Mercurial > pidgin
view plugins/perl/common/module.h @ 10401:3e4ecbdf8d0a
[gaim-migrate @ 11638]
Stuff compiles again, if that's what you wanted stuff to do. It works a bit
too. I fixed one crash in oscar, only to reveal another that I didnn't fix
(tooltips).
Most protocols still need updating to actually log in in the specified state,
TCL needs some love for gaim_account_connect, perl probably does too but that
needs more love anyway. The reconnect plugin could be more intelligent too, as
could gaim-remote.
committer: Tailor Script <tailor@pidgin.im>
| author | Stu Tomlinson <stu@nosnilmot.com> |
|---|---|
| date | Tue, 21 Dec 2004 01:48:30 +0000 |
| parents | bf630f7dfdcd |
| children | 134d0001983d |
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typedef struct group *Gaim__Group; #define group perl_group #include <glib.h> #ifdef _WIN32 #undef pipe #endif #include <EXTERN.h> #include <perl.h> #include <XSUB.h> #undef group #include "../perl-common.h" #include "account.h" #include "connection.h" #include "conversation.h" #include "debug.h" #include "server.h" typedef GaimAccount * Gaim__Account; typedef GaimBuddy * Gaim__BuddyList__Buddy; typedef GaimChat * Gaim__BuddyList__Chat; typedef GaimGroup * Gaim__BuddyList__Group; typedef GaimContact * Gaim__BuddyList__Contact; typedef GaimConnection * Gaim__Connection; typedef GaimConversation *Gaim__Conversation; typedef GaimConvChat * Gaim__Conversation__Chat; typedef GaimConvIm * Gaim__Conversation__IM; typedef GaimConvWindow * Gaim__ConvWindow; typedef GaimPlugin * Gaim__Plugin; typedef GaimDebugLevel Gaim__DebugLevel;
