Mercurial > pidgin
view src/core.c @ 8230:4e354776ae2a
[gaim-migrate @ 8953]
"Well sf seems to be in read only mode.
This patch makes the progress bar in the room list dialog pulse slower.
Previously it pulsed every time a new room was received, and had a pulse
step of 10 until 100 rooms were downloaded, and then switched to a pulse
step of 100.
Now it pulses every time a room is received but no more than once every
100ms. And the pulse step stays constant at 10. This should fix the "my
connection is so far the progress bar is sucking up all my cpu" problem
some lucky individuals have had. Since my connection isn't that fast,
I'm not completely sure how well it works, but it seems good to me.
Simguy tells me it's better.
If you want to test you'll need to download the list on undernet on irc,
or something like that. Other protocols tend to download it too fast to
really see the progress bar.
--Tim Ringenbach"
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Wed, 11 Feb 2004 22:34:55 +0000 |
| parents | fa6395637e2c |
| children | f50c059b6384 |
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "ft.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "signals.h" #include "sslconn.h" #include "sound.h" struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* Initialize all static protocols. */ static_proto_init(); gaim_prefs_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } gaim_accounts_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); gaim_xfers_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Record what we have before we blow it away... */ gaim_prefs_sync(); gaim_accounts_sync(); gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } gboolean gaim_core_mainloop_events_pending(void) { return g_main_context_pending(g_main_context_default()); } void gaim_core_mainloop_iteration(void) { g_main_context_iteration(g_main_context_default(), FALSE); } void gaim_core_mainloop_finish_events(void) { while (gaim_core_mainloop_events_pending()) gaim_core_mainloop_iteration(); } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }
