Mercurial > pidgin
view libgaim/plugins/perl/scripts/conversation.pl @ 15113:4a8c368df4ea
[gaim-migrate @ 17899]
Some touchups:
* If one of the parallel connection attempts fails immediately (i.e.
does not time out) then don't cancel the other one.
* Make sure we don't continue on to step 2 of the peer connection
process after we kick off the parallel gaim_proxy_connects(). It
looks like this would happen most of the time, because the
connect_timeout_timer would be added for the verified ip, so it
would NOT be added for the client ip, and so we wouldn't hit the
"return" call because it happens to be in the same block as the
second gaim_timeout_add() call.
* Add the connection timeout timer even if the gaim_proxy_connect() to
the verified ip returns NULL for some crazy reason.
I didn't actually test any of this. I should probably do that when
I get home.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Wed, 06 Dec 2006 01:29:59 +0000 |
| parents | 60b1bc8dbf37 |
| children |
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$MODULE_NAME = "Conversation Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => "Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all " . "functions that work in the C API still work in the " . "Perl plugin interface. As XSUBs are added, this " . "*should* be updated to test the changes. " . "Furthermore, this will function as the tutorial perl " . "plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; print "PERL: Finding account.\n"; $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); ######### TEST CODE HERE ########## # First we create two new conversations. print "Testing Gaim::Conversation::new()..."; $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::new()..."; $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } # Second we create a window to display the conversations in. # Note that the package here is Gaim::Conversation::Window print "Testing Gaim::Conversation::Window::new()...\n"; $win = Gaim::Conversation::Window::new(); # The third thing to do is to add the two conversations to the windows. # The subroutine add_conversation() returns the number of conversations # present in the window. print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $conv1->add_conversation(); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $win->add_conversation($conv2); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } # Now the window is displayed to the user. print "Testing Gaim::Conversation::Window::show()...\n"; $win->show(); # Use get_im_data() to get a handle for the conversation print "Testing Gaim::Conversation::get_im_data()...\n"; $im = $conv1->get_im_data(); if ($im) { print "ok.\n"; } else { print "fail.\n"; } # Here we send messages to the conversation print "Testing Gaim::Conversation::IM::send()...\n"; $im->send("Message Test."); print "Testing Gaim::Conversation::IM::write()...\n"; $im->write("SENDER", "<b>Message</b> Test.", 0, 0); print "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing Gaim::Conversation::Window::get_conversation_count()...\n"; $conv_count = $win->get_conversation_count(); print "...and it returned $conv_count.\n"; if ($conv_count > 0) { print "Testing Gaim::Conversation::Window::destroy()...\n"; $win->destroy(); } print "\n\n" . "#" x 80 . "\n\n"; }
