view libgaim/plugins/dbus-example.c @ 14357:4e14503b9bac

[gaim-migrate @ 17063] Fix an assertion that fails for me about half the time when I try to sign onto MSN. Here's a backtrace, in case someone wants to look at this more in depth: #4 0x00002aaab203d857 in msn_object_new_from_string (str=0x2aaaac4f0860 "0") at object.c:79 obj = (MsnObject *) 0x7fff2bc6efe0 tag = 0x2aaaac4f0861 "" c = 0x100000001 <Address 0x100000001 out of bounds> __PRETTY_FUNCTION__ = "msn_object_new_from_string" #5 0x00002aaab203bf37 in nln_cmd (cmdproc=0xd84f30, cmd=0xcb1e10) at notification.c:687 session = (MsnSession *) 0xd72e70 account = (GaimAccount *) 0x63c020 gc = (GaimConnection *) 0xd5d9b0 user = (MsnUser *) 0xcb1d90 msnobj = (MsnObject *) 0x2aaaacc127d9 clientid = 32767 state = 0xc97820 "NLN" passport = 0xd65310 "lbdash@yahoo.com" friendly = 0x2aaaac4f0860 "0" #6 0x00002aaab202ff18 in msn_cmdproc_process_cmd (cmdproc=0xd84f30, cmd=0xcb1e10) at cmdproc.c:313 cb = 0x2aaab203be63 <nln_cmd> trans = (MsnTransaction *) 0x0 #7 0x00002aaab202ffbe in msn_cmdproc_process_cmd_text (cmdproc=0xd84f30, command=0xe082b0 "NLN NLN lbdash@yahoo.com lbdash@yahoo.com 1073741856 0") at cmdproc.c:335 No locals. #8 0x00002aaab2032c06 in read_cb (data=0xd4e600, source=7, cond=GAIM_INPUT_READ) at httpconn.c:380 httpconn = (MsnHttpConn *) 0xd4e600 servconn = (MsnServConn *) 0xd65360 session = (MsnSession *) 0xd72e70 buf = "HTTP/1.1 200 OK\r\nDate: Sun, 27 Aug 2006 21:29:58 GMT\r\nServer: Microsoft-IIS/6.0\r\nX-Powered-By: ASP.N ET\r\nX-MSN-Messenger: SessionID=26246177.8760; GW-IP=207.46.7.4\r\nContent-Length: 56\r\nContent-type: ap"... cur = 0xe082b0 "NLN NLN lbdash@yahoo.com lbdash@yahoo.com 1073741856 0" end = 0xe082e8 "" old_rx_buf = 0xe082b0 "NLN NLN lbdash@yahoo.com lbdash@yahoo.com 1073741856 0" len = 285 cur_len = 56 result_msg = 0xe082b0 "NLN NLN lbdash@yahoo.com lbdash@yahoo.com 1073741856 0" result_len = 56 error = 0 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 27 Aug 2006 21:36:52 +0000
parents 60b1bc8dbf37
children
line wrap: on
line source

/*
 *   This is an example of a gaim dbus plugin.  After enabling this
 *   plugin, the following commands should work from the command line:
 *
 *   prompt$ gaim-send DbusExampleGetHelloObject
 *
 *     returns, say: int32 74
 *
 *   prompt$ gaim-send DbusExampleGetText int32:74
 *
 *     returns: string "Hello."
 *
 *   prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
 *
 *   prompt$ gaim-send DbusExampleGetText int32:74
 *
 *     returns: string "Bye!"
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#include "blist.h"
#include "notify.h"
#include "plugin.h"
#include "version.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define DBUS_API_SUBJECT_TO_CHANGE
#include "dbus-maybe.h"
#include "dbus-bindings.h"

typedef struct {
	char *text;
} GaimText;

/* This makes the structure GaimText visible to the gaim-dbus type
   system.  It defines GaimText as a type with no parent.  From now
   on, we will be able to register pointers to structures of this
   type.  You to dbus-define types you want to be directly accessible
   by external applications. */
GAIM_DBUS_DEFINE_TYPE(GaimText)

/* Here we make four functions accessible to other applications by
   DBus.  These functions can access types defined in gaim proper
   (GaimBuddy) as well as the types defined in the plugin (GaimText).  */
DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);

/* This file has been generated by the #dbus-analize-functions.py
   script.  It contains dbus wrappers for the four functions declared
   above. */
#include "dbus-example-bindings.c"

/* This is the GaimText object we want to make publicly visible. */
static GaimText hello;

/* Here come the definitions of the four exported functions. */
GaimText* dbus_example_get_hello_object(void)
{
	return &hello;
}

void dbus_example_set_text(GaimText *obj, const char *text)
{
	if (obj != NULL) {
		g_free(obj->text);
		obj->text = g_strdup(text);
	}
}

const char *dbus_example_get_text(GaimText *obj)
{
	if (obj != NULL)
		return obj->text;
	else
		return NULL;
}

const char *dbus_example_get_buddy_name(GaimBuddy *buddy)
{
	return gaim_buddy_get_name(buddy);
}

/* And now standard plugin stuff */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	GAIM_DBUS_RETURN_FALSE_IF_DISABLED(plugin);

	/* First, we have to register our four exported functions with the
	   main gaim dbus loop.  Without this statement, the gaim dbus
	   code wouldn't know about our functions. */
	GAIM_DBUS_REGISTER_BINDINGS(plugin);

	/* Then, we register the hello object of type GaimText.  Note that
	   pointer registrations / unregistrations are completely dynamic;
	   they don't have to be made when the plugin is loaded /
	   unloaded.  Without this statement the dbus gaim code wouldn't
	   know about the hello object.  */
	GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);

	hello.text = g_strdup("Hello.");

	return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
	g_free(hello.text);

	/* It is necessary to unregister all pointers registered by the module. */
	GAIM_DBUS_UNREGISTER_POINTER(&hello);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"dbus-example",                                   /**< id             */
	N_("DBus Example"),                               /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("DBus Plugin Example"),
	                                                  /**  description    */
	N_("DBus Plugin Example"),
	"Piotr Zielinski (http://cl.cam.ac.uk/~pz215)",   /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,                                       /**< prefs_info     */
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)