view src/protocols/icq/socketmanager.c @ 7011:4375bf2d9020

[gaim-migrate @ 7574] The user-visible changes? Gaim now shows peep's away messages in their tooltip for AIM over oscar. Things to do: -Make sure this doesn't screw up with huge buddy lists -Replace %n with your screen name, etc. in the tooltip -Leave in b, i, u tags in the tooltip -Fix the 2 8 byte memleaks in locate.c Client authors that aren't me will want to read the following pretty closely... I made some internal libfaim changes. I desire to make libfaim cleaner. I don't know if this really helps or not. Here's what I've done: Changed all the SNAC-sending functions in info.c to NOT take a conn argument. The connection is looked up from the session. I'm trying to make oscar.c less-aware of connections. Added aim_locate_finduserinfo() - Use for getting the aim_userinfo_t for the given screenname. Added aim_locate_getinfoshort() - Use this to request that the servers send you profile info, away message, caps, or a combination of the above. It's like aim_locate_getinfo() but less rate limited. Renamed aim_bos_reqlocaterights() to aim_locate_reqrights() Renamed aim_getinfo() to aim_locate_getinfo() Renamed aim_setdirectoryinfo() to aim_locate_setdirinfo() Renamed aim_0002_000b() to aim_locate_000b() Renamed aim_setuserinterests() to aim_locate_setinterests() Removed aim_userinfo_sn() Removed aim_userinfo_flags() Removed aim_userinfo_idle() Removed aim_userinfo_warnlevel() Removed aim_userinfo_createtime() Removed aim_userinfo_membersince() Removed aim_userinfo_onlinesince() Removed aim_userinfo_sessionlen() Removed aim_userinfo_hascap() Renamed info.c to locate.c Made locate.c keep a static, linked list of nodes of sn, away message, available message, user info. This list is maintained by libfaim automatically. Now clients don't have to keep track of all this stuff themselves, and users won't have to wait for away message/info retrieval if the person is in your buddy list. libfaim uses the iChat way of retrieving stuff, which is not nearly as rate limited as the old way. I actually have a feeling WinAIM uses the same SNAC now (although I didn't check), but I like pluggin iChat because it's innovative. Moved sess->emailinfo to a static variable inside email.c. Removed evilhack from oscar.c I think that's about everything... committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 29 Sep 2003 12:30:03 +0000
parents 9965c0bbdb7c
children
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: socketmanager.c 2405 2001-09-29 02:08:00Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

/**
 * The icqlib socket manager is a simple socket abstraction layer, which
 * supports opening and closing sockets as well as installing handler
 * functions for read ready and write ready events.  Its purpose is to
 * both unify socket handling in icqlib and expose icqlib's socket
 * requirements so the library client can assist with socket housekeeping.
 *
 * Library clients have two options to support icqlib:
 *
 * 1. Periodically call icq_Main.  This will handle all select logic
 * internally.  Advantage is implementation ease, disadvantage is wasted 
 * CPU cycles because of polling and poor TCP file transfer performance.
 * 
 * 2. Install a icq_SocketNotify callback, perform your own socket
 * management, and notify icqlib using the icq_SocketReady method when
 * a socket is ready for reading or writing.  Advantage is efficiency,
 * disadvantage is extra code.
 *
 */

#include <stdlib.h>

#ifdef _WIN32
#include <winsock.h>
#endif

#include "socketmanager.h"

icq_List *icq_SocketList = NULL;
fd_set icq_FdSets[ICQ_SOCKET_MAX];
int icq_MaxSocket;

void (*icq_SocketNotify)(int socket_fd, int type, int status);

