view src/protocols/msn/slpmsg.c @ 13131:47ecef83e2e1

[gaim-migrate @ 15493] A lot of our conversation code assumes that conv->account != NULL. This is a completely invalid assumption. If you have a conversation open on an account, and you delete the account, Gaim should leave the conversation window open and set the account to NULL and handle everything appropriately. Currently it does not, and that makes me a little unhappy. To reproduce this: 1. Open a conversation with someone 2. Delete the account that you're sending messages from 3. Watch the assertion failures scroll by in the debug window committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 06 Feb 2006 05:43:09 +0000
parents 95fa774d216d
children
line wrap: on
line source

/**
 * @file slpmsg.h SLP Message functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "slpmsg.h"
#include "slplink.h"

/**************************************************************************
 * SLP Message
 **************************************************************************/

MsnSlpMessage *
msn_slpmsg_new(MsnSlpLink *slplink)
{
	MsnSlpMessage *slpmsg;

	slpmsg = g_new0(MsnSlpMessage, 1);

#ifdef MSN_DEBUG_SLPMSG
	gaim_debug_info("msn", "slpmsg new (%p)\n", slpmsg);
#endif

	slpmsg->slplink = slplink;

	slplink->slp_msgs =
		g_list_append(slplink->slp_msgs, slpmsg);

	return slpmsg;
}

void
msn_slpmsg_destroy(MsnSlpMessage *slpmsg)
{
	MsnSlpLink *slplink;
	GList *cur;

	g_return_if_fail(slpmsg != NULL);

#ifdef MSN_DEBUG_SLPMSG
	gaim_debug_info("msn", "slpmsg destroy (%p)\n", slpmsg);
#endif

	slplink = slpmsg->slplink;

	if (slpmsg->fp != NULL)
		fclose(slpmsg->fp);

	if (slpmsg->buffer != NULL)
		g_free(slpmsg->buffer);

#ifdef MSN_DEBUG_SLP
	/*
	if (slpmsg->info != NULL)
		g_free(slpmsg->info);
	*/
#endif

	for (cur = slpmsg->msgs; cur != NULL; cur = cur->next)
	{
		/* Something is pointing to this slpmsg, so we should remove that
		 * pointer to prevent a crash. */
		/* Ex: a user goes offline and after that we receive an ACK */

		MsnMessage *msg = cur->data;

#ifdef MSN_DEBUG_SLPMSG
		gaim_debug_info("msn", "Unlink slpmsg callbacks.\n");
#endif

		msg->ack_cb = NULL;
		msg->nak_cb = NULL;
		msg->ack_data = NULL;
	}

	slplink->slp_msgs = g_list_remove(slplink->slp_msgs, slpmsg);

	g_free(slpmsg);
}

void
msn_slpmsg_set_body(MsnSlpMessage *slpmsg, const char *body,
						 long long size)
{
	if (body != NULL)
		slpmsg->buffer = g_memdup(body, size);
	else
		slpmsg->buffer = g_new0(guchar, size);

	slpmsg->size = size;
}

void
msn_slpmsg_open_file(MsnSlpMessage *slpmsg, const char *file_name)
{
	struct stat st;

	slpmsg->fp = g_fopen(file_name, "rb");

	if (g_stat(file_name, &st) == 0)
		slpmsg->size = st.st_size;
}

#ifdef MSN_DEBUG_SLP
void
msn_slpmsg_show(MsnMessage *msg)
{
	const char *info;
	gboolean text;
	guint32 flags;

	text = FALSE;

	flags = GUINT32_TO_LE(msg->msnslp_header.flags);

	switch (flags)
	{
		case 0x0:
			info = "SLP CONTROL";
			text = TRUE;
			break;
		case 0x2:
			info = "SLP ACK"; break;
		case 0x20:
		case 0x1000030:
			info = "SLP DATA"; break;
		default:
			info = "SLP UNKNOWN"; break;
	}

	msn_message_show_readable(msg, info, text);
}
#endif

MsnSlpMessage *
msn_slpmsg_sip_new(MsnSlpCall *slpcall, int cseq,
				   const char *header, const char *branch,
				   const char *content_type, const char *content)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;
	char *body;
	gsize body_len;
	gsize content_len;

	g_return_val_if_fail(slpcall != NULL, NULL);
	g_return_val_if_fail(header  != NULL, NULL);

	slplink = slpcall->slplink;

	/* Let's remember that "content" should end with a 0x00 */

	content_len = (content != NULL) ? strlen(content) + 1 : 0;

	body = g_strdup_printf(
		"%s\r\n"
		"To: <msnmsgr:%s>\r\n"
		"From: <msnmsgr:%s>\r\n"
		"Via: MSNSLP/1.0/TLP ;branch={%s}\r\n"
		"CSeq: %d\r\n"
		"Call-ID: {%s}\r\n"
		"Max-Forwards: 0\r\n"
		"Content-Type: %s\r\n"
		"Content-Length: %" G_GSIZE_FORMAT "\r\n"
		"\r\n",
		header,
		slplink->remote_user,
		slplink->local_user,
		branch,
		cseq,
		slpcall->id,
		content_type,
		content_len);

	body_len = strlen(body);

	if (content_len > 0)
	{
		body_len += content_len;
		body = g_realloc(body, body_len);
		g_strlcat(body, content, body_len);
	}

	slpmsg = msn_slpmsg_new(slplink);
	msn_slpmsg_set_body(slpmsg, body, body_len);

	slpmsg->sip = TRUE;
	slpmsg->slpcall = slpcall;

	g_free(body);

	return slpmsg;
}