Mercurial > pidgin
view plugins/statenotify.c @ 8758:2db51720fd09
[gaim-migrate @ 9513]
Some minor gtkconv fixes
-Disable the "warn" conversation menu item for protocols that don't
support it. Same with Get Info, Invite, and Insert Link
-Fix the following weird icon animation bug: (sf bug 939768)
In the conversation window talking to someone on AIM if
you right click on an animated AIM buddy icon and
unanimate it then you tab over to chat to someone else
using another protocol (not AIM) (like MSN or ICQ) that
don't have buddy icons then come back to the original
AIM person you disabled the animated buddy icon, well,
it's animated again.
It works fine if you stay in AIM and tab from someone
having a disabled animated icon to someone with no
buddy icon and/or someone having a non animated buddy
icon. So I think the bug is in when you tab to another
chat protocol.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 22 Apr 2004 16:24:05 +0000 |
| parents | d7b8eb1f0a18 |
| children | 294ae6548d4e |
line wrap: on
line source
#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if (conv == NULL) return; who = gaim_get_buddy_alias(buddy); g_snprintf(buf, sizeof(buf), message, who); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_away_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has gone away.")); } static void buddy_unaway_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer away.")); } static void buddy_idle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has become idle.")); } static void buddy_unidle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer idle.")); } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-away", plugin, GAIM_CALLBACK(buddy_away_cb), NULL); gaim_signal_connect(blist_handle, "buddy-back", plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle", plugin, GAIM_CALLBACK(buddy_idle_cb), NULL); gaim_signal_connect(blist_handle, "buddy-unidle", plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)
