Mercurial > pidgin
view plugins/perl/scripts/conversation.pl @ 13131:47ecef83e2e1
[gaim-migrate @ 15493]
A lot of our conversation code assumes that conv->account != NULL.
This is a completely invalid assumption. If you have a conversation
open on an account, and you delete the account, Gaim should leave the
conversation window open and set the account to NULL and handle
everything appropriately. Currently it does not, and that makes me
a little unhappy.
To reproduce this:
1. Open a conversation with someone
2. Delete the account that you're sending messages from
3. Watch the assertion failures scroll by in the debug window
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Mon, 06 Feb 2006 05:43:09 +0000 |
| parents | 6fd82071a7b8 |
| children |
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$MODULE_NAME = "Conversation Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => "Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all " . "functions that work in the C API still work in the " . "Perl plugin interface. As XSUBs are added, this " . "*should* be updated to test the changes. " . "Furthermore, this will function as the tutorial perl " . "plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; print "PERL: Finding account.\n"; $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); ######### TEST CODE HERE ########## # First we create two new conversations. print "Testing Gaim::Conversation::new()..."; $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::new()..."; $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } # Second we create a window to display the conversations in. # Note that the package here is Gaim::Conversation::Window print "Testing Gaim::Conversation::Window::new()...\n"; $win = Gaim::Conversation::Window::new(); # The third thing to do is to add the two conversations to the windows. # The subroutine add_conversation() returns the number of conversations # present in the window. print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $conv1->add_conversation(); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $win->add_conversation($conv2); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } # Now the window is displayed to the user. print "Testing Gaim::Conversation::Window::show()...\n"; $win->show(); # Use get_im_data() to get a handle for the conversation print "Testing Gaim::Conversation::get_im_data()...\n"; $im = $conv1->get_im_data(); if ($im) { print "ok.\n"; } else { print "fail.\n"; } # Here we send messages to the conversation print "Testing Gaim::Conversation::IM::send()...\n"; $im->send("Message Test."); print "Testing Gaim::Conversation::IM::write()...\n"; $im->write("SENDER", "<b>Message</b> Test.", 0, 0); print "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing Gaim::Conversation::Window::get_conversation_count()...\n"; $conv_count = $win->get_conversation_count(); print "...and it returned $conv_count.\n"; if ($conv_count > 0) { print "Testing Gaim::Conversation::Window::destroy()...\n"; $win->destroy(); } print "\n\n" . "#" x 80 . "\n\n"; }
