view plugins/statenotify.c @ 5332:4d734dbc88dd

[gaim-migrate @ 5705] Improved installer.. Now installs for all users, not only admins. Gaim is once again installing GTK+, through the GTK+ installer available at Gaim's win32 web page. Also now giving user option to install GTK theme engines. There is also now a half way solution to deal with DLL Hell.. On installation the Gaim installer will notify the user if there are any dlls in his system directories that could conflict with the GTK dlls, and will offer to rename them to avoid the conflict. This is a half way solution because it will probably break the apps responsible for putting those dlls in the system directories.. committer: Tailor Script <tailor@pidgin.im>
author Herman Bloggs <hermanator12002@yahoo.com>
date Thu, 08 May 2003 04:17:01 +0000
parents 3cd24f012091
children 1c55b1540e18
line wrap: on
line source

#include "gaim.h"

static void
write_status(struct gaim_connection *gc, char *who, const char *message)
{
	struct gaim_conversation *conv;
	struct buddy *b;
	char buf[256];

	conv = gaim_find_conversation_with_account(who, gc->account);

	if (conv == NULL)
		return;

	if ((b = gaim_find_buddy(gc->account, who)) != NULL)
		who = gaim_get_buddy_alias(b);

	g_snprintf(buf, sizeof(buf), "%s %s", who, message);

	gaim_conversation_write(conv, NULL, buf, -1, WFLAG_SYSTEM, time(NULL));
}

static void
buddy_away_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "has gone away.");
}

static void
buddy_unaway_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "is no longer away.");
}

static void
buddy_idle_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "has become idle.");
}

static void
buddy_unidle_cb(struct gaim_connection *gc, char *who, void *data)
{
	write_status(gc, who, "is no longer idle.");
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(plugin, event_buddy_away,   buddy_away_cb,   NULL);
	gaim_signal_connect(plugin, event_buddy_back,   buddy_unaway_cb, NULL);
	gaim_signal_connect(plugin, event_buddy_idle,   buddy_idle_cb,   NULL);
	gaim_signal_connect(plugin, event_buddy_unidle, buddy_unidle_cb, NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(statenotify, __init_plugin, info);