view plugins/mono/api/Signal.cs @ 12926:2c4f20ff387c

[gaim-migrate @ 15279] SF Patch #1403656 from Nick Hebner "This patch makes plugin unloading take into account plugins that depend on the plugin being unloaded. All plugins dependent on the plugin in question are unloaded before this plugin is, so there are not problems with missing dependencies." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 18 Jan 2006 18:21:59 +0000
parents a3302d271199
children
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using System;
using System.Runtime.CompilerServices;

namespace Gaim
{
	public class Signal
	{
		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		extern private static int _connect(IntPtr handle, object plugin, string signal, object evnt);
		
		public delegate void Handler(object[] args);
		
		public static int connect(IntPtr handle, object plugin, string signal, object evnt)
		{
			return _connect(handle, plugin, signal, evnt);
		}
	}
}