce99
[gaim-migrate @ 10815]
(14:24:22) datallah: LSchiere2:
http://www.butfer.com/gaim-patches/log_filename_escaping.patch deals with
creating logs for screennames that have characters that are not valid for
filenames
(14:25:34) datallah: i may write a conversion script for existing log files
(particularly because it will cause all irc and yahoo chats not to be
found)
(14:25:49) datallah: oh.. not irc chats... only yahoo chats
(14:26:10) LSchiere2: can yahoo chats be found now?
(14:26:35) datallah: yeah... they all have a ':' in them which is not a
valid filename character in win32
(14:26:51) LSchiere2: i see. so they can be found on unix but not on win32
(14:27:51) datallah: LSchiere2: yeah, as far as i know
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Tue, 31 Aug 2004 18:28:35 +0000 |
| parents | 022786c7ab53 |
| children |
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/* * gaim-remote * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOCKET_H_ #define _GAIM_SOCKET_H_ #include <glib.h> typedef struct { unsigned char type; unsigned char subtype; unsigned long length; char *data; } GaimRemotePacket; void gaim_remote_session_send_packet(int fd, GaimRemotePacket *packet); int gaim_remote_session_connect(int session); gboolean gaim_remote_session_exists(int sess); GaimRemotePacket *gaim_remote_session_read_packet(int fd); GaimRemotePacket *gaim_remote_packet_new(guchar type, guchar subtype); void gaim_remote_packet_free(GaimRemotePacket *p); void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str); void gaim_remote_packet_append_char(GaimRemotePacket *p, char c); void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len); #endif /* _GAIM_SOCKET_H_ */
