view src/protocols/zephyr/error_table.h @ 12903:2bb4dc533a31

[gaim-migrate @ 15256] redpen686 posted modified sounds to gaim-devel: "The tones were sampled at 44.1 KHz (with a range of up to 22.05 KHz), which is fine, but since the tones are only up to ~3 to 4 KHz, a lot of space could be saved by downsampling. I went to 11,025 Hz, since it is already enough for these frequencies, and it's also the lowest common denominator for soundcards (rather than 8 or 16 KHz, for example). The 'alert' sound needed a lowpass filter, but only because of the high-pitched attack, which people won't notice anyway. All are still 16-bit, and in stereo (except for the 'alert' sound, which didn't need it), and so should sound virtually identical." These are significantly smaller files and I didn't notice a difference in the sound (of course, my speakers suck). They're also louder, which is good. I'm committing these so people can try them out. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 17 Jan 2006 02:49:32 +0000
parents 202ce52b77a9
children
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/*
 * Copyright 1988 by the Student Information Processing Board of the
 * Massachusetts Institute of Technology.
 *
 * For copyright info, see mit-sipb-copyright.h.
 */

#ifndef _ET_H
struct error_table {
    char const * const * msgs;
    long base;
    int n_msgs;
};
struct et_list {
    struct et_list *next;
    const struct error_table *table;
};
extern struct et_list * _et_list;

#define	ERRCODE_RANGE	8	/* # of bits to shift table number */
#define	BITS_PER_CHAR	6	/* # bits to shift per character in name */

const char *error_table_name(void);
#define _ET_H
#endif