Mercurial > pidgin
view plugins/perl/common/Connection.xs @ 10401:3e4ecbdf8d0a
[gaim-migrate @ 11638]
Stuff compiles again, if that's what you wanted stuff to do. It works a bit
too. I fixed one crash in oscar, only to reveal another that I didnn't fix
(tooltips).
Most protocols still need updating to actually log in in the specified state,
TCL needs some love for gaim_account_connect, perl probably does too but that
needs more love anyway. The reconnect plugin could be more intelligent too, as
could gaim-remote.
committer: Tailor Script <tailor@pidgin.im>
| author | Stu Tomlinson <stu@nosnilmot.com> |
|---|---|
| date | Tue, 21 Dec 2004 01:48:30 +0000 |
| parents | 6deef41364bd |
| children | 134d0001983d |
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#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connection_ PROTOTYPES: ENABLE void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc MODULE = Gaim::Connections PACKAGE = Gaim::Connections PREFIX = gaim_connections_ PROTOTYPES: ENABLE void gaim_connections_disconnect_all() void * handle() CODE: RETVAL = gaim_connections_get_handle(); OUTPUT: RETVAL MODULE = Gaim::Connection PACKAGE = Gaim void connections() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
