view src/Makefile.mingw @ 7667:30593bf56e71

[gaim-migrate @ 8311] (23:56:25) shx: LSchiere: there's something wrong in my patch (23:56:34) Luke: okay (23:56:38) Luke: what's that (23:57:45) shx: I forgot to add a '0' a the end of a string (23:57:56) shx: in the gaim_mime_decode_field funcition (23:59:35) Luke: where in that? (00:00:16) shx: at the end, just before this (00:00:18) shx: if (*unencoded_start) (00:00:19) shx: n = strcpy(n, unencoded_start); (00:00:27) shx: whould be this (00:00:28) shx: *n = '\0'; (00:01:05) Luke: so you are just setting it to NULL (00:01:53) Luke: i don't understand why you need that n set at all inside that if, since you just return new on the next line down (00:03:35) shx: I doing some test right now, but I remember I added that because I had of some errors (00:05:04) Luke: i think what you may be hitting is a functional work around for not properly initializing variables, something that shouldn't work but does. because you shouldn't need to set something just before you return unless you are returning IT (or unless you are using staticly declared memory, in which case you might concievably be using that variable again when you next enter the function (00:05:55) shx: no (00:06:18) shx: n is a pointer to the end of the string, and changes as the while goes on (00:06:37) Luke: ah (00:06:42) shx: n doesn't matter (00:07:01) Luke: so should the *n = '\0' be inside the if or outside it? (00:07:30) shx: before the if (00:07:44) shx: *n = '\0'; (00:07:45) shx: if (*unencoded_start) (00:07:45) shx: n = strcpy(n, unencoded_start); (00:08:07) shx: in the case there is no *unencoded_start committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 30 Nov 2003 05:10:24 +0000
parents f05d735c2eac
children 9b3c8ef31105
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of Gaim
#

#
# PATHS
#

INCLUDE_DIR :=		.
GTK_TOP :=		../../win32-dev/gtk_2_0
GAIM_TOP :=		..
GAIM_SRC :=		.
ASPELL_TOP :=		../../win32-dev/aspell-dev-0-50-3-3
GTKSPELL_TOP :=		../../win32-dev/gtkspell-2.0.4
IDLETRACK_TOP :=	$(GAIM_TOP)/src/win32/IdleTracker
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir
MINGW_PLUS_DIR :=	$(GAIM_SRC)/win32/mingw_plus
NSS_DIR :=		../../win32-dev/nss-3.8
NSPR_DIR :=		../../win32-dev/nspr-4.3

##
## VARIABLE DEFINITIONS
##

TARGET = gaim

# Compiler and Linker Options

CFLAGS =

DEFINES =

LDFLAGS = -mwindows

#-mconsole
#-mwindows

##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS =		-I$(INCLUDE_DIR) \
			-I$(INCLUDE_DIR)/win32 \
			-I$(MINGW_PLUS_DIR) \
			-I$(IDLETRACK_TOP) \
			-I$(GAIM_TOP) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(ASPELL_TOP)/include \
			-I$(GTKSPELL_TOP) \
			-I$(NSS_DIR)/include \
			-I$(NSPR_DIR)/include


LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_SRC) \
			-L$(IDLETRACK_TOP) \
			-L$(ASPELL_TOP)/lib \
			-L$(NSS_DIR)/lib \
			-L$(NSPR_DIR)/lib

##
##  SOURCES, OBJECTS
##

DLL_C_SRC =		about.c \
			account.c \
			accountopt.c \
			away.c \
			blist.c \
			buddy_chat.c \
			buddyicon.c \
			connection.c \
			conversation.c \
			core.c \
			debug.c \
			dialogs.c \
			dnd-hints.c \
			ft.c \
			gaim-disclosure.c \
			gaimrc.c \
			gtkaccount.c \
			gtkblist.c \
			gtkconn.c \
			gtkconv.c \
			gtkcellrendererprogress.c \
			gtkdebug.c \
			gtkft.c \
			gtkimhtml.c \
			gtklog.c \
			gtknotify.c \
			gtkplugin.c \
			gtkpounce.c \
			gtkprefs.c \
			gtkprivacy.c \
			gtkrequest.c \
			gtksound.c \
			gtksourceiter.c \
			gtkutils.c \
			idle.c \
			imgstore.c \
			log.c \
			main.c \
			md5.c \
			notify.c \
			plugin.c \
			pounce.c \
			prefs.c \
			privacy.c \
			proxy.c \
			prpl.c \
			request.c \
			server.c \
			sha.c \
			signals.c \
			sound.c \
			sslconn.c \
			status.c \
			stock.c \
			themes.c \
			util.c \
			value.c \
			xmlnode.c \
			win32/win32dep.c \
			win32/MinimizeToTray.c \
			win32/libc_interface.c \
			win32/wspell.c \
			win32/untar.c

RC_SRC =		win32/gaimrc.rc

EXE_C_SRC = 		win_gaim.c

DLL_OBJECTS = $(DLL_C_SRC:%.c=%.o) 

EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) 

##
## LIBRARIES
##

DLL_LIBS =		-lgtk-win32-2.0 \
			-lpango-1.0 \
			-lglib-2.0 \
			-lgdk-win32-2.0 \
			-lgobject-2.0 \
			-lintl \
			-lgmodule-2.0 \
			-lgdk_pixbuf-2.0 \
			-lws2_32 \
			-liberty \
			-lwinmm \
			-llibz \
			-lidletrack \
			-lnss3 \
			-lnspr4 \
			-lssl3
			

EXE_LIBS =

##
## RULES
##

# How to make a C file
%.o: %.c
	$(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@

# How to make an RC file
%.o: %.rc
	windres -i $< -o $@

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).exe $(TARGET).dll

install:
	cp $(GAIM_SRC)/gaim.exe $(GAIM_SRC)/gaim.dll $(GAIM_INSTALL_DIR)

$(IDLETRACK_TOP)/idletrack.dll:
	$(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw

#
# BUILD DLL
#

$(TARGET).lib $(TARGET).dll: $(DLL_OBJECTS) $(IDLETRACK_TOP)/idletrack.dll
	$(CC) -shared $(DLL_OBJECTS) $(LIB_PATHS) $(DLL_LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll

#
# BUILD EXE
#

$(TARGET).exe: $(TARGET).dll $(EXE_OBJECTS)
	$(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET).exe

##
## CLEAN RULES
##

clean:
	$(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw clean
	rm -rf *.o ./win32/*.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib
	rm -rf $(TARGET).exe