view plugins/gaim-remote/remote-socket.c @ 8230:4e354776ae2a

[gaim-migrate @ 8953] "Well sf seems to be in read only mode. This patch makes the progress bar in the room list dialog pulse slower. Previously it pulsed every time a new room was received, and had a pulse step of 10 until 100 rooms were downloaded, and then switched to a pulse step of 100. Now it pulses every time a room is received but no more than once every 100ms. And the pulse step stays constant at 10. This should fix the "my connection is so far the progress bar is sucking up all my cpu" problem some lucky individuals have had. Since my connection isn't that fast, I'm not completely sure how well it works, but it seems good to me. Simguy tells me it's better. If you want to test you'll need to download the list on undernet on irc, or something like that. Other protocols tend to download it too fast to really see the progress bar. --Tim Ringenbach" committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 11 Feb 2004 22:34:55 +0000
parents 5239a3b4ab33
children b4b9dabdd7c7
line wrap: on
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/*
 * gaim-remote
 *
 * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

/* Somewhat inspired by XMMS:
 *  Copyright (C) 1998-2002  Peter Alm, Mikael Alm, Olle Hallnas,
 *                           Thomas Nilsson and 4Front Technologies
 *  Copyright (C) 1999-2002  Haavard Kvaalen 
 */
 
/* This provides code for connecting to a Gaim socket and communicating with
 * it.  It will eventually be made a library once the core and ui are split. */

#include "internal.h"
#include <sys/un.h>
#include <gaim-remote/remote.h>
#include <sys/types.h>
#include <unistd.h>

void
gaim_remote_session_send_packet(int fd, GaimRemotePacket *p)
{
	int len = sizeof(p->type) + sizeof(p->subtype) +
	          sizeof(p->length) + p->length;
	char *pack = g_malloc(len);
	char *a = pack;

	memcpy (a, &(p->type), sizeof(p->type));
	a = a + sizeof(p->type);
	memcpy (a, &(p->subtype), sizeof(p->subtype));
	a = a + sizeof(p->subtype);
	memcpy (a, &(p->length), sizeof(p->length));
	a = a + sizeof(p->length);
	memcpy (a, p->data, p->length);
	write(fd, pack, len);
	g_free(pack);
}

void
gaim_remote_packet_append_string(GaimRemotePacket *p, char *str)
{
	int len = p->length + strlen(str);
	char *k = g_malloc(len);

	memcpy(k, p->data, p->length);
	memcpy(k + p->length, str, strlen(str));

	if (p->data)
		g_free(p->data);

	p->data = k;
	p->length = len;
}

void
gaim_remote_packet_append_char(GaimRemotePacket *p, char c)
{
	int len = p->length + sizeof(char);
	char *k = g_malloc(len);

	memcpy(k, p->data, p->length);
	k[p->length] = c;

	if (p->data)
		g_free(p->data);

	p->data = k;
	p->length = len;
}

void
gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len)
{
	int lent = p->length + len;
	char *k = g_malloc(lent);

	memcpy(k, p->data, p->length);
	memcpy(k + p->length, str, len);

	if (p->data)
		g_free(p->data);

	p->data = k;
	p->length = lent;
}

GaimRemotePacket *
gaim_remote_packet_new(guchar type, guchar subtype)
{
	GaimRemotePacket *p = g_new0(GaimRemotePacket, 1);
	p->type = type;
	p->subtype = subtype;
	p->length = 0;
	p->data = NULL;
	return p;
}

void
gaim_remote_packet_free(GaimRemotePacket *p)
{
	if (p->data)
		g_free(p->data);
	g_free(p);
}

GaimRemotePacket *
gaim_remote_session_read_packet(int fd)
{
	GaimRemotePacket *p = g_new0(GaimRemotePacket, 1);
	char *data = NULL;

	if (!(read(fd, &p->type, sizeof(p->type)))) {
		g_free(p);
		return NULL;
	}

	if (!(read(fd, &p->subtype, sizeof(p->subtype)))) {
		g_free(p);
		return NULL;
	}

	if (!(read(fd, &p->length, sizeof(p->length)))) {
		g_free(p);
		return NULL;
	}
	
	if (p->length) {
		data = g_malloc(p->length);

		if (!(read(fd, data, p->length))) {
			g_free(p);
			return NULL;
		}
	}

	p->data = data;

	return p;
}

/* copied directly from xmms_connect_to_session */
int
gaim_remote_session_connect(int session)
{
	gint fd;
	uid_t stored_uid, euid;
	struct sockaddr_un saddr;

	if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1)
	{
		saddr.sun_family = AF_UNIX;
		stored_uid = getuid();
		euid = geteuid();
		setuid(euid);
		sprintf(saddr.sun_path, "%s/gaim_%s.%d",
				g_get_tmp_dir(), g_get_user_name(), session);
		setreuid(stored_uid, euid);

		if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1)
			return fd;
	}

	close(fd);

	return -1;
}

gboolean
gaim_remote_session_exists(int sess)
{
	GaimRemotePacket *pack = NULL;
	int fd = gaim_remote_session_connect(sess);

	if (fd > 0) {
		pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING);
		gaim_remote_session_send_packet(fd, pack);
		gaim_remote_packet_free(pack);
		close(fd);
		
		return TRUE;
	}

	return FALSE;
}