view libgaim/plugins/perl/common/Connection.xs @ 15113:4a8c368df4ea

[gaim-migrate @ 17899] Some touchups: * If one of the parallel connection attempts fails immediately (i.e. does not time out) then don't cancel the other one. * Make sure we don't continue on to step 2 of the peer connection process after we kick off the parallel gaim_proxy_connects(). It looks like this would happen most of the time, because the connect_timeout_timer would be added for the verified ip, so it would NOT be added for the client ip, and so we wouldn't hit the "return" call because it happens to be in the same block as the second gaim_timeout_add() call. * Add the connection timeout timer even if the gaim_proxy_connect() to the verified ip returns NULL for some crazy reason. I didn't actually test any of this. I should probably do that when I get home. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 06 Dec 2006 01:29:59 +0000
parents b1fcd2fc903a
children
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#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_password(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc

void
gaim_connection_notice(gc, text)
	Gaim::Connection gc
	const char *text

void
gaim_connection_error(gc, reason)
	Gaim::Connection gc
	const char *reason

void
gaim_connection_destroy(gc)
	Gaim::Connection gc

void
gaim_connection_set_state(gc, state)
	Gaim::Connection gc
	Gaim::ConnectionState state

void
gaim_connection_set_account(gc, account)
	Gaim::Connection gc
	Gaim::Account account

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::ConnectionState
gaim_connection_get_state(gc)
	Gaim::Connection gc

MODULE = Gaim::Connection  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void
gaim_connections_get_all()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
	}

void
gaim_connections_get_connecting()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
	}

void
gaim_connections_set_ui_ops(ops)
	Gaim::Connection::UiOps ops

Gaim::Connection::UiOps
gaim_connections_get_ui_ops()

void
gaim_connections_init()

void
gaim_connections_uninit()

Gaim::Handle
gaim_connections_get_handle()