Mercurial > pidgin
view plugins/crazychat/models.h @ 12903:2bb4dc533a31
[gaim-migrate @ 15256]
redpen686 posted modified sounds to gaim-devel:
"The tones were sampled at 44.1 KHz (with a range of up to 22.05 KHz),
which is fine, but since the tones are only up to ~3 to 4 KHz, a lot of
space could be saved by downsampling.
I went to 11,025 Hz, since it is already enough for these frequencies,
and it's also the lowest common denominator for soundcards (rather than
8 or 16 KHz, for example).
The 'alert' sound needed a lowpass filter, but only because of the
high-pitched attack, which people won't notice anyway.
All are still 16-bit, and in stereo (except for the 'alert' sound, which
didn't need it), and so should sound virtually identical."
These are significantly smaller files and I didn't notice a difference in
the sound (of course, my speakers suck). They're also louder, which is good.
I'm committing these so people can try them out.
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Tue, 17 Jan 2006 02:49:32 +0000 |
| parents | ed017b9c532d |
| children |
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line source
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale); int compute_lid(BOOL open, int curr_lid, int max); void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir);
