Mercurial > pidgin
view src/protocols/icq/socketmanager.c @ 8436:4bb3d8dc717e
[gaim-migrate @ 9166]
" If getaddrinfo() is used, the addrlen and addr returned
through that function are written through the pipe to
the child Gaim processes. getaddrinfo() sets the
addrlen and addr fields through the following
structure, defined in <netdb.h>:
struct addrinfo {
int ai_flags;
int ai_family;
int ai_socktype;
int ai_protocol;
size_t ai_addrlen;
char *ai_canonname;
struct sockaddr *ai_addr;
struct addrinfo *ai_next;
};
This is from FreeBSD/amd64 5.2.1-RELEASE. This
structure is defined differently on different systems.
Take, for example, this OpenBSD/i386 3.5-beta system:
struct addrinfo {
int ai_flags;
int ai_family;
int ai_socktype;
int ai_protocol;
socklen_t ai_addrlen;
struct sockaddr *ai_addr;
char *ai_canonname;
struct addrinfo *ai_next;
};
After being read, the addrlen and addr of each host is
written through the descriptor:
src/proxy.c:
466 rc =
getaddrinfo(dns_params.hostname, servname, &hints, &res);
...
478 while(res) {
479
write(child_out[1], &(res->ai_addrlen),
sizeof(res->ai_addrlen));
480
write(child_out[1], res->ai_addr, res->ai_addrlen);
481 res =
res->ai_next;
482 }
And later subsequently read:
286 rc=read(req->fd_out,
&addrlen, sizeof(addrlen));
287 if(rc>0 && addrlen > 0) {
288
addr=g_malloc(addrlen);
289
rc=read(req->fd_out, addr, addrlen);
So hence, the type of addrlen that is used in
host_resolved() must match that of the addrlen used in
the addrinfo structure, or they must at least be
guarenteed to be the same size." --jarady
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Fri, 12 Mar 2004 16:59:22 +0000 |
| parents | 9965c0bbdb7c |
| children |
line wrap: on
line source
/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* * $Id: socketmanager.c 2405 2001-09-29 02:08:00Z warmenhoven $ * * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and * Bill Soudan <soudan@kde.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ /** * The icqlib socket manager is a simple socket abstraction layer, which * supports opening and closing sockets as well as installing handler * functions for read ready and write ready events. Its purpose is to * both unify socket handling in icqlib and expose icqlib's socket * requirements so the library client can assist with socket housekeeping. * * Library clients have two options to support icqlib: * * 1. Periodically call icq_Main. This will handle all select logic * internally. Advantage is implementation ease, disadvantage is wasted * CPU cycles because of polling and poor TCP file transfer performance. * * 2. Install a icq_SocketNotify callback, perform your own socket * management, and notify icqlib using the icq_SocketReady method when * a socket is ready for reading or writing. Advantage is efficiency, * disadvantage is extra code. * */ #include <stdlib.h> #ifdef _WIN32 #include <winsock.h> #endif #include "socketmanager.h" icq_List *icq_SocketList = NULL; fd_set icq_FdSets[ICQ_SOCKET_MAX]; int icq_MaxSocket; void (*icq_SocketNotify)(int socket_fd, int type, int status); /** * Creates a new socket using the operating system's socket creation * facility. */ int icq_SocketNew(int domain, int type, int protocol) { int s = socket(domain, type, protocol); icq_SocketAlloc(s); return s; } /** * Creates a new socket by accepting a connection from a listening * socket. */ int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen) { int s = accept(listens, addr, addrlen); icq_SocketAlloc(s); return s; } /** * Creates a new icq_Socket structure, and appends it to the * socketmanager's global socket list. */ void icq_SocketAlloc(int s) { if (s != -1) { icq_Socket *psocket = (icq_Socket *)malloc(sizeof(icq_Socket)); int i; psocket->socket = s; for (i=0; i<ICQ_SOCKET_MAX; i++) psocket->handlers[i] = NULL; icq_ListEnqueue(icq_SocketList, psocket); } } /** * Closes a socket. This function will notify the library client * through the icq_SocketNotify callback if the socket had an installed * read or write handler. */ int icq_SocketDelete(int socket_fd) { #ifdef _WIN32 int result = closesocket(socket_fd); #else int result = close(socket_fd); #endif if (result != -1) { icq_Socket *s = icq_FindSocket(socket_fd); int i; /* uninstall all handlers - this will take care of notifing library * client */ for (i=0; i<ICQ_SOCKET_MAX; i++) { if (s->handlers[i]) icq_SocketSetHandler(s->socket, i, NULL, NULL); } icq_ListRemove(icq_SocketList, s); free(s); } return result; } /** * Installs a socket event handler. The handler will be called when * the socket is ready for reading or writing, depending on the type * which should be either ICQ_SOCKET_READ or ICQ_SOCKET_WRITE. In * addition, user data can be passed to the callback function through * the data member. */ void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler, void *data) { icq_Socket *s = icq_FindSocket(socket_fd); if (s) { s->data[type] = data; s->handlers[type] = handler; if (icq_SocketNotify) (*icq_SocketNotify)(socket_fd, type, handler ? 1 : 0); } } /** * Handles a socket ready event by calling the installed callback * function, if any. */ void icq_SocketReady(icq_Socket *s, int type) { if (s && s->handlers[type]) { (*s->handlers[type])(s->data[type]); } } void icq_HandleReadySocket(int socket_fd, int type) { icq_SocketReady(icq_FindSocket(socket_fd), type); } int _icq_SocketBuildFdSets(void *p, va_list data) { icq_Socket *s = p; int i; (void)data; for (i=0; i<ICQ_SOCKET_MAX; i++) if (s->handlers[i]) { FD_SET(s->socket, &(icq_FdSets[i])); if (s->socket > icq_MaxSocket) icq_MaxSocket = s->socket; } return 0; /* traverse entire icq_List */ } void icq_SocketBuildFdSets() { int i; /* clear fdsets */ for (i=0; i<ICQ_SOCKET_MAX; i++) FD_ZERO(&(icq_FdSets[i])); icq_MaxSocket = 0; /* build fd lists for open sockets */ (void)icq_ListTraverse(icq_SocketList, _icq_SocketBuildFdSets); } int _icq_SocketHandleReady(void *p, va_list data) { icq_Socket *s = p; int i; (void)data; for (i=0; i<ICQ_SOCKET_MAX; i++) if (FD_ISSET(s->socket, &(icq_FdSets[i]))) { icq_SocketReady(s, i); } return 0; /* traverse entire icq_List */ } void icq_SocketPoll() { struct timeval tv; icq_SocketBuildFdSets(); tv.tv_sec = 0; tv.tv_usec = 0; /* determine which sockets require maintenance */ select(icq_MaxSocket+1, &(icq_FdSets[ICQ_SOCKET_READ]), &(icq_FdSets[ICQ_SOCKET_WRITE]), NULL, &tv); /* handle ready sockets */ (void)icq_ListTraverse(icq_SocketList, _icq_SocketHandleReady); } int _icq_FindSocket(void *p, va_list data) { int socket_fd = va_arg(data, int); return (((icq_Socket *)p)->socket == socket_fd); } icq_Socket *icq_FindSocket(int socket_fd) { return icq_ListTraverse(icq_SocketList, _icq_FindSocket, socket_fd); }
