Mercurial > pidgin
view plugins/dbus-example.c @ 12850:49b2347863b2
[gaim-migrate @ 15200]
SF Patch #1403151 from charkins
"This patch prevents two cases for "sonic avalanche" in
the sound code. The first is to only play sounds in
response to the chat-buddy-joined signal when the
new_arrival flag is set."
"The second case has to do with jabber pre-filling chat
history when a chat is joined. The GAIM_MESSAGE_DELAYED
flag is used on these messages, so sound are not played
when this flag is set on received messages."
"I also fixed sound_playing_event_cb() in
signals-test.c which was assuming account!=NULL, which
in turn was throwing an assertion error when
gaim_account_get_username() was called."
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Thu, 12 Jan 2006 06:59:39 +0000 |
| parents | 4295083cf489 |
| children | a7b24ba66570 |
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/* This is an example of a gaim dbus plugin. After enabling this plugin, the following commands should work from the command line: prompt$ gaim-send DbusExampleGetHelloObject returns, say: int32 74 prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Hello." prompt$ gaim-send DbusExampleSetText int32:74 string:Bye! prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Bye!" */ #include "internal.h" #include "plugin.h" #include "blist.h" #include "version.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #define DBUS_API_SUBJECT_TO_CHANGE #include "dbus-maybe.h" #include "dbus-bindings.h" typedef struct { char *text; } GaimText; /* This makes the structure GaimText visible to the gaim-dbus type system. It defines GaimText as a type with no parent. From now on, we will be able to register pointers to structures of this type. You to dbus-define types you want to be directly accessible by external applications. */ GAIM_DBUS_DEFINE_TYPE(GaimText) /* Here we make four functions accessible to other applications by DBus. These functions can access types defined in gaim proper (GaimBuddy) as well as the types defined in the plugin (GaimText). */ DBUS_EXPORT GaimText* dbus_example_get_hello_object(void); DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text); DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj); DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy); /* This file has been generated by the #dbus-analize-functions.py script. It contains dbus wrappers for the four functions declared above. */ #include "dbus-example-bindings.c" /* This is the GaimText object we want to make publicly visible. */ static GaimText hello; /* Here come the definitions of the four exported functions. */ GaimText* dbus_example_get_hello_object(void) { return &hello; } void dbus_example_set_text(GaimText *obj, const char *text) { if (obj != NULL) { g_free(obj->text); obj->text = g_strdup(text); } } const char *dbus_example_get_text(GaimText *obj) { if (obj != NULL) return obj->text; else return NULL; } const char *dbus_example_get_buddy_name(GaimBuddy *buddy) { return gaim_buddy_get_name(buddy); } /* And now standard plugin stuff */ static gboolean plugin_load(GaimPlugin *plugin) { /* First, we have to register our four exported functions with the main gaim dbus loop. Without this statement, the gaim dbus code wouldn't know about our functions. */ GAIM_DBUS_REGISTER_BINDINGS(plugin); /* Then, we register the hello object of type GaimText. Note that pointer registrations / unregistrations are completely dynamic; they don't have to be made when the plugin is loaded / unloaded. Without this statement the dbus gaim code wouldn't know about the hello object. */ GAIM_DBUS_REGISTER_POINTER(&hello, GaimText); hello.text = g_strdup("Hello."); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(hello.text); /* It is necessary to unregister all pointers registered by the module. */ GAIM_DBUS_UNREGISTER_POINTER(&hello); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "dbus-example", /**< id */ N_("DBus"), /**< name */ VERSION, /**< version */ /** summary */ N_("DBus Plugin Example"), /** description */ N_("DBus Plugin Example"), "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)
