view plugins/statenotify.c @ 7667:30593bf56e71

[gaim-migrate @ 8311] (23:56:25) shx: LSchiere: there's something wrong in my patch (23:56:34) Luke: okay (23:56:38) Luke: what's that (23:57:45) shx: I forgot to add a '0' a the end of a string (23:57:56) shx: in the gaim_mime_decode_field funcition (23:59:35) Luke: where in that? (00:00:16) shx: at the end, just before this (00:00:18) shx: if (*unencoded_start) (00:00:19) shx: n = strcpy(n, unencoded_start); (00:00:27) shx: whould be this (00:00:28) shx: *n = '\0'; (00:01:05) Luke: so you are just setting it to NULL (00:01:53) Luke: i don't understand why you need that n set at all inside that if, since you just return new on the next line down (00:03:35) shx: I doing some test right now, but I remember I added that because I had of some errors (00:05:04) Luke: i think what you may be hitting is a functional work around for not properly initializing variables, something that shouldn't work but does. because you shouldn't need to set something just before you return unless you are returning IT (or unless you are using staticly declared memory, in which case you might concievably be using that variable again when you next enter the function (00:05:55) shx: no (00:06:18) shx: n is a pointer to the end of the string, and changes as the while goes on (00:06:37) Luke: ah (00:06:42) shx: n doesn't matter (00:07:01) Luke: so should the *n = '\0' be inside the if or outside it? (00:07:30) shx: before the if (00:07:44) shx: *n = '\0'; (00:07:45) shx: if (*unencoded_start) (00:07:45) shx: n = strcpy(n, unencoded_start); (00:08:07) shx: in the case there is no *unencoded_start committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 30 Nov 2003 05:10:24 +0000
parents 083d1e4a9c78
children d7b8eb1f0a18
line wrap: on
line source

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];

	conv = gaim_find_conversation_with_account(buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_get_buddy_alias(buddy);

	g_snprintf(buf, sizeof(buf), message, who);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	write_status(buddy, _("%s is no longer idle."));
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)