view plugins/perl/common/module.h @ 10401:3e4ecbdf8d0a

[gaim-migrate @ 11638] Stuff compiles again, if that's what you wanted stuff to do. It works a bit too. I fixed one crash in oscar, only to reveal another that I didnn't fix (tooltips). Most protocols still need updating to actually log in in the specified state, TCL needs some love for gaim_account_connect, perl probably does too but that needs more love anyway. The reconnect plugin could be more intelligent too, as could gaim-remote. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Tue, 21 Dec 2004 01:48:30 +0000
parents bf630f7dfdcd
children 134d0001983d
line wrap: on
line source

typedef struct group *Gaim__Group;

#define group perl_group

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <EXTERN.h>
#include <perl.h>
#include <XSUB.h>

#undef group

#include "../perl-common.h"

#include "account.h"
#include "connection.h"
#include "conversation.h"
#include "debug.h"
#include "server.h"

typedef GaimAccount *     Gaim__Account;
typedef GaimBuddy *       Gaim__BuddyList__Buddy;
typedef GaimChat *   Gaim__BuddyList__Chat;
typedef GaimGroup *       Gaim__BuddyList__Group;
typedef GaimContact *     Gaim__BuddyList__Contact;
typedef GaimConnection *  Gaim__Connection;
typedef GaimConversation *Gaim__Conversation;
typedef GaimConvChat *        Gaim__Conversation__Chat;
typedef GaimConvIm *          Gaim__Conversation__IM;
typedef GaimConvWindow *      Gaim__ConvWindow;
typedef GaimPlugin *      Gaim__Plugin;

typedef GaimDebugLevel Gaim__DebugLevel;