Mercurial > pidgin
view plugins/gaim-remote/remote-socket.c @ 8758:2db51720fd09
[gaim-migrate @ 9513]
Some minor gtkconv fixes
-Disable the "warn" conversation menu item for protocols that don't
support it. Same with Get Info, Invite, and Insert Link
-Fix the following weird icon animation bug: (sf bug 939768)
In the conversation window talking to someone on AIM if
you right click on an animated AIM buddy icon and
unanimate it then you tab over to chat to someone else
using another protocol (not AIM) (like MSN or ICQ) that
don't have buddy icons then come back to the original
AIM person you disabled the animated buddy icon, well,
it's animated again.
It works fine if you stay in AIM and tab from someone
having a disabled animated icon to someone with no
buddy icon and/or someone having a non animated buddy
icon. So I think the bug is in when you tab to another
chat protocol.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 22 Apr 2004 16:24:05 +0000 |
| parents | 5239a3b4ab33 |
| children | b4b9dabdd7c7 |
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/* * gaim-remote * * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* Somewhat inspired by XMMS: * Copyright (C) 1998-2002 Peter Alm, Mikael Alm, Olle Hallnas, * Thomas Nilsson and 4Front Technologies * Copyright (C) 1999-2002 Haavard Kvaalen */ /* This provides code for connecting to a Gaim socket and communicating with * it. It will eventually be made a library once the core and ui are split. */ #include "internal.h" #include <sys/un.h> #include <gaim-remote/remote.h> #include <sys/types.h> #include <unistd.h> void gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) { int len = sizeof(p->type) + sizeof(p->subtype) + sizeof(p->length) + p->length; char *pack = g_malloc(len); char *a = pack; memcpy (a, &(p->type), sizeof(p->type)); a = a + sizeof(p->type); memcpy (a, &(p->subtype), sizeof(p->subtype)); a = a + sizeof(p->subtype); memcpy (a, &(p->length), sizeof(p->length)); a = a + sizeof(p->length); memcpy (a, p->data, p->length); write(fd, pack, len); g_free(pack); } void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str) { int len = p->length + strlen(str); char *k = g_malloc(len); memcpy(k, p->data, p->length); memcpy(k + p->length, str, strlen(str)); if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_char(GaimRemotePacket *p, char c) { int len = p->length + sizeof(char); char *k = g_malloc(len); memcpy(k, p->data, p->length); k[p->length] = c; if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len) { int lent = p->length + len; char *k = g_malloc(lent); memcpy(k, p->data, p->length); memcpy(k + p->length, str, len); if (p->data) g_free(p->data); p->data = k; p->length = lent; } GaimRemotePacket * gaim_remote_packet_new(guchar type, guchar subtype) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); p->type = type; p->subtype = subtype; p->length = 0; p->data = NULL; return p; } void gaim_remote_packet_free(GaimRemotePacket *p) { if (p->data) g_free(p->data); g_free(p); } GaimRemotePacket * gaim_remote_session_read_packet(int fd) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); char *data = NULL; if (!(read(fd, &p->type, sizeof(p->type)))) { g_free(p); return NULL; } if (!(read(fd, &p->subtype, sizeof(p->subtype)))) { g_free(p); return NULL; } if (!(read(fd, &p->length, sizeof(p->length)))) { g_free(p); return NULL; } if (p->length) { data = g_malloc(p->length); if (!(read(fd, data, p->length))) { g_free(p); return NULL; } } p->data = data; return p; } /* copied directly from xmms_connect_to_session */ int gaim_remote_session_connect(int session) { gint fd; uid_t stored_uid, euid; struct sockaddr_un saddr; if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) { saddr.sun_family = AF_UNIX; stored_uid = getuid(); euid = geteuid(); setuid(euid); sprintf(saddr.sun_path, "%s/gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), session); setreuid(stored_uid, euid); if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1) return fd; } close(fd); return -1; } gboolean gaim_remote_session_exists(int sess) { GaimRemotePacket *pack = NULL; int fd = gaim_remote_session_connect(sess); if (fd > 0) { pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING); gaim_remote_session_send_packet(fd, pack); gaim_remote_packet_free(pack); close(fd); return TRUE; } return FALSE; }