/**
 * Creates a new socket using the operating system's socket creation
 * facility.
 */
int icq_SocketNew(int domain, int type, int protocol)
{
  int s = socket(domain, type, protocol);

  icq_SocketAlloc(s);

  return s;
}


/**
 * Creates a new socket by accepting a connection from a listening
 * socket.
 */
int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen)
{
  int s = accept(listens, addr, addrlen);

  icq_SocketAlloc(s);

  return s;
}

/**
 * Creates a new icq_Socket structure, and appends it to the 
 * socketmanager's global socket list.
 */
void icq_SocketAlloc(int s)
{
  if (s != -1)
  {
    icq_Socket *psocket = (icq_Socket *)malloc(sizeof(icq_Socket));
    int i;
    psocket->socket = s;

    for (i=0; i<ICQ_SOCKET_MAX; i++)
      psocket->handlers[i] = NULL;

    icq_ListEnqueue(icq_SocketList, psocket);
  }
}  

/**
 * Closes a socket.  This function will notify the library client
 * through the icq_SocketNotify callback if the socket had an installed
 * read or write handler.
 */
int icq_SocketDelete(int socket_fd)
{
#ifdef _WIN32
  int result = closesocket(socket_fd);
#else
  int result = close(socket_fd);
#endif

  if (result != -1)
  {
    icq_Socket *s = icq_FindSocket(socket_fd);
    int i;

    /* uninstall all handlers - this will take care of notifing library
     * client */
    for (i=0; i<ICQ_SOCKET_MAX; i++)
    {
      if (s->handlers[i])
        icq_SocketSetHandler(s->socket, i, NULL, NULL);
    }

    icq_ListRemove(icq_SocketList, s);
    free(s);
  }

  return result;
}

/**
 * Installs a socket event handler.  The handler will be called when
 * the socket is ready for reading or writing, depending on the type
 * which should be either ICQ_SOCKET_READ or ICQ_SOCKET_WRITE.  In 
 * addition, user data can be passed to the callback function through
 * the data member.
 */
void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler, 
  void *data)
{
  icq_Socket *s = icq_FindSocket(socket_fd);
  if (s)
  {
    s->data[type] = data;
    s->handlers[type] = handler;
    if (icq_SocketNotify)
      (*icq_SocketNotify)(socket_fd, type, handler ? 1 : 0);
  }
}

/**
 * Handles a socket ready event by calling the installed callback 
 * function, if any.
 */
void icq_SocketReady(icq_Socket *s, int type)
{
  if (s && s->handlers[type])
  {
    (*s->handlers[type])(s->data[type]);
  }
}

void icq_HandleReadySocket(int socket_fd, int type)
{
  icq_SocketReady(icq_FindSocket(socket_fd), type);
}
  
int _icq_SocketBuildFdSets(void *p, va_list data)
{
  icq_Socket *s = p;
  int i;
  (void)data;
  
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    if (s->handlers[i]) {
      FD_SET(s->socket, &(icq_FdSets[i]));
      if (s->socket > icq_MaxSocket)
        icq_MaxSocket = s->socket;
    }

  return 0; /* traverse entire icq_List */
}

void icq_SocketBuildFdSets()
{
  int i;

  /* clear fdsets */
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    FD_ZERO(&(icq_FdSets[i]));

  icq_MaxSocket = 0;
  
  /* build fd lists for open sockets */
  (void)icq_ListTraverse(icq_SocketList, _icq_SocketBuildFdSets);
}

int _icq_SocketHandleReady(void *p, va_list data)
{
  icq_Socket *s = p;
  int i;
  (void)data;
  
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    if (FD_ISSET(s->socket, &(icq_FdSets[i]))) {
      icq_SocketReady(s, i);
    }

  return 0; /* traverse entire icq_List */
}
      
void icq_SocketPoll()
{
  struct timeval tv;

  icq_SocketBuildFdSets();
  
  tv.tv_sec = 0; tv.tv_usec = 0;
    
  /* determine which sockets require maintenance */
  select(icq_MaxSocket+1, &(icq_FdSets[ICQ_SOCKET_READ]),
    &(icq_FdSets[ICQ_SOCKET_WRITE]), NULL, &tv);

  /* handle ready sockets */
  (void)icq_ListTraverse(icq_SocketList, _icq_SocketHandleReady);
}

int _icq_FindSocket(void *p, va_list data)
{
  int socket_fd = va_arg(data, int);
  return (((icq_Socket *)p)->socket == socket_fd);
}

icq_Socket *icq_FindSocket(int socket_fd)
{
  return icq_ListTraverse(icq_SocketList, _icq_FindSocket, socket_fd);
}