Mercurial > pidgin
view plugins/perl/common/module.h @ 8983:460d02fe03df
[gaim-migrate @ 9758]
This makes us tell the other person to connect to us if we can't connect
to them, for direct im. Also I made us used the clientip instead of the
verified ip for direct im, because I get the impression that's what the
official aim clients use, and I think it sort of makes sense.
Maybe I should compare the two and not bother trying if they're different.
committer: Tailor Script <tailor@pidgin.im>
| author | Tim Ringenbach <marv@pidgin.im> |
|---|---|
| date | Thu, 20 May 2004 02:03:34 +0000 |
| parents | bf630f7dfdcd |
| children | 134d0001983d |
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typedef struct group *Gaim__Group; #define group perl_group #include <glib.h> #ifdef _WIN32 #undef pipe #endif #include <EXTERN.h> #include <perl.h> #include <XSUB.h> #undef group #include "../perl-common.h" #include "account.h" #include "connection.h" #include "conversation.h" #include "debug.h" #include "server.h" typedef GaimAccount * Gaim__Account; typedef GaimBuddy * Gaim__BuddyList__Buddy; typedef GaimChat * Gaim__BuddyList__Chat; typedef GaimGroup * Gaim__BuddyList__Group; typedef GaimContact * Gaim__BuddyList__Contact; typedef GaimConnection * Gaim__Connection; typedef GaimConversation *Gaim__Conversation; typedef GaimConvChat * Gaim__Conversation__Chat; typedef GaimConvIm * Gaim__Conversation__IM; typedef GaimConvWindow * Gaim__ConvWindow; typedef GaimPlugin * Gaim__Plugin; typedef GaimDebugLevel Gaim__DebugLevel;
