view libgaim/plugins/perl/common/Debug.xs @ 15113:4a8c368df4ea

[gaim-migrate @ 17899] Some touchups: * If one of the parallel connection attempts fails immediately (i.e. does not time out) then don't cancel the other one. * Make sure we don't continue on to step 2 of the peer connection process after we kick off the parallel gaim_proxy_connects(). It looks like this would happen most of the time, because the connect_timeout_timer would be added for the verified ip, so it would NOT be added for the client ip, and so we wouldn't hit the "return" call because it happens to be in the same block as the second gaim_timeout_add() call. * Add the connection timeout timer even if the gaim_proxy_connect() to the verified ip returns NULL for some crazy reason. I didn't actually test any of this. I should probably do that when I get home. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 06 Dec 2006 01:29:59 +0000
parents 60b1bc8dbf37
children ee79c2c1b5ac
line wrap: on
line source

#include "module.h"

MODULE = Gaim::Debug  PACKAGE = Gaim::Debug  PREFIX = gaim_debug_
PROTOTYPES: ENABLE

void
gaim_debug(level, category, string)
	Gaim::DebugLevel level
	const char *category
	const char *string

void
gaim_debug_misc(category, string)
	const char *category
	const char *string

void
gaim_debug_info(category, string)
	const char *category
	const char *string

void
gaim_debug_warning(category, string)
	const char *category
	const char *string

void
gaim_debug_error(category, string)
	const char *category
	const char *string

void
gaim_debug_fatal(category, string)
	const char *category
	const char *string

void
gaim_debug_set_enabled(enabled)
	gboolean enabled

gboolean
gaim_debug_is_enabled()