Mercurial > pidgin
view plugins/perl/scripts/gtk_frame_test.pl @ 13131:47ecef83e2e1
[gaim-migrate @ 15493]
A lot of our conversation code assumes that conv->account != NULL.
This is a completely invalid assumption. If you have a conversation
open on an account, and you delete the account, Gaim should leave the
conversation window open and set the account to NULL and handle
everything appropriately. Currently it does not, and that makes me
a little unhappy.
To reproduce this:
1. Open a conversation with someone
2. Delete the account that you're sending messages from
3. Watch the assertion failures scroll by in the debug window
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Mon, 06 Feb 2006 05:43:09 +0000 |
| parents | 4d9686e7c234 |
| children |
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$MODULE_NAME = "GTK Frame Test"; use Gaim; %PLUGIN_INFO = ( perl_api_version => 2, name => " Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface. As XSUBs are added, this *should* be updated to test the changes. Furthermore, this will function as the tutorial perl plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://gaim.sourceforge.net/", GTK_UI => TRUE, gtk_prefs_info => "foo", load => "plugin_load", unload => "plugin_unload", ); sub plugin_init { return %PLUGIN_INFO; } sub button_cb { my $widget = shift; my $data = shift; print "Clicked button with message: " . $data . "\n"; } sub foo { eval ' use Glib; use Gtk2 \'-init\'; $frame = Gtk2::Frame->new(\'Gtk Test Frame\'); $button = Gtk2::Button->new(\'Print Message\'); $frame->set_border_width(10); $button->set_border_width(150); $button->signal_connect("clicked" => \&button_cb, "Message Text"); $frame->add($button); $button->show(); $frame->show(); '; return $frame; } sub plugin_load { my $plugin = shift; print "#" x 80 . "\n"; ######### TEST CODE HERE ########## print "$MODULE_NAME: Loading...\n"; Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed."); print "#" x 80 . "\n\n"; } sub plugin_unload { }
